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Aviar |
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What about CRT?
Server - Windows Server 2008 R2 standart RU, 4.10_DS over clean 4.09 DS with CRT=2, Client - Windows 7 Ultimate, 4.10_ru over clean 4.09 CRT=2 - Timeout1 CRT=1 - Timeout1 :( |
Unfortunately the CRT thingy is known to have issues with different OS versions between server & client. It's been this way ever since it was introduced. :(
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We have normally use CRT = 2 at 4.09. Were very rare problems with clients on Windows 2000 and CRT = 2. CRT = 1 was never caused any problems. Now, 80% of users can not join even with a CRT = 1 |
Oil pressure guage is a useless ornament in the Hurricanes.
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Hello TD, was trying to find report about that but i don't, there is mk108 gunpods on bf109g6-g6late, they not firing
... Thanks. |
That was in the fifth posting in this thread and it is confirmed to be a bug.
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Reading, understanding and comprehending is the key to success! :rolleyes: |
I report that with 4.10 pilot start to blackout too fast. It is not bug but just wrong issue.
Before 4.10 it was far realistic when pilot start to blackout ( tunnel vision) not until before constant 5.5 G. In 4.10 it was changed and now pilot get tunnel vision when pass constant 5 G which is too fast. IRL normal pilot should start to greyout at about constant 5.5-6G then tunnel vision about 5.8 -6 G. I fly aerobatic gliders and i have not any symptoms of blackout or greyout at constans 5.0-5.5 G - not any problem with it beside feeling of heaviness your body. I think that blackout should be back to the same like before 4.10 where it was more realistic. Now pilots start to blackout too fast and at slowier speeds. |
Hi Daedalos
4.10 is fantastic! one little bug: Fairy Fulmar damage model: when plane is slightly damaged, or smoking, main wheels sit on top of wings! felix |
Some members of my squad saw the red arrows as in FMB at the end of runways when connecting to a 4.10m server last night (WarbirdsofPrey).
It didn't happen to myself, but 3 guys with clean installations had that issue. I'll try to reproduce it and upload the tracks, has it happened to anyone else ? BTW... I'm a Software developer, and i have a suggestion: To avoid discussion of some software features, in my company we have decided to make it as customizable as possible (with reasonable default settings). In that way, users can themselves correct what they believe to be wrong, and they don't complain to us so frequently. I don't even know if it's possible to do that in this game, it's just a suggestion. Regards and many thanks for all the work that you've done with the sim. IMHO, the new implementations and ideas are very good. Sorry for my English in case some point is not well explained. |
my 1940 hurricanes have pylons on them?n evermind on this one I see the problem, you took out the MKII and only have the MKIIb, what happened to the MKIIa?
The 1939 HurricaneMKI doesn't come up in the standared list but in alphabetic list; once picked, a QMB is active it's no longer in the list. I love the joystick optional set ups. Awesome work in the HOTAS detection system. |
RADIO question...
Yesterday my radio was working well, now it,s dead.. Checked again, all buttons up in sounds , choose blue(or red) in properties, groszdeutcher rundvunk filled with 3 wavs but no luck. Also in other mission which worked well yesterday, radio Honoloulu also dead? Any help appreciated |
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1. BK3.7
The changed "aiming point"(don't know the correct expression) for BK3.7, which is way lower than before, is a bug - not a feature, right? 2. Loadouts FW190 Why do we still get the darn Rüstsatz on the belly for removing the outer FF(or even everything but the two 151) ? |
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But this i described above is true, pilots flying very low climbed a little to release the bombs. Instead to be complaining you must develop new tactics but maybe you are right when you speak about the bomb casing and detonators. |
can we please have a confirmation on changing Aimpoint of BK3.7 in Bf110?!
Is this messed up by the 'schwarze Maenner', by slobbily adjusting convergence?! :cool: |
A6m3
The A6M3 starts off on its nose on the Bougainville Map at the southern base on Bougainville Island. The A6M5 works fine. I even put down Test runway 2 and the A6M3 did it on that also. I assume it is a bug with the plane and not map.
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"Fuselage lengtf in P-51 FM adjusted"
Hello TD and all
"Fuselage length in P-51 FM adjusted"- from 4.10 readme. What kind of effect on P-51 FM, will it have ? Thanks alot GP |
Could I please have an official reply to CRT=2 and CRT=1 not allowing players to join a server? (see pages 2, 10, 16 & 17)
thank you |
The consensus seems to be that P-51s are a bit more stable now - this makes it a better gun platform too. Possibly the FM change effectively moved the CoG slightly forward. I've only tried it briefly though, perhaps a regular pony pilot could give their opinion?
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But i will check it more. |
here the FMB dont save the countries to the base...
help:confused: |
Bug report:
BK 3,7 cannon on Bf 110 G-2/R1 is not shooting straight ahead but rather a few degrees downwards. This is wrong, here's a capture from Bf 110 G-2 manual: http://www.shrani.si/f/1/lw/mw5MPrQ/bk-37.jpg (Whole manual can be found here: Bf 110 G-2/R1 Flugzeug-Handbuch) By the way, this error already appeared back when Bf 110 G-2 was introduced into the sim, but was fixed in the next patches. |
That's already reported a whole lot of pages ago. Still, nice graph.
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Is there a chance of a only bugs correction version before 4.11m?;)
Thank you. santobr. |
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Flying the P-51D-NT,gives me also, feel of an improved handling:grin: GP |
something must be wrong with the IL2.exe
I'm hitting 882 mb in the load and the game starts to slide show. after about 45 min of play single player berrserbia. thats the only one I have tested so far I'm wondering if it the stats? |
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FC |
S!
The Hurricane Mk.I in IL-2 should be same for RAF too, not axis only. Has the Merlin III engine, metal covered wing instead of fabric covered one etc. |
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It is a RAF plane why would it not be where its supposed to be? |
the reason was explained in the fb manual, when it was introduced:
thsi plane was introduced in the game for a scenario were the hurricane flue fo rthe "blue" team. back i nthe day there was not even a RAF in the game. as such this plane was putted in the axis pot of aircraift. |
Hi. I don't if this is a bug or intentional with the addition of the new 2 second delay. I can't seem to skip a bomb on land anymore. The bomb just melts into the landscape and explodes. Am I doing something wrong? Btw, I can skip bombing on water with the new 2 second restriction, no problem. So it seems like skip bombing is now restricted to water? Thanks.
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mds not save any country to a base
someone can help? |
Opening the command window (also written into log) it shows
"MIRROR NETINPUT: 83" The values differ. What does this mean? BL |
I've read through that thread. I'm not finding what I'm after. If someone from Team Diadalos could tell me if the game coding in 4.1 with the 2 second fusing allows for skip bombing land targets or not? If it doesn't, that is fine. Just don't want to spend hours trying to do something that may be impossible to do. If it is or isn't, I'm sure you have your reasons. Thanks.
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Aviar |
Okay, thanks for reply.
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I think there is an issue with the compass' (compai?) on the MkVIII spit.
The one on the panel only seems to have a quarter of it, and doesn't rotate, and the compass behind the stick doesn't rotate. |
damn, only me have problems in the FMB?
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I can confirm that too. |
1 Attachment(s)
???
ignore the markings |
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Ok this is circumstantial at this point....
But... When on a dogfight server you now have access to the communications menu. It seems that using the menu seems to cause warping. Not corroborated yet but has anyone else seen that? |
I would appreciate if you can show us your exemplary skip bombing. I've been flying online server for the last three years in addition to playing IL2 once it came out. I succeeded one out of ten attempts in offline due to two seconds bomb fusing. It made all of my fun gone. :(
Salute, DrJet |
Hi. I can confirm skip bombing on land does work. I don't want to spoil anyone's fun, so mum's the word.
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Originally Posted by _RAAF_Furball:
"Could I please have an official reply to CRT=2 and CRT=1 not allowing players to join a server? (see pages 2, 10, 16 & 17)" Quote:
Will it be fixed? There are many who don't like MODs. |
The following is not a 4.10 bug but a major Il2 flaw from since the beginning, I first didn't want to post it here because it's not a 4.10 bug but I decided to post it anyway as I think it can be no big deal for you people to fix.
If you use certain products like Saitek or CH products throttle quadrants, you have to give serveral attemps to get to either full power or 0 power, the same with full or 0 prop pitch. I have watched ingame and noticed that the according handles move slower than your phisical movement on the handles. Maybe we could get a fix for this in 4.101? ~S~ |
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If you'll take a look into conf.ini file and find strings like X=0 10 20 30 40 50 60 70 80 90 100 0 in the joistick control sections. Probably you'll see that first and/or last number are not zero. Accidentially time to time this numbers are not equal to zeroes. Don't know why. But if you want to use entire joystick diapason these numbers should be equal to zero. This is the reazon of your issue. I faced this issue only once. And when I set zero to the last and first position everithing came ok with joystick. Cheers. |
The MkVc cockpits are incorrectly positioned - vertical position 1m too high.
http://i9.photobucket.com/albums/a52...comparison.jpg http://i9.photobucket.com/albums/a52...-starboard.jpg http://i9.photobucket.com/albums/a52...rstarboard.jpg Also the spinner is too long - there should be a gap of only 1/4" between the rear of the prop and the cowling. Be nice to see these fixed chaps, specially as it's just a couple lines in the hier file. Cheers! |
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However, we will probably going to adjust that, still... that is an old known issue and not a 4.10 bug! |
There are no specifications and descriptions in the object viewer for some of the new airplanes.
There is only a blank page. |
Caspar, for the Mk.Vc, if you still have some time for it please add some loadouts (fuel tank and bombs). The guy above is also right for the spinner.
Second, an Mk.Vc L.F. would be a nice addition. It's one of the most usefull aircraft in IL2's campaign. We have mod but would be great have finally the Mark Vc fixed as an official release. P.S.: Also Mk.VIII would be nice with some bombs. If i remeber well, wings are yet coded for it, so it would be "only" a java work in the aircraft file. |
Jettison stores
Gun pods used with the Bf-110-G2, Hs 129 B-2, and Hs 129 B-3 will not jettison, when hitting the key. Bombs and rocket pods do jetttison, but gun pods wont.
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batbomb and breaking of waves
a)
The new Batbomb does not have the 2 sec fomb fuse delay. Spawn on a carrier with a corsair carrying the batbomb and release it, you will find that it will explode b) Is it possible to "bind" breaking waves textures to wind speed rather that choice of weather? As it is now you can choose "good weather" with how much wind you like but the sea is still calm (no breaking waves textures), and if you choose "thunder" with wind speed 0m/s you will still get the breaking of the waves. |
S!
Did not scour through the thread, but one bug that is as old as the plane. Bf110G-2 landing gear light works the opposite: when in it shows out, when out shows in. |
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Very little bug in the italians squadrons tga.
http://www.150gct.it/users/150GCT_Veltro/BUGTGA.jpg 279a Squadriglia AS 281a Squadriglia AS |
BK.75 cannot be dropped if flying too fast or too slow. Try something like 230km/h. There is a warning sign about this in the pit. Other pods will not jettison.
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~S~ |
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KI84
Both, board weapons fire too low, never cross the "sighting line". |
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I thought that the hier edit was the fix as I was able to *correct* it with a modded install apparently quite simply - are there further ramifications and complications to this then? And yes, I know it's an old bug but I wondered if it had gone overlooked; the only reason I highlighted it was because with all the new stuff and bits to fix from 4.10 it might have got overlooked again, and considering it gives Spitfire Vc flyers - and I'm one of them, btw - an advantage in deflection shooting and general visibility I thought it was an important one. I did send Oleg and 1c this stuff long long ago too, so do not feel I'm picking on you, just a gentle reminder! :wink: Thanks for 4.10, your hard work is greatly appreciated from me and also my squad! Much obliged mate. 8) |
Hs129 bomb droping sequence evaluated.
Please,
Can you evaluate the bomb dropping sequence for the Hs129? See images. http://usuarios.lycos.es/sk0ria/hpbi.../secuencia.jpg Thanking you in advance, Salutes. |
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my machine guns in the ki-84 fire spot on, but the cannons never cross the X mark in the middle, they are firing 2 mm too low, I'm checking my convergeance right now. What is yours IceFire?
EDIT, changed some setting now the guns in my wing fire spot on as well, strange though I thought gun-convergence meant the distance where the bullets cross each other, not the angle in which they fire vertically. |
Majo, could you please give more details how you released the bombs? With one push of the trigger you have released what's on pic. 1 and another push, you have released pic. 2?
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That's why it's a bug. They must cross the sighting twice (ok, there is a point right in front of the airplane where they cross(touch) the sight only once, but... |
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Thank you all for the quick answer. Salutes. |
The AI is crashing into the ground when you dogfight them down low and on average AI settings. You just need one bullet and a bit of dogfighting and you have a scored a kill.
One fight agains 4 planes and 3 crashed. Same in the QMB and the Campaign. |
Just to make clear and sure to focus on 4.10 related bugs right now. Is this something you have experienced in 4.09 as well, or is this something new that came with 4.10?
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Blackbird, have you got the new pilot damage options enabled? Perhaps you're simply quite good at wounding pilots? :)
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Lights
Hello and first of all thank you.
I just installed 4.10 in a clean game. I hava a question. I cannot make the lights on the runway to ON. I create a mission, no enemy, 23:00, all the lights on the runway are assigned to red team, the home base for that airport is red team too, the airplane that I fly is read team too. I select from the menu the option to turn on the lights, and nothing happend. What I am doing wrong? Do I have to put something on the conf.ini or from the Difficulty menu? Any help will be great Thank you |
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sry my bad english |
Not an important bug but in the He-111 H-12 there is a problem in the lods transition when engines are off: check the prop position in the external view (press F3 with engine off), it changes during the lods transition.
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Hello everyone again!
I think I've just found a Spitfire FM issue. Nearly all of IXc Spitfires: both F. models, Mk.IXc, and L.F.Mk.IXc with clipped-wings have a mass of about 3390 kg (3387.54 to be exact). However, L.F.Mk.IXc with non-clipped wings is 118kg lighter, which looks quite illogical compared to the planes with the same airframe I listed above; besides, that gives him a climbrate of ~26 m/s at sealevel. I guess that'd be a little too much even for this great airplane. Hope it'll be fixed ;) EDIT: Just looked through other new spits: it seems that L.F.Mk.IXe-25Lbs-CW has a similar bug. It weighs 3270kg only, while L.F.Mk.IXe-18Lbs-CW has a mass of 3440kg - 170kg difference between two differently boosted planes which are identical in all other aspects. |
Is it it a bug in 4.10 or a deliberate decision or a mistake in the mission itself that the runway lights in the B25 Blind Landing mission do not turn on until it is too late to help?
I edited the mission to use brighter lights so I could be sure when they switch on and it seems they wont turn on until your are 1000m from the threshold http://i821.photobucket.com/albums/z...dThreshold.jpg It sounds like a good distance but on approach it is not as seen from this cockpit shot showing that while I can see the red lights I added along the runway, the threshold is under the nose at 1K on level descent. http://i821.photobucket.com/albums/z...ndFinCView.jpg and if you wonder if maybe the threshold lights are in the view but just a little too dim to see, here is an F2 view showing the bright type-4 lights I changed the threshold lights to http://i821.photobucket.com/albums/z...inalsBlind.jpg BTW, I don't know if this is a bug but... even though the new FMB allowed me to select all the threshold lights, it would not allow me to change the type of the lights as a group. I had to select the lights one by one to change them from Type-2 lights to Type-4 lights. |
No so much a bug,
But the testrunways 4, 5, 6 always translucent red. http://forum.1cpublishing.eu/showthread.php?t=17823 |
Patch 4.10m
To: TD,
I read on another forum that a patch will be out in a month to allow people with UP2.01 to do a direct upgrade from 4.09m to 4.10m. Is this true? binky9 |
don't remember which squadron decal it was (dice); but on German side 109's pink planes.
caused by squadron decals, in a MP game on ukdedicated1, Cant replicate this in SP. |
How Dark is Too Dark?
