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You beauty - thank you ! |
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It actually helps the company. |
Explain it to them. :(
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So, what about Polish PZL's ?
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Stealth Eagle... this is very old knowledge, but I see you are new here (welcome!), so I will explain: Our team has signed a contract with 1C to be able do what we do. Part of that contract are among other things following restrictions:
1. No implementing of things, that is owned in reallife by Northrop-Grumman (this is the place to go to, if you think you can help us - I hope you are a billionaire!) 2. No implementing of content, that may thematically interfer with the future plans of 1C, regarding their new flight sim - which excludes explicitly any Battle Of Britain content. This is all a very fact and nothing can be done against it (especially not from our side). |
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V-1 rocket as a target countable
S!
Well, I did a search and I didint anythig about V-1s, then I will repeat my question here: It is possible to make V-1s a target creating a entry into the eventlog when a rocket is destroyed? In a older version destroying a V-1 that event was count as a AA object destroyed, but in later patchs no more :( In greatergreen.com I asked about this subject a time ago: http://www.greatergreen.com/forum/index.php?topic=35.0 Sorry, if my English is not intelligible :( Cheers! |
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Message has been sent and I have a copy of the message if needed. |
some little bits and pieces.
First I'd like to thank TD for all their hard work and dedication in keeping Il-2/FB a very fine game with all this excellent new content.
Can you guys please check the armament of the H8K1 'Emily' if you have a moment? Currently it seems to have a mix of MG-151/20 and MG-81(!) I know that there are better simulators for IJN weapons as the G4M1 seems somewhat more acceptable in this manner... (MG-FF/M & .303 Browning?) Toughening up the big (4 engine) bombers a bit might not go astray either. I've been shooting down B-17(F&G)s in IAR-80 (4x rifle calibre mg) lately which shouldn't be that easy, surely??? Aim between the engines and even rcmg will light them up quite quickly. It is like they have no fuel tank protection at all. :o I'm trying to replicate these results with IAR-80 vs Pe-8 but they seem harder to light up and of course 20mm ShVAK in the face is also a problem too! ;) Cheers! |
- Having an option to see all icons in white (or the same color) when radar is active. Friend /Foe identification is just too detailed.
- A system that registers attacks on ships so that the kills for big ships can be shared. - A Flyable Japanese torpedo bomber - Possibility to select different formations for flights in FMB. - Revised Ground Attack routine for attack/jabos/fighters. They make long turns before attacking and abandon the target before destroyed, even if they still have ammo. - I know this is too much, but some kind of evasive maneuvers for ships would be great. Just wishing. Thx for all. |
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This only effects the dynamic campaigns but its happened to me more than enough.
Our sqd improves over missions and then gets gutted by stupidity. two things. On big missions all aircraft involved are landing at the same airfield. I am sure this happened sometimes, but not always. Getting into that crazy pattern with the fighters and bombers is a mess. Some way to sort that out more would be nice, or have the fighters go to one airfield and the bombers another. The other is some sort of priority would be cool. The flight might have damaged/smoking/losing fuel planes and they go in the pattern the same as anyone else. A form of priority would be cool. Damaged planes landing first. Another thing would be to have all friendly airfields available. Not active per say but available. Flying back with a wingman who is badly damaged it would be cool to be able to send a message to land at the nearest friendly airfield. This might save some of the pilots who should not get killed but do because they tend to fly all the way back and then go into the pattern and eventually crash into trees. |
One more thing:
Having external views while on ground/dead, or to see friendly aircraft only, is a great addition for the ones who fly coop missions (me and my squad for one). |
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Was the 1 Sdn RAAF 'US' only used in the Pacific? |
U.S.A. army enter in europe from gibraltar and from north of France(dd-day) Two way of enter in europe ww2 conflict.
What is the third way? From Ejipt (canal of suez) or from BORDEAUX whest of france and u boat italy base? |
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Does that answer your question? |
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I think, such general armament options aren't as critical as planes (regarding 1C and CoD). |
1. Can you create a Ju88 A-4 field mod.? That would mean th inclusion of the A-17 forward MG FF installation, exhaust covers and the upper rearward firing MGs siwtched for MG131s. Should give us a decent mid war version for the Eastern front.
2. Could the 300l and 900l fuel tanks be given to the Ju88 and He111 bombers? 3. Will the Beaufighter get a british torpedo or will the American MK13 stay? P.S.: Please, also check the Ju88 Jumos for correct specifications. I do remember that there was something not quite correct with them. |
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you not understand me.....to me not interessing U.S.A. army invaded first north africa ecc.ec..............me interessing if U.S.A. during WW2 have alternative WAY for ENTER in EUROPE.
Repeat U.S.A. enter in EUROPE from GIBRALTAR and from NORMANDY two WAY repeat 2 way for enter in EUROPE from ATLANTIC OCEAN TO EUROPE my question is U.S.A. have another alternative way for enter in EUROPE? from EJIPT ( canal of suez ) or from another way? |
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Yes, that would be awesome, those night missions are some of my faves. |
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Take your pick from the Map attached. Blue is Axis territory. |
What in the world is Xilon going on about? :confused:
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i guess he is asking what seaway the US forces should use to reach european soil-
With Gibraltar he ment the sea strait as entrance to the mediteranien sea. Only other way to enter the Med is via the Suezchannel But please, dont quote him, its just hard to read his stuff - i have him on my ignore list (and he is the only one in this forum :D ) |
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I hate imageshack !!!
Wait please... |
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But if you are really on it, I may ask for them to be visible from far up on clear skyes. Something around 10000m perhaps... Normal lights and fires on il2 don't show that far away. The 10000 mark on the assumption that I must see the flares not only directly from above, but at least from a 45º position at 7000m. Now, also on flares, they were used as formations signaling, better understood than any radio chatter. They were fired from the cockpit with a flare hand gun. This would be far more apropriate than people firing smoke, or using landing lights on full daylight as a signaling method. Flares are limited on availability as ammunition, and hangs around for a while suspendend on parachutes before flaming out. |
Interesting suggestions. :)
However, I'm not sure about which planes all have flares... but I know, that at least the Letov biplane has. |
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Probably is silly, but can TD include Freetrack support? Just include a freetrack=1 and use the FreeTrackClient.dll instead of Trackir or 1C can't include any other device that is not TrackIR? (please avoid any comment that it works right now, I know...)
thanks Alberto |
Will we ever see Mark II GGS gyro gunsight in later model Spitfires ? Not to mention Griffon powered ones...?
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Cant. Z.1007 bis!
I would really like to fly in a Z.1007bis!
I remember there was a cockpit made by someone ... somewhere ... ;) It's a real beauty; today I tried to fly it on externals only, and it seems a good performer, and quite fast for a bomber. And it's very cool looking. Some pictures: http://www.finn.it/regia/immagini/ca...tz1007_230.jpg http://www.finn.it/regia/immagini/ca...z1007_210a.jpg http://img411.imageshack.us/img411/2...onebiscopi.jpg And a great video here, where you can see nice footages of Z.1007 in action (even if made for propaganda...) Gunners firing, etc etc... http://www.youtube.com/watch?v=iwrl0II-wsM Cheers Rick |
Strange because OLEG MADDOX not put in CoD the CANT1007 bis?
this airplane bomber go to belgium whit the: this is CAI in battle of brittain Aircraft Fiat CR.42 of 18° Gruppo, 56° Stormo. The Italian CR.42 was a manoeuvrable and fast biplane fighter. Despite its good manoeuvrability and speed (440+ km/h) it was technically outclassed by the faster Hurricane and Spitfire of the British Royal Air Force. Fiat G.50 of 20° Gruppo, 56° Stormo. The Italian G.50 monoplane fighter was restricted by its range of 400 miles (640 km) (roughly the same as that of Bf 109E models used by the Luftwaffe) and the lack of a radio unit in most participating aircraft. Fiat BR.20 bombers of 13° and 43° Stormo. The Italian BR.20 was a twin engined bomber capable of carrying 1600 kg (3,528 lb) of bombs. Supporting aircraft included five CANT Z.1007 used for reconnaissance and Caproni Ca.133 transport planes. this is Caproni Ca.133 http://www.century-of-flight.net/Avi...images5/88.jpg |
I'd be grateful if we could see TD develop:
1. The B-26 2. The Martin Marauder 3. The "Widowmaker" 4. The "Flying Prostitute" 5. A U.S. Medium Bomber that isn't already in the game and isn't an A-26. 6. A Medium Bomber that wasn't built by Northrop-Grumman (or whatever conglomeration they are now). Thank you and keep up the outstanding work. |
http://t0.gstatic.com/images?q=tbn:A...KSNux5OcUTY1AQDaidalos team loock this photo this is cant 1007 two version i request the version whit one rudder tank you if is possible.
