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-   -   Any chance to run NecroVisioN in 1920x1080? (http://forum.fulqrumpublishing.com/showthread.php?t=6349)

ztorm 03-09-2009 11:18 AM

Yep Karel, that was me :cool:
By the way, could you please report this thread to the devs too ? I think our user-made fix for 16:10 might interest them in relation to the 16:9 problem... Support for all aspect ratios would be great, a wider view in widescreen would be even better !
Quote:

Originally Posted by Gniarf (Post 69126)
ztorm, could you try adding ,"1920X1080" in VideoOptions.lua lines 52&53, and in Painmenu.lua uncomment (remove "--") line 2401 and comment line 2402 ? My monitor can't go above 1280x960...

Also tweak VideoOptions_french.lua & VideoOptions_spanish.lua if needed.

Sounds good, I'll try that as time permits - but you know, 1280x720 is a true 16:9 resolution you could use ;)
Edit : can you post your lines 2401 & 2402 of Painmenu.lua ? I'm using Notepad and line 2401 is not commented...

Gniarf 03-09-2009 12:55 PM

In the ORIGINAL painmenu.lua, lines 2401&2402 should be:
Code:

        --R3D.ApplyVideoSettings( Cfg.Resolution, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
        R3D.ApplyVideoSettings( 0, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )

Inverting the commented lines should allow to change the resolution without restating the game.

Quote:

Originally Posted by storm
Support for all aspect ratios would be great, a wider view in widescreen would be even better

I tried fov 360 just for fun...Don't try that...Game crashed at first shot...

EDIT: if the previous adding "1920X1080" in VideoOptions.lua doesn't work, try
Code:

R3D.ApplyVideoSettings( "1920X1080", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
Quote:

Originally Posted by ztorm (Post 69273)
Yep Karel, that was me :cool:
but you know, 1280x720 is a true 16:9 resolution you could use ;)

Oh no! I didn't!

Csimbi 03-09-2009 03:24 PM

Quote:

Originally Posted by Gniarf (Post 69280)
I tried fov 360 just for fun...Don't try that...Game crashed at first shot...

;-)

ztorm 03-09-2009 04:38 PM

Well of course... Even if you could display the game over three 16:9 displays, the FOV value would have to be set to... 156 only ! :eek:
http://www.widescreengamingforum.com/fovcalc.php

Your resolution trick does not work : I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit.
The Painmenu trick works though, it's great to be abe to apply a resolution change without restarting the game ;)

tgillrup 03-09-2009 06:08 PM

ztorm, can you please instruct others how to use the Painmenu trick for achieveing a 16:9 custom res? (step by step)

I'm gaming on a 1920x1080 DLP television and have been trying to use this native res. I've been trying to follow what you and gniarf are editing but I'm very confused about were to start & what to edit..etc.

Gniarf 03-09-2009 06:12 PM

Quote:

Originally Posted by ztorm (Post 69304)
Well of course... Even if you could display the game over three 16:9 displays, the FOV value would have to be set to... 156 only ! :eek:
http://www.widescreengamingforum.com/fovcalc.php

But if you want to have eyes in the back...

Quote:

Originally Posted by ztorm (Post 69304)
Your resolution trick does not work

Crap. It had to be tried though. I did further investigation: there is only one place where R3D.ApplyVideoSettings is called. If I put
Code:

R3D.ApplyVideoSettings( "1280X720", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
then any change should set the resolution to 1280X720, but I get a splendid...800x600! So I guess R3D.ApplyVideoSettings has an internal check->Game Over.

Quote:

Originally Posted by ztorm (Post 69304)
I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit.

What do you think about
Code:

if itemName == "Resolution" then
        o.visible = R3D.GetAvailableResolutions()
        o.values = {}
        for i=1,table.getn(o.visible) do
                o.values[i] = string.upper(o.visible[i])
                if o.values[i] == Cfg.Resolution then
                        o.currValue = i
                end
        end
end

in painmenu.lua?
BTW R3D.GetAvailableResolutions() is probably the check I mentionned earlier.

vofou 03-10-2009 06:40 PM

Hello,
I'm a french games tester for an amateur site (www.gamatomic.com)
I play on a tv, but 1360 × 768 is not recognized. The higher i can have is 1024 × 768, so the render is deformed and ugly.
Is there now a solution for 16/9 resolutions ?
Could i try the fix witch has been mentionned before ?

ztorm 03-11-2009 10:05 AM

Hey vofou, HFR powaaaa ! [je suis la_taupe] :mrgreen:

The fix (beta patch actually) doesn't help. Necrovision cannot be run in any 16:9 resolution :(

vofou 03-11-2009 12:43 PM

Quote:

Originally Posted by ztorm (Post 69473)
Hey vofou, HFR powaaaa ! [je suis la_taupe] :mrgreen:

The fix (beta patch actually) doesn't help. Necrovision cannot be run in any 16:9 resolution :(

(Hello la_taupe ! :D )

Maybe a solution in the next patch ?

Karel 03-11-2009 02:06 PM

Hello guys,


patch is done, fix for 16:9 resolutions is working. If all goes well, patch will go live until the end of this week.


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