During flights in certain regions with a new moon, the way the "dark" is implemented (looks like a black filter or some subset code of black out code) seems overdone.
You can barely even read your instruments. Shouldn't your instruments illuminate with disregard to the phase of the moon? It's almost as if you're flying in a haze (this affects the light objects as well, as only the placeable campfire actually will illuminate the terrain around it). Recommend modifying the light objects to illuminate terrain, and make "lunar effect" (darkness) an option in the mission file (recommended) or difficulty option. I like and appreciate the effort, but the implementation seems gimmicky. |
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No. There will be a patch, but thats only for fixing bugs of 4.10, nothing else. |
Dificulty code for dedicated server
Hello Gentlemen!
Many thanks for the 4.10m and the Serverversion! The work you did is awsome! :!: Cant you help me with the numeric key for the fullreal settings of the dedicated server ( including the realnav and vunerability and radiobeacon)? I wish you all a happy new year! Best reguards! Frank |
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Once you get within 5km of the base, just hit Tab-8-6 and the tower will confirm with a "Roger". A few seconds later, the runway lights will turn on. -------------------------------- [MAIN] MAP Empty4b/load.ini TIME 20.0 CloudType 0 CloudHeight 1000.0 player B_8AF_381BG_534BS00 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] B_8AF_381BG_534BS00 [B_8AF_381BG_534BS00] Planes 1 Skill 1 Class air.P_38J Fuel 50 weapons default [B_8AF_381BG_534BS00_Way] NORMFLY 20983.92 23674.04 500.00 300.00 &0 NORMFLY 28744.03 23698.13 500.00 300.00 &0 [NStationary] 3_Static vehicles.stationary.Smoke$Smoke15 1 26899.90 23729.56 360.00 0.00 0_Static vehicles.stationary.Smoke$Smoke15 1 26899.86 23692.23 360.00 0.00 1_Static vehicles.stationary.Smoke$Smoke15 1 26999.89 23730.20 360.00 0.00 2_Static vehicles.stationary.Smoke$Smoke15 1 26999.56 23691.90 360.00 0.00 4_Static vehicles.stationary.Smoke$Smoke15 1 27099.93 23729.54 360.00 0.00 5_Static vehicles.stationary.Smoke$Smoke15 1 27099.60 23692.23 360.00 0.00 6_Static vehicles.stationary.Smoke$Smoke15 1 27199.64 23729.54 360.00 0.00 7_Static vehicles.stationary.Smoke$Smoke15 1 27199.97 23692.56 360.00 0.00 8_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 27649.75 23509.73 360.00 0.0 0 [Buildings] [StaticCamera] 26705 23711 100 [Bridge] [House] ------------------------ Aviar |
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I did check the B-25 mission and you are correct. I don't know why the late response there...possibly connected with the nav beacons? Aviar |
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but if i make this same mission in my own FMB won't works :/ PS: I got ... looking like you did the mission I cosegui to operate the lights thanks |
Not really a bug, more a request for 4.11:
Would it be possible to save the selected squad to the country? Problem is; if I select Germany and I/ZGxy, play next map for a different country, and then again Germany - I have search and scroll down forever to find my original squad. It's such a PITA. Saving it the country would make life so much easier. |
Just a curious effect of the color of the covers of the undercarriage pits of the normal Ju-88A-4 in the new patch 4.10, probably coming from the reworked DM of the Ju88?
http://i247.photobucket.com/albums/g...4410Flying.jpg With the same Skin, the Ju-88A-4 from the old 4.09: http://i247.photobucket.com/albums/g...09Flying-1.jpg In both cases the Skin is the same. You can download it from here. Or is a problem of the skin? Anyway appart from the logical bugs shown so far, you have made a great job, DT, congratulations and thank you very much !! |
I can't find the following torpedos:
late type91 late mk13 mk13a I checked betty and a20-loadouts. Maybe these change automatically somehow based on mission date? |
I see someone else posted a new thread on this. Sorry for duplication.
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