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1- remove that smoke on startup engine, and add flames on exhaust during start, and a bit of smoke on startup, and some flames on exhaust at full power engine.
2- some fuel gauge corrections in all planes, and add a control swtch for tank selection. 3- ajustable mixture for all planes (0%-100%) with this feature (to cruise) 4- blood on cockpit without any mods 5- english channel map 6- propeller tip contrail, and more quality on contrails (begin in exhaust, etc) 7- blades of propellers rotating when the prop pitch is changed 8- ajustable trims on ground (spit, etc. as historical) 9- more features in DM... radiators, oil tank, hydraulics, fluids, more frequency in failures in the system (gears not retracting, power of engine cannot be ajusted, engine most sensitive at ovespeed, pressure of supercharger in low alt etc) 10- more option in QMB, like ships quantity, tanks, units and FoW settings, and radio beacons for navigation in all generated missions. 11- option to change the type of ammunition, standard, incendiary, tracer, etc. PS: 12- solid model of planes under effects (flames, smoke), and more quality of landing lights effect, etc. |
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At least all Bf109 have, and I believe that almost all early allied airplanes also do. On the 109 in particular, flares are the special motive behind the triangle slider. Anyway, this is just a wild sugestion, I will be really happy with just having this as a pathfinder weapon. The mosquito was the main user of this. But germans used something similar, with incendiary bombs dropped by KG100 on England, KG100 being a special unit radio guided over the target. The radio vectoring we allready have, but the incendiary bombas aren't there. |
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I like to see a bf109K4 with a 2000 hp DB605DC 1,9(8 ) ata engine to counter all the allied fighter power. Because for 4.11 they might add the spit XIV possibly with gyro gunsight, wich could use some competition. |
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http://en.wikipedia.org/wiki/Douglas_A-26_Invader It's a bit confusing. |
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could we have a typhoon and westland whirlwind also can we kill rear gunners when they are shot at
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All of the suggestions I made point to the same aircraft... exaggeration for effect.... hopefully. |
ive been away so pardon the question if it is already included but:
A. is their an official XIV coming to a future patch? B. a b-17 pit??? thanks |
Make FW190 A series have acceleration like in real life... it accelerated like BF109 G series. Simple as that
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IL-2 Update 410.1
Hi,
Just installed the IL2_410_1 patch. I think I must have done something wrong because when I try to load the new planes, B17, B24 etc. When I start to fly the program doesn't start in the pilot seat. Instead I get some crazy outside view. The program will not allow me to jump to the pilot seat. All of the planes that are in the 410 patch seem to work fine. Can someone please help me with this issue. Ron Ronbo82@comcast.net System, Windows Vista Ultimate 6700@ 2.66GHz 32- bit System |
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You cant fly them because the planes u mention are AI only 4.10 4.10.1 patches are official anything that lets you fly 4 engined bombers is not |
presets for lights on the runway, taxi light too, and most time them are turned on
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The Helldiver will be in the 4.11??:rolleyes:
http://img67.imageshack.us/img67/4291/sb2c3norm1bj2.jpg http://img443.imageshack.us/img443/47/sb2c1norm1bg0.jpg |
No chance unfortunately as it was made by the company who`s name we cant say :(
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What ? Never heard about problems with Curtis...
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not Curtis... problem with Gr*mman
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because gruman have problem?
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but it is not 'a problem that can' affect IL-2.
I think that the planes gruman can be developed for the il-2 enjine. I really like the duck. |
Hello all,
I'm not sure if this has been asked/requested before so I'll throw it out there. What are the chances of DT implementing Anto's Bf109 external makeovers into the stock game (not necessarily including any additional variants)? I fly the 109 a lot and feel that this would be worthy addition. Cheers, Fafnir_6 |
i have the document whit all variant bf109 and spitfire after this day i post in this forum also the variant i post of the WF 190
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When will you guys add the triggers. I am wanting to have them in IL-2 and please make them work in dogfights to create a better Moving Dogfight server. Thanks.
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I meant to ask this before, but is there an "Easter Egg" in the 4.10 MDS guide? :)
Or do my eyes deceive me? |
Thanks Team Diadalos, you folks are doing an awesome job. IL2 is my #1 game so your efforts are much appreciated.
I only have one request for you to resolve. I recently purchased a Matrox triplehead2go and have successfully configured IL2 to run across three screens. However, I play almost exclusively with cockpit off and have discovered that the red/blue arrow indicators no longer function correctly and are now useless. Rather than point to the location of other players around the screen edge, only the left hand edge displays the arrows and even then don't seem to indicate player location quite correctly. I never use padlock but instead always fly in free-view mode with trackir, and rely on the arrows to show player location, a function that is particularly important during close combat when things are changing very quickly. Flying without the arrows is proving to be quite a serious disadvantage....not unlike flying with cockpit on. Hopefully this enhancement request makes sense. I am happy to provide more information if you need. Cheers. |
I just want to second HeavyRaider's request. However, I just have one widescreen monitor running at 1920x1080 and have issues with the arrows. They only appear at the top and bottom of my screen and in the wrong locations.
Basically, game needs better native widescreen resolution support. |
thats why i never fly on servers, where those arrows are on. because i need to enable cockpit, so other players (with no widescreen monitors) have a big advantage in comparison with me. %)
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http://il2fovchanger.byethost7.com/ Works like a charm. errmmmmm.... Arrows? Bader and Galland never had arrows, why not look around? |
ello TD :)
Any chanse to get two 200 ltr`s drop tanks for the J2M5?? All reference i have gives a loadout of either 2x60KG bombs or 2x200ltr drop tanks :) Awsome work you guys are doing LTbear :) |
not sure if it's been raised before, but a couple of things spring to mind
1. can the MG/cannon buttons be switched for the Ta-152 c and h models? currently if you press the mg only button it fires the 30mm on both planes, and cannon fires the 20mm. would be great if this were switched to match all the other planes in game. 2. the oil splatter on the windscreen of ki-61s. fairly sure i've seen that this would be literally impossible due to the location of the necessary bits in the engine. it'd splatter out of the bottom, not the top and onto the windshield. cheers |
The 'U' variants of the A5 have the outer MGFF removed, but for some reason the weight goes up not down. The 'R' versions have 4 cannon, the 'U' just 2, but loadout for loadout the U is heavier than the R. Would be nice if that was fixed in 4.11.
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Hello everyone,
I have another two VERY SMALL requests for 4.11. First, can the German-operated Fw190F-8 default skin NOT have the Hungarian fin flash on the rudder? Naturally, Hungarian Fw190F-8s can retain the fin flash. This is extremely easy to fix since you can just take the skin of the Fw190F-8(Mistel) and copy it over to the German Fw190F-8. Alternately, you could get the good Capt. Farrel to make a really sexy default skin :). Very little work for big payoff immersion-wise. This has annoyed me since the Fw190F-8 came out with Forgotten Battles to the point that I have yet to do a German Fw190F-8 campaign because of it. Secondly, I have noticed a small bug with the Opel Blitz Ambulance where the Red Cross on the roof changes position based on how far away you are from it. This is likely just a little bug with the UV mapping on the LOD1 of this model (pictures are attached to show this). Cheers and thanks, Fafnir_6 |
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Cheers and thanks for the info, Fafnir_6 |
Update: I have applied the 4.09skins over top of 4.10.1and I haven't seen any issues with it. I backed up the file fb_3do20.sfs just in case any problems arise. I seems that some of the new default skins in the 4.10.1 patch are actually from this pack. I wonder why they didn't just replace them entirely. The new german Fw190F-8 is very nice. Thanks for the info LukeFF, I greatly appreciate it. If I see any problems with this 4.09skins over top of 4.10.1 thing, I'll post them here.
Cheers and thanks, Fafnir_6 |
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1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!
2) fix engines being displayed incorrectly, again on other planes in online play - i.e. on multi-engined planes one engine quits but is still shown as working (though streaking smoke). |
TD, please!
Correct the compressibility and elevator heaviness behaviour for all aircraft. Base the calculation in IAS as it should be not TAS. Is this possible? Thanks. |
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Cheers, Fafnir_6 |
exactly , to safe network traffic it was soon out-"patched" in theoriginal IL2 game :)
yes, in IL2 release you saw the moving control surfaces online of the other players ;) |
sure, that was 10 years ago though! so hopefully by now this might be implementable... does TD have any opinion on how feasible this is? (along with fixing the online display of engines)?
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My suggestion
1- English channel map;
2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player; 3- More control over the squadron as altitude, speed, etc. :rolleyes: |
perhaps after CoD release Maddox would give his OK for making the Blenheim IV a flyable bomber in IL2 ??
It would be a so important plane for ealry war missionbuilding, it could be used on so much maps. the A-20C is just to fast for a lot of early war scenarios. If the Blenheim will stay out of possibility (because of CoD and too much 3D work), perhaps consider to ad a less powerfull A-20 , the french DB-7 with its much weaker engines ?. |
*bombs, and rockets salvo
*fuel tank selector and their gauges *full control of engines in all planes *more damage in systems, pneumatics, hydraulics, etc, and de-ice system *IFF system (if possible) *greatly increase the visual of horizont, same as real vision *some planes, have a onboard cam system on wing, its good to make some tracks :P (ignore) *dynamic weather *presets for lights on runways, if possible also taxi lights and less time to turn on *some reworks on smoke effects *re-work some reflector gunsights (ex. P38 dont have lens) to more quality and switch to on/off gunsight Ex: http://www.youtube.com/watch?v=Blem3FlkaMc improve the bright of reflector (my opnion and if possible) thanks and sry for my cr** english. |
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Option of torpedo launch parameter (i.e. speed and height for weapon loaded) being displayed along with speed, altitude and heading data.
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Redko Maps
6-DoF HolyGrail Smoke and Tracers Updated P=47 cockpit with correct gunsites as the current 'stock' model is truly a shambles! (for the love of God please do this!!!!!!!) Pretty happy with most of this, but would also add the Slovakia textures to pretty much every Map! Cheers, MP |
Speedbar update?
I've done a search of this thread and didn't find anything about the speed bar, so I'd like to make a request.
Is it possible to change the default speedbar? I believe it would be helpful if somehow I could choose KPH/KTS/MPH in the config somewhere instead of having to manually change it every flight. Also, the capability to turn the speed bar COMPLETELY off, again without having to hit the appropriate key command three times. I would also like to ask that if the above is possible, could IAS/TAS be an option for the speedbar? I've never been able to level bomb (because I'm too lazy to do the arithmetic for true airspeed), and if I could have the speed bar show me true airspeed, it would be very helpful. Regardless, I'm a big fan of Team Daidalos, and what you've brought to IL2. Thank you. |
My request is about the 110 G2 loadout(s).
Currently, you cannot take a loadout with 2 MK108 + 4xWfgr21 WITHOUT having to carry also the fuel tanks. Can you make a loadout without the fuel tanks ? Plus, can you make a mixed loadout 2xSC500 + 4xWfgr21 + 2 MK108 ? This would be for ground attack purposes. Thx. Plus, make that possible again : http://www.youtube.com/watch?v=02BBt...eature=related At 0.38 and at 2.30. I know it's a hollywood movie, but as you can see, there's no problem dropping a pair of bombs from 5 meters of an aircraft with it having to bounce back to your plane. And time fuses work when bombs are slidding. |
P-40E,M and field mod 3D model to be fixed plz :)
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One thing I would like to see is paraflares made available to in-game aircraft which had them historically. Now that the S-328 has them as part of their load-out, would it be hard to implement them on other aircraft?
Thanks:) |
Although I hardly play IL-2 anymore due to hardware-failure last year and lack of money to get me a new rig, I for one would kindly like to suggest:
engine/gun-sound overhaul for 4.11 in case I pick up playing sooner or later...:) |
You know when you're flying low, right against the ground, and RIGHT BEFORE you slam into the trees, you realize that you've got an entire forest of those 2-d layer trees in front of you? By that time, it is too late of course. Perhaps we can get a fix for that?
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Things I would like in 4.11
1.A6m3 with arrestor hook (because they didn't have the same carrier aircraft for two or three years and then suddenly change to a6m5 without using the a6m3) 2. British channel map (perhaps 3rd party like cannon's) 3. Mig 3 better cockpit(looks like someone copied and pastied images off the internet on it) 4.Mig-15 and sabre (3rd party if you can't do one yourself like peter d's) 5. Some 4 engined RAF bombers 6.eqaul out japanese and american damage take, japanese carriers go down with one batch of two tiny tims america 3. 7.Map of Formosa 8. Better Bf-109 cockpit and jap cockpit (better details) 9. have torpedo unrealistic switch to make it easier for players new to torpedoes to practice and updated orpedo turtorial. |
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