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Thank you Max!
I mentioned EAW just as an example. I was wondering how IL-2 damage model isn't object of mods, like I often saw for other sims. Also, I would be curious to know where it is; I found inside flight model ("buttons") a section like that which follows: Code:
[Toughness] Returning to the original question, I think two bullets on same spot gives same effects (given they've same energy and angle of impact) no matter the time interval. Probably, effectiveness of long bursts is a matter of hit probability, higher according to number of bullets fired. So it is more probable, for a long burst, that two or more projectiles land on same spot, making more damage. Do you agree? |
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Yeah the chances go up then. The chances of bullets from different guns to hit the same part go up to. Concentrated fire can work to hammer through both armor and thicker parts but the best results is when weaker critical parts get hit just once. The pilot for instance. Also control cables which is rare but IL-2 models the effects of such damage. Or a fuel or oil line. Those are all quicker kills than busting a spar let alone the structure of a tail wheel and the seat armor behind it. So I spend more shots fishing for a critical hit at angles to places where I know the weaker critical's live, hence deflection directly into the engine, wing root, cockpit. |
I see. A WWI british ace said there was only one "paying" target on the whole plane and it was pilot's head. Likewise, a WWII US Navy report demonstrated how hits on engine and its fuel and oil circuits were main cause of aircraft loss.
Personally, I think aim is the core point: you can fire short or long bursts, but what really matters is how thy are aