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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

_RAAF_Furball 02-20-2011 12:40 PM

Quote:

Originally Posted by csThor (Post 226045)
Fenrir, Smouch ... Thx. Will modify the incorrect codes and add No 1 Sqn RAAF. :)

(as US-x)

You beauty - thank you !

Stealth_Eagle 02-20-2011 03:56 PM

Quote:

Originally Posted by JAMF (Post 226391)
It's one of those bits in the game that are from the manufacturer which took legal action against Pacific Fighters, so it's not likely to be in an official patch.

Why would they do that? :evil:
It actually helps the company.

EJGr.Ost_Caspar 02-20-2011 04:24 PM

Explain it to them. :(

JAMF 02-20-2011 04:29 PM

Quote:

Originally Posted by Stealth_Eagle (Post 226448)
Why would they do that? :evil:
It actually helps the company.

One of those "overeager legal departments" / "because we can" things and Ubi not using their legal department for the preventive side of things. :rolleyes:

Stealth_Eagle 02-20-2011 04:32 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 226450)
Explain it to them. :(

Which company do I need to contact? I will see what stings I can pull to help you. How about my request? I just prefer the things that don't get as much attention but will dramatically improve gaming experience. Do you think you can make some early gen spitfires so I can create a Battle of Britain map for a server that I am part of so the people with PC's that can't handle cliffs of Dover at the moment can have a stand in until they upgrade their computers to get the full effect of the Battle of Britain in Cliffs of Dover. Please and thank you.

iMattheush 02-20-2011 04:36 PM

So, what about Polish PZL's ?

EJGr.Ost_Caspar 02-20-2011 04:42 PM

Stealth Eagle... this is very old knowledge, but I see you are new here (welcome!), so I will explain: Our team has signed a contract with 1C to be able do what we do. Part of that contract are among other things following restrictions:

1. No implementing of things, that is owned in reallife by Northrop-Grumman (this is the place to go to, if you think you can help us - I hope you are a billionaire!)
2. No implementing of content, that may thematically interfer with the future plans of 1C, regarding their new flight sim - which excludes explicitly any Battle Of Britain content.

This is all a very fact and nothing can be done against it (especially not from our side).

EJGr.Ost_Caspar 02-20-2011 04:43 PM

Quote:

Originally Posted by iMattheush (Post 226456)
So, what about Polish PZL's ?

Nice idea (like any of the missing planes). But no plans from our side regarding these yet.

28_Condor 02-20-2011 05:38 PM

V-1 rocket as a target countable
 
S!

Well, I did a search and I didint anythig about V-1s, then I will repeat my question here:

It is possible to make V-1s a target creating a entry into the eventlog when a rocket is destroyed?

In a older version destroying a V-1 that event was count as a AA object destroyed, but in later patchs no more :(

In greatergreen.com I asked about this subject a time ago:

http://www.greatergreen.com/forum/index.php?topic=35.0

Sorry, if my English is not intelligible :(

Cheers!

Stealth_Eagle 02-20-2011 07:11 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 226460)
Stealth Eagle... this is very old knowledge, but I see you are new here (welcome!), so I will explain: Our team has signed a contract with 1C to be able do what we do. Part of that contract are among other things following restrictions:

1. No implementing of things, that is owned in reallife by Northrop-Grumman (this is the place to go to, if you think you can help us - I hope you are a billionaire!)
2. No implementing of content, that may thematically interfer with the future plans of 1C, regarding their new flight sim - which excludes explicitly any Battle Of Britain content.

This is all a very fact and nothing can be done against it (especially not from our side).

I am contacting Northtop Grumman and see if I can get this for your rights for it. Wish me luck. :grin:

Message has been sent and I have a copy of the message if needed.

Grach 02-21-2011 09:38 AM

some little bits and pieces.
 
First I'd like to thank TD for all their hard work and dedication in keeping Il-2/FB a very fine game with all this excellent new content.

Can you guys please check the armament of the H8K1 'Emily' if you have a moment?
Currently it seems to have a mix of MG-151/20 and MG-81(!)
I know that there are better simulators for IJN weapons as the G4M1 seems somewhat more acceptable in this manner... (MG-FF/M & .303 Browning?)

Toughening up the big (4 engine) bombers a bit might not go astray either.
I've been shooting down B-17(F&G)s in IAR-80 (4x rifle calibre mg) lately which shouldn't be that easy, surely??? Aim between the engines and even rcmg will light them up quite quickly. It is like they have no fuel tank protection at all. :o
I'm trying to replicate these results with IAR-80 vs Pe-8 but they seem harder to light up and of course 20mm ShVAK in the face is also a problem too! ;)

Cheers!

[URU]BlackFox 02-21-2011 09:43 AM

- Having an option to see all icons in white (or the same color) when radar is active. Friend /Foe identification is just too detailed.

- A system that registers attacks on ships so that the kills for big ships can be shared.

- A Flyable Japanese torpedo bomber

- Possibility to select different formations for flights in FMB.

- Revised Ground Attack routine for attack/jabos/fighters. They make long turns before attacking and abandon the target before destroyed, even if they still have ammo.

- I know this is too much, but some kind of evasive maneuvers for ships would be great.

Just wishing. Thx for all.

Pershing 02-21-2011 12:11 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 226460)
...
2. No implementing of content, that may thematically interfer with the future plans of 1C, regarding their new flight sim - which excludes explicitly any Battle Of Britain content.
....

So, we can forget about light bombs? Or not?

EJGr.Ost_Caspar 02-21-2011 05:45 PM

Quote:

Originally Posted by Pershing (Post 226700)
So, we can forget about light bombs? Or not?

Not sure, what you mean (if you posted it already in this thread, just give me a link... I didn't read every page personally). :rolleyes:

scallywag 02-21-2011 05:45 PM

This only effects the dynamic campaigns but its happened to me more than enough.

Our sqd improves over missions and then gets gutted by stupidity.

two things. On big missions all aircraft involved are landing at the same airfield. I am sure this happened sometimes, but not always. Getting into that crazy pattern with the fighters and bombers is a mess. Some way to sort that out more would be nice, or have the fighters go to one airfield and the bombers another.

The other is some sort of priority would be cool. The flight might have damaged/smoking/losing fuel planes and they go in the pattern the same as anyone else. A form of priority would be cool. Damaged planes landing first. Another thing would be to have all friendly airfields available. Not active per say but available. Flying back with a wingman who is badly damaged it would be cool to be able to send a message to land at the nearest friendly airfield. This might save some of the pilots who should not get killed but do because they tend to fly all the way back and then go into the pattern and eventually crash into trees.

[URU]BlackFox 02-21-2011 07:29 PM

One more thing:

Having external views while on ground/dead, or to see friendly aircraft only, is a great addition for the ones who fly coop missions (me and my squad for one).

klem 02-22-2011 09:50 AM

Quote:

Originally Posted by _RAAF_Furball (Post 226404)
(as US-x)

You beauty - thank you !

'US' was used by 56 Sqdn in the European theatre.

Was the 1 Sdn RAAF 'US' only used in the Pacific?

Xilon_x 02-22-2011 10:06 AM

U.S.A. army enter in europe from gibraltar and from north of France(dd-day) Two way of enter in europe ww2 conflict.
What is the third way? From Ejipt (canal of suez) or from BORDEAUX whest of france and u boat italy base?

Pershing 02-22-2011 10:20 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 226787)
Not sure, what you mean (if you posted it already in this thread, just give me a link... I didn't read every page personally). :rolleyes:

Oh, sorry) I meant "illuminating" or "flare" bombs. In ohter words - bombs for an illumitaing or a targets marking in night time. Not sure what is their right name in English. In German it sounds "Leuchtbombe", in russian "SAB" or "САБ" - "светящая авиационная бомба". See here - http://forum.1cpublishing.eu/showpos...&postcount=161

klem 02-22-2011 10:37 AM

Quote:

Originally Posted by Xilon_x (Post 227005)
U.S.A. army enter in europe from gibraltar and from north of France(dd-day) Two way of enter in europe ww2 conflict.
What is the third way? From Ejipt (canal of suez) or from BORDEAUX whest of france and u boat italy base?

First the US/British Armies invaded North Africa (1) and after they (and the British 8th Army from the East) drove the Axis out through Tunisia the Allied armies then invaded Sicily (2) from North Africa and on into Italy. Later they invaded Normandy, D-Day (3).

Does that answer your question?

EJGr.Ost_Caspar 02-22-2011 10:45 AM

Quote:

Originally Posted by Pershing (Post 227010)
Oh, sorry) I meant "illuminating" or "flare" bombs....

Well... we have flares with other planes too, so I see no reason, why it shouldn't be implemented (I suppose it was used during the whole war) - even more, if we are going to expand the nightfighting scenario.

I think, such general armament options aren't as critical as planes (regarding 1C and CoD).

Zorin 02-22-2011 05:00 PM

1. Can you create a Ju88 A-4 field mod.? That would mean th inclusion of the A-17 forward MG FF installation, exhaust covers and the upper rearward firing MGs siwtched for MG131s. Should give us a decent mid war version for the Eastern front.
2. Could the 300l and 900l fuel tanks be given to the Ju88 and He111 bombers?
3. Will the Beaufighter get a british torpedo or will the American MK13 stay?

P.S.: Please, also check the Ju88 Jumos for correct specifications. I do remember that there was something not quite correct with them.

Pips 02-22-2011 08:35 PM

Quote:

Originally Posted by klem (Post 226997)
'US' was used by 56 Sqdn in the European theatre.

Was the 1 Sdn RAAF 'US' only used in the Pacific?

Yes, No.1 Squadron RAAF only operated over Malaya from 1940 to 1942 using the 'US' code.

Xilon_x 02-22-2011 10:22 PM

you not understand me.....to me not interessing U.S.A. army invaded first north africa ecc.ec..............me interessing if U.S.A. during WW2 have alternative WAY for ENTER in EUROPE.
Repeat U.S.A. enter in EUROPE from GIBRALTAR and from NORMANDY two WAY repeat 2 way for enter in EUROPE from ATLANTIC OCEAN TO EUROPE my question is U.S.A. have another alternative way for enter in EUROPE?
from EJIPT ( canal of suez ) or from another way?

Tempest123 02-23-2011 01:17 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 227024)
...even more, if we are going to expand the nightfighting scenario.



Yes, that would be awesome, those night missions are some of my faves.

klem 02-23-2011 11:09 AM

Quote:

Originally Posted by Pips (Post 227168)
Yes, No.1 Squadron RAAF only operated over Malaya from 1940 to 1942 using the 'US' code.

Thanks :)

klem 02-23-2011 11:24 AM

1 Attachment(s)
Quote:

Originally Posted by Xilon_x (Post 227207)
you not understand me.....to me not interessing U.S.A. army invaded first north africa ecc.ec..............me interessing if U.S.A. during WW2 have alternative WAY for ENTER in EUROPE.
Repeat U.S.A. enter in EUROPE from GIBRALTAR and from NORMANDY two WAY repeat 2 way for enter in EUROPE from ATLANTIC OCEAN TO EUROPE my question is U.S.A. have another alternative way for enter in EUROPE?
from EJIPT ( canal of suez ) or from another way?

I think we are getting off-topic and I'm not sure I understand the question but USA could have considered any Axis coastline for entry into Europe (by the way, going in through Gibralta would have violated Spain's neutrality). Of course many options were probably strategically impossible.

Take your pick from the Map attached. Blue is Axis territory.

LukeFF 02-23-2011 11:43 PM

What in the world is Xilon going on about? :confused:

JG53Frankyboy 02-23-2011 11:57 PM

i guess he is asking what seaway the US forces should use to reach european soil-

With Gibraltar he ment the sea strait as entrance to the mediteranien sea. Only other way to enter the Med is via the Suezchannel

But please, dont quote him, its just hard to read his stuff - i have him on my ignore list (and he is the only one in this forum :D )

Mustang 02-24-2011 09:19 PM

MY REQUEST FOR FMB!

http://img196.imageshack.us/img196/6386/fmbl.jpg


GOOD LUCK
:rolleyes:

Mustang 02-24-2011 09:29 PM

I hate imageshack !!!

Wait please...

Mustang 02-24-2011 09:39 PM

http://i1110.photobucket.com/albums/...oloco1/FMB.jpg


:rolleyes:

Mustang 02-25-2011 04:32 PM

:confused:

RPS69 02-26-2011 03:37 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 227024)
Well... we have flares with other planes too, so I see no reason, why it shouldn't be implemented (I suppose it was used during the whole war) - even more, if we are going to expand the nightfighting scenario.

I think, such general armament options aren't as critical as planes (regarding 1C and CoD).

Sorry for the quote, but I am really puzlled about which planes have flares on 4.101.

But if you are really on it, I may ask for them to be visible from far up on clear skyes. Something around 10000m perhaps... Normal lights and fires on il2 don't show that far away. The 10000 mark on the assumption that I must see the flares not only directly from above, but at least from a 45º position at 7000m.

Now, also on flares, they were used as formations signaling, better understood than any radio chatter. They were fired from the cockpit with a flare hand gun. This would be far more apropriate than people firing smoke, or using landing lights on full daylight as a signaling method. Flares are limited on availability as ammunition, and hangs around for a while suspendend on parachutes before flaming out.

EJGr.Ost_Caspar 02-26-2011 08:10 PM

Interesting suggestions. :)

However, I'm not sure about which planes all have flares... but I know, that at least the Letov biplane has.

JG52Karaya 02-26-2011 11:36 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 228815)
Interesting suggestions. :)

However, I'm not sure about which planes all have flares... but I know, that at least the Letov biplane has.

The Swordfish has flares as well IIRC..

albx 02-27-2011 05:29 AM

Probably is silly, but can TD include Freetrack support? Just include a freetrack=1 and use the FreeTrackClient.dll instead of Trackir or 1C can't include any other device that is not TrackIR? (please avoid any comment that it works right now, I know...)

thanks
Alberto

dFrog 02-27-2011 06:16 AM

Will we ever see Mark II GGS gyro gunsight in later model Spitfires ? Not to mention Griffon powered ones...?

Rickusty 02-27-2011 09:16 AM

Cant. Z.1007 bis!
 
I would really like to fly in a Z.1007bis!
I remember there was a cockpit made by someone ... somewhere ... ;)

It's a real beauty; today I tried to fly it on externals only, and it seems a good performer, and quite fast for a bomber.
And it's very cool looking.

Some pictures:
http://www.finn.it/regia/immagini/ca...tz1007_230.jpg

http://www.finn.it/regia/immagini/ca...z1007_210a.jpg

http://img411.imageshack.us/img411/2...onebiscopi.jpg

And a great video here, where you can see nice footages of Z.1007 in action (even if made for propaganda...) Gunners firing, etc etc...

http://www.youtube.com/watch?v=iwrl0II-wsM

Cheers
Rick

Xilon_x 02-27-2011 01:16 PM

Strange because OLEG MADDOX not put in CoD the CANT1007 bis?
this airplane bomber go to belgium whit the:
this is CAI in battle of brittain
Aircraft
Fiat CR.42 of 18° Gruppo, 56° Stormo. The Italian CR.42 was a manoeuvrable and fast biplane fighter. Despite its good manoeuvrability and speed (440+ km/h) it was technically outclassed by the faster Hurricane and Spitfire of the British Royal Air Force.
Fiat G.50 of 20° Gruppo, 56° Stormo. The Italian G.50 monoplane fighter was restricted by its range of 400 miles (640 km) (roughly the same as that of Bf 109E models used by the Luftwaffe) and the lack of a radio unit in most participating aircraft.
Fiat BR.20 bombers of 13° and 43° Stormo. The Italian BR.20 was a twin engined bomber capable of carrying 1600 kg (3,528 lb) of bombs.
Supporting aircraft included five CANT Z.1007 used for reconnaissance and Caproni Ca.133 transport planes.
this is Caproni Ca.133
http://www.century-of-flight.net/Avi...images5/88.jpg

goshikisen 02-27-2011 06:19 PM

I'd be grateful if we could see TD develop:

1. The B-26
2. The Martin Marauder
3. The "Widowmaker"
4. The "Flying Prostitute"
5. A U.S. Medium Bomber that isn't already in the game and isn't an A-26.
6. A Medium Bomber that wasn't built by Northrop-Grumman (or whatever conglomeration they are now).

Thank you and keep up the outstanding work.

Xilon_x 02-27-2011 10:38 PM

http://t0.gstatic.com/images?q=tbn:A...KSNux5OcUTY1AQDaidalos team loock this photo this is cant 1007 two version i request the version whit one rudder tank you if is possible.

Bionde 02-28-2011 01:48 AM

1- remove that smoke on startup engine, and add flames on exhaust during start, and a bit of smoke on startup, and some flames on exhaust at full power engine.

2- some fuel gauge corrections in all planes, and add a control swtch for tank selection.

3- ajustable mixture for all planes (0%-100%) with this feature (to cruise)

4- blood on cockpit without any mods

5- english channel map

6- propeller tip contrail, and more quality on contrails (begin in exhaust, etc)

7- blades of propellers rotating when the prop pitch is changed

8- ajustable trims on ground (spit, etc. as historical)

9- more features in DM... radiators, oil tank, hydraulics, fluids, more frequency in failures in the system (gears not retracting, power of engine cannot be ajusted, engine most sensitive at ovespeed, pressure of supercharger in low alt etc)

10- more option in QMB, like ships quantity, tanks, units and FoW settings, and radio beacons for navigation in all generated missions.

11- option to change the type of ammunition, standard, incendiary, tracer, etc.

PS: 12- solid model of planes under effects (flames, smoke), and more quality of landing lights effect, etc.

RPS69 02-28-2011 02:59 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 228815)
Interesting suggestions. :)

However, I'm not sure about which planes all have flares... but I know, that at least the Letov biplane has.

Take a look on the diferent cockpits. You will see them hanging near the window on all the airplanes that do have them.

At least all Bf109 have, and I believe that almost all early allied airplanes also do.

On the 109 in particular, flares are the special motive behind the triangle slider.

Anyway, this is just a wild sugestion, I will be really happy with just having this as a pathfinder weapon. The mosquito was the main user of this.

But germans used something similar, with incendiary bombs dropped by KG100 on England, KG100 being a special unit radio guided over the target.

The radio vectoring we allready have, but the incendiary bombas aren't there.

ImpalerNL 02-28-2011 03:29 PM

Quote:

Originally Posted by goshikisen (Post 229041)
I'd be grateful if we could see TD develop:

1. The B-26
2. The Martin Marauder
3. The "Widowmaker"
4. The "Flying Prostitute"
5. A U.S. Medium Bomber that isn't already in the game and isn't an A-26.
6. A Medium Bomber that wasn't built by Northrop-Grumman (or whatever conglomeration they are now).

Thank you and keep up the outstanding work.

The B-26=Martin Marauder.

I like to see a bf109K4 with a 2000 hp DB605DC 1,9(8 ) ata engine to counter all the allied fighter power. Because for 4.11 they might add the spit XIV possibly with gyro gunsight, wich could use some competition.

Daniël 02-28-2011 03:44 PM

Quote:

Originally Posted by ImpalerNL (Post 229267)
The B-26=Martin Marauder.

B-26 can be Martin B-26 Marauder or Douglas A-26 (B-26) Invader. From 1948-1965 the A-26 was called B-26.
http://en.wikipedia.org/wiki/Douglas_A-26_Invader
It's a bit confusing.

DD_crash 02-28-2011 03:45 PM

Quote:

Originally Posted by ImpalerNL (Post 229267)
The B-26=Martin Marauder.

I think he knows that ;)

stu babes 02-28-2011 04:08 PM

could we have a typhoon and westland whirlwind also can we kill rear gunners when they are shot at

ImpalerNL 02-28-2011 06:41 PM

Quote:

Originally Posted by Daniël (Post 229272)
B-26 can be Martin B-26 Marauder or Douglas A-26 (B-26) Invader. From 1948-1965 the A-26 was called B-26.
http://en.wikipedia.org/wiki/Douglas_A-26_Invader
It's a bit confusing.

You are right, but he didnt mention any specific version.

goshikisen 02-28-2011 07:29 PM

Quote:

Originally Posted by ImpalerNL (Post 229341)
You are right, but he didnt mention any specific version.

Since the A-26 didn't become a B-26 until after WWII I think the distinction is a moot point when talking about a WWII sim. A B-26, in this case, is a Marauder and nothing else.

All of the suggestions I made point to the same aircraft... exaggeration for effect.... hopefully.

afj_ludacris 03-01-2011 05:37 AM

ive been away so pardon the question if it is already included but:


A. is their an official XIV coming to a future patch?
B. a b-17 pit???

thanks

Rainmaker 03-01-2011 08:29 AM

Make FW190 A series have acceleration like in real life... it accelerated like BF109 G series. Simple as that

Daniël 03-01-2011 03:29 PM

Quote:

Originally Posted by ImpalerNL (Post 229341)
You are right, but he didnt mention any specific version.

Yep. But everybody makes sometimes mistakes.:)

Ronbo 03-01-2011 07:26 PM

IL-2 Update 410.1
 
Hi,

Just installed the IL2_410_1 patch. I think I must have done something wrong because when I try to load the new planes, B17, B24 etc. When I start to fly the program doesn't start in the pilot seat. Instead I get some crazy outside view. The program will not allow me to jump to the pilot seat. All of the planes that are in the 410 patch seem to work fine. Can someone please help me with this issue.

Ron Ronbo82@comcast.net

System, Windows Vista Ultimate
6700@ 2.66GHz
32- bit System

kennel 03-01-2011 09:56 PM

Quote:

Originally Posted by Ronbo (Post 229685)
Hi,

Just installed the IL2_410_1 patch. I think I must have done something wrong because when I try to load the new planes, B17, B24 etc. When I start to fly the program doesn't start in the pilot seat. Instead I get some crazy outside view. The program will not allow me to jump to the pilot seat. All of the planes that are in the 410 patch seem to work fine. Can someone please help me with this issue.

Ron Ronbo82@comcast.net

System, Windows Vista Ultimate
6700@ 2.66GHz
32- bit System


You cant fly them because the planes u mention are AI only 4.10 4.10.1 patches are official anything that lets you fly 4 engined bombers is not

Bionde 03-01-2011 11:34 PM

presets for lights on the runway, taxi light too, and most time them are turned on

NNFFL=YLB= 03-02-2011 07:30 AM

The Helldiver will be in the 4.11??:rolleyes:

http://img67.imageshack.us/img67/4291/sb2c3norm1bj2.jpg

http://img443.imageshack.us/img443/47/sb2c1norm1bg0.jpg

DD_crash 03-02-2011 08:55 AM

No chance unfortunately as it was made by the company who`s name we cant say :(

dFrog 03-02-2011 10:26 AM

What ? Never heard about problems with Curtis...

Sita 03-02-2011 02:27 PM

not Curtis... problem with Gr*mman

Xilon_x 03-02-2011 02:30 PM

because gruman have problem?

dFrog 03-02-2011 02:52 PM

Quote:

Originally Posted by Sita (Post 229938)
not Curtis... problem with Gr*mman

And Curtis was purchased by Gr...? No. It sold some parts to North American Aviation which ended up as part of Boeing now. So, no crappy Grrrr.. company.

Xilon_x 03-02-2011 02:57 PM

but it is not 'a problem that can' affect IL-2.
I think that the planes gruman can be developed for the il-2 enjine.
I really like the duck.

Fafnir_6 03-02-2011 09:22 PM

Hello all,

I'm not sure if this has been asked/requested before so I'll throw it out there. What are the chances of DT implementing Anto's Bf109 external makeovers into the stock game (not necessarily including any additional variants)? I fly the 109 a lot and feel that this would be worthy addition.

Cheers,

Fafnir_6

Xilon_x 03-02-2011 09:25 PM

i have the document whit all variant bf109 and spitfire after this day i post in this forum also the variant i post of the WF 190

Stealth_Eagle 03-03-2011 01:32 AM

When will you guys add the triggers. I am wanting to have them in IL-2 and please make them work in dogfights to create a better Moving Dogfight server. Thanks.

Romanator21 03-04-2011 08:19 AM

I meant to ask this before, but is there an "Easter Egg" in the 4.10 MDS guide? :)

Or do my eyes deceive me?

HeavyRaider 03-05-2011 07:58 AM

Thanks Team Diadalos, you folks are doing an awesome job. IL2 is my #1 game so your efforts are much appreciated.

I only have one request for you to resolve. I recently purchased a Matrox triplehead2go and have successfully configured IL2 to run across three screens. However, I play almost exclusively with cockpit off and have discovered that the red/blue arrow indicators no longer function correctly and are now useless. Rather than point to the location of other players around the screen edge, only the left hand edge displays the arrows and even then don't seem to indicate player location quite correctly.

I never use padlock but instead always fly in free-view mode with trackir, and rely on the arrows to show player location, a function that is particularly important during close combat when things are changing very quickly. Flying without the arrows is proving to be quite a serious disadvantage....not unlike flying with cockpit on.

Hopefully this enhancement request makes sense. I am happy to provide more information if you need.


Cheers.

SpecialCake 03-05-2011 08:37 AM

I just want to second HeavyRaider's request. However, I just have one widescreen monitor running at 1920x1080 and have issues with the arrows. They only appear at the top and bottom of my screen and in the wrong locations.

Basically, game needs better native widescreen resolution support.

=WF=RAW 03-05-2011 10:38 AM

thats why i never fly on servers, where those arrows are on. because i need to enable cockpit, so other players (with no widescreen monitors) have a big advantage in comparison with me. %)

bf-110 03-05-2011 10:01 PM

Quote:

Originally Posted by SpecialCake (Post 230957)
I just want to second HeavyRaider's request. However, I just have one widescreen monitor running at 1920x1080 and have issues with the arrows. They only appear at the top and bottom of my screen and in the wrong locations.

Basically, game needs better native widescreen resolution support.

Agree.I lost a bit of interest in playing IL2 since I changed my PC because after all the compatibility tweaks I had to do,now it seems to run like a very oooold game,like Duke Nukem 3d.

klem 03-06-2011 06:59 AM

Quote:

Originally Posted by SpecialCake (Post 230957)
I just want to second HeavyRaider's request. However, I just have one widescreen monitor running at 1920x1080 and have issues with the arrows. They only appear at the top and bottom of my screen and in the wrong locations.

Basically, game needs better native widescreen resolution support.

Have you seen this?

http://il2fovchanger.byethost7.com/

Works like a charm.


errmmmmm.... Arrows? Bader and Galland never had arrows, why not look around?

Ltbear 03-06-2011 06:59 AM

ello TD :)

Any chanse to get two 200 ltr`s drop tanks for the J2M5??

All reference i have gives a loadout of either 2x60KG bombs or 2x200ltr drop tanks :)

Awsome work you guys are doing

LTbear
:)

MD_Titus 03-06-2011 05:28 PM

not sure if it's been raised before, but a couple of things spring to mind

1. can the MG/cannon buttons be switched for the Ta-152 c and h models? currently if you press the mg only button it fires the 30mm on both planes, and cannon fires the 20mm. would be great if this were switched to match all the other planes in game.

2. the oil splatter on the windscreen of ki-61s. fairly sure i've seen that this would be literally impossible due to the location of the necessary bits in the engine. it'd splatter out of the bottom, not the top and onto the windshield.

cheers

Gryphon_ 03-07-2011 01:03 AM

The 'U' variants of the A5 have the outer MGFF removed, but for some reason the weight goes up not down. The 'R' versions have 4 cannon, the 'U' just 2, but loadout for loadout the U is heavier than the R. Would be nice if that was fixed in 4.11.

Fafnir_6 03-07-2011 05:20 AM

2 Attachment(s)
Hello everyone,

I have another two VERY SMALL requests for 4.11. First, can the German-operated Fw190F-8 default skin NOT have the Hungarian fin flash on the rudder? Naturally, Hungarian Fw190F-8s can retain the fin flash. This is extremely easy to fix since you can just take the skin of the Fw190F-8(Mistel) and copy it over to the German Fw190F-8. Alternately, you could get the good Capt. Farrel to make a really sexy default skin :). Very little work for big payoff immersion-wise. This has annoyed me since the Fw190F-8 came out with Forgotten Battles to the point that I have yet to do a German Fw190F-8 campaign because of it. Secondly, I have noticed a small bug with the Opel Blitz Ambulance where the Red Cross on the roof changes position based on how far away you are from it. This is likely just a little bug with the UV mapping on the LOD1 of this model (pictures are attached to show this).

Cheers and thanks,

Fafnir_6

LukeFF 03-07-2011 05:34 AM

Quote:

Originally Posted by Fafnir_6 (Post 231471)
can the German-operated Fw190F-8 default skin NOT have the Hungarian fin flash on the rudder? Naturally, Hungarian Fw190F-8s can retain the fin flash. This is extremely easy to fix since you can just take the skin of the Fw190F-8(Mistel) and copy it over to the German Fw190F-8. Alternately, you could get the good Capt. Farrel to make a really sexy default skin :). Very little work for big payoff immersion-wise. This has annoyed me since the Fw190F-8 came out with Forgotten Battles to the point that I have yet to do a German Fw190F-8 campaign because of it.

The 4.09 skin pack changes the default skin to a German one.

Fafnir_6 03-07-2011 06:11 AM

Quote:

Originally Posted by LukeFF (Post 231473)
The 4.09 skin pack changes the default skin to a German one.

Can the 4.09 skin defaults be applied over top of 4.10.1 without messing anything up? I still think they should just fix it in 4.11 since the skin pack is optional and I feel that this fix shouldn't be (and it would take so little work).

Cheers and thanks for the info,

Fafnir_6

Fafnir_6 03-07-2011 06:44 AM

Update: I have applied the 4.09skins over top of 4.10.1and I haven't seen any issues with it. I backed up the file fb_3do20.sfs just in case any problems arise. I seems that some of the new default skins in the 4.10.1 patch are actually from this pack. I wonder why they didn't just replace them entirely. The new german Fw190F-8 is very nice. Thanks for the info LukeFF, I greatly appreciate it. If I see any problems with this 4.09skins over top of 4.10.1 thing, I'll post them here.

Cheers and thanks,

Fafnir_6

MD_Titus 03-07-2011 08:40 AM

Quote:

Originally Posted by MD_Titus (Post 231344)
not sure if it's been raised before, but a couple of things spring to mind

1. can the MG/cannon buttons be switched for the Ta-152 c and h models? currently if you press the mg only button it fires the 30mm on both planes, and cannon fires the 20mm. would be great if this were switched to match all the other planes in game.

2. the oil splatter on the windscreen of ki-61s. fairly sure i've seen that this would be literally impossible due to the location of the necessary bits in the engine. it'd splatter out of the bottom, not the top and onto the windshield.

cheers

3. Some kind of indication as to sight range for the k14gyro gunsight would be appreciated as well, to aid in setting at actual convergence rather than just guessing the bandit range

Kittle 03-07-2011 03:02 PM

Quote:

Originally Posted by klem (Post 231240)
Have you seen this?

http://il2fovchanger.byethost7.com/

Works like a charm.


errmmmmm.... Arrows? Bader and Galland never had arrows, why not look around?

Bader and Galland also sat in real aircraft, and didn't have their entire world limited to 18 1/2" of screen. I honestly think that without icons or arrows, we are actually making it harder on ourselves then it was in real life. Granted we don't die on shoot down, so I guess it makes it even. :-P In a real aircraft, I can spot others more miles in the air, just by reflection of the sun on windscreens. In IL2, I am lucky if I can tell what I am looking at if I even manage to see anything.

llama_thumper 03-07-2011 05:01 PM

1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!

2) fix engines being displayed incorrectly, again on other planes in online play - i.e. on multi-engined planes one engine quits but is still shown as working (though streaking smoke).

Ernst 03-07-2011 08:23 PM

TD, please!

Correct the compressibility and elevator heaviness behaviour for all aircraft. Base the calculation in IAS as it should be not TAS. Is this possible?

Thanks.

Fafnir_6 03-07-2011 09:13 PM

Quote:

Originally Posted by llama_thumper (Post 231678)
1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!

I believe this has been requested before. The counter argument, IIRC, is that this results in a noticeable increase in network traffic for a given number of players and that it will increase lag. Perhaps it could be implemented as a selectable option for high bandwidth servers or for servers with a limited number of players?

Cheers,

Fafnir_6

JG53Frankyboy 03-07-2011 10:38 PM

exactly , to safe network traffic it was soon out-"patched" in theoriginal IL2 game :)
yes, in IL2 release you saw the moving control surfaces online of the other players ;)

llama_thumper 03-08-2011 08:02 AM

sure, that was 10 years ago though! so hopefully by now this might be implementable... does TD have any opinion on how feasible this is? (along with fixing the online display of engines)?

jeroll3d 03-08-2011 01:31 PM

My suggestion
 
1- English channel map;

2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player;

3- More control over the squadron as altitude, speed, etc.

:rolleyes:

JG53Frankyboy 03-08-2011 02:06 PM

perhaps after CoD release Maddox would give his OK for making the Blenheim IV a flyable bomber in IL2 ??
It would be a so important plane for ealry war missionbuilding, it could be used on so much maps.

the A-20C is just to fast for a lot of early war scenarios.
If the Blenheim will stay out of possibility (because of CoD and too much 3D work), perhaps consider to ad a less powerfull A-20 , the french DB-7 with its much weaker engines ?.

Bionde 03-08-2011 05:17 PM

*bombs, and rockets salvo
*fuel tank selector and their gauges
*full control of engines in all planes
*more damage in systems, pneumatics, hydraulics, etc, and de-ice system
*IFF system (if possible)
*greatly increase the visual of horizont, same as real vision
*some planes, have a onboard cam system on wing, its good to make some tracks :P (ignore)
*dynamic weather
*presets for lights on runways, if possible also taxi lights and less time to turn on
*some reworks on smoke effects
*re-work some reflector gunsights (ex. P38 dont have lens) to more quality and switch to on/off gunsight
Ex:
http://www.youtube.com/watch?v=Blem3FlkaMc
improve the bright of reflector (my opnion and if possible)


thanks



and sry for my cr** english.

LukeFF 03-08-2011 09:06 PM

Quote:

Originally Posted by jeroll3d (Post 232075)
1- English channel map;

Not going to happen.

Quote:

2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player;
Why?

tamman40 03-10-2011 05:30 AM

Option of torpedo launch parameter (i.e. speed and height for weapon loaded) being displayed along with speed, altitude and heading data.

Mysticpuma 03-10-2011 07:41 AM

Redko Maps

6-DoF

HolyGrail Smoke and Tracers

Updated P=47 cockpit with correct gunsites as the current 'stock' model is truly a shambles! (for the love of God please do this!!!!!!!)

Pretty happy with most of this, but would also add the Slovakia textures to pretty much every Map!

Cheers, MP

Aardvark892 03-10-2011 10:18 AM

Speedbar update?
 
I've done a search of this thread and didn't find anything about the speed bar, so I'd like to make a request.

Is it possible to change the default speedbar? I believe it would be helpful if somehow I could choose KPH/KTS/MPH in the config somewhere instead of having to manually change it every flight. Also, the capability to turn the speed bar COMPLETELY off, again without having to hit the appropriate key command three times.

I would also like to ask that if the above is possible, could IAS/TAS be an option for the speedbar? I've never been able to level bomb (because I'm too lazy to do the arithmetic for true airspeed), and if I could have the speed bar show me true airspeed, it would be very helpful.

Regardless, I'm a big fan of Team Daidalos, and what you've brought to IL2. Thank you.

Oktoberfest 03-10-2011 03:45 PM

My request is about the 110 G2 loadout(s).

Currently, you cannot take a loadout with 2 MK108 + 4xWfgr21 WITHOUT having to carry also the fuel tanks.

Can you make a loadout without the fuel tanks ?

Plus, can you make a mixed loadout 2xSC500 + 4xWfgr21 + 2 MK108 ? This would be for ground attack purposes. Thx.

Plus, make that possible again :

http://www.youtube.com/watch?v=02BBt...eature=related

At 0.38 and at 2.30. I know it's a hollywood movie, but as you can see, there's no problem dropping a pair of bombs from 5 meters of an aircraft with it having to bounce back to your plane. And time fuses work when bombs are slidding.

Fighterace 03-11-2011 12:34 AM

P-40E,M and field mod 3D model to be fixed plz :)

Fltlt_HardBall 03-11-2011 08:57 AM

One thing I would like to see is paraflares made available to in-game aircraft which had them historically. Now that the S-328 has them as part of their load-out, would it be hard to implement them on other aircraft?

Thanks:)

McHilt 03-11-2011 09:29 AM

Although I hardly play IL-2 anymore due to hardware-failure last year and lack of money to get me a new rig, I for one would kindly like to suggest:

engine/gun-sound overhaul for 4.11

in case I pick up playing sooner or later...:)

SpecialCake 03-11-2011 09:37 AM

You know when you're flying low, right against the ground, and RIGHT BEFORE you slam into the trees, you realize that you've got an entire forest of those 2-d layer trees in front of you? By that time, it is too late of course. Perhaps we can get a fix for that?

TeeJay82 03-11-2011 12:15 PM

Quote:

Originally Posted by SpecialCake (Post 233231)
You know when you're flying low, right against the ground, and RIGHT BEFORE you slam into the trees, you realize that you've got an entire forest of those 2-d layer trees in front of you? By that time, it is too late of course. Perhaps we can get a fix for that?

oh god yes!!!!!!

kaix12 03-11-2011 03:59 PM

Things I would like in 4.11

1.A6m3 with arrestor hook (because they didn't have the same carrier aircraft for two or three years and then suddenly change to a6m5 without using the a6m3)
2. British channel map (perhaps 3rd party like cannon's)
3. Mig 3 better cockpit(looks like someone copied and pastied images off the internet on it)
4.Mig-15 and sabre (3rd party if you can't do one yourself like peter d's)
5. Some 4 engined RAF bombers
6.eqaul out japanese and american damage take, japanese carriers go down with one batch of two tiny tims america 3.
7.Map of Formosa
8. Better Bf-109 cockpit and jap cockpit (better details)
9. have torpedo unrealistic switch to make it easier for players new to torpedoes to practice and updated orpedo turtorial.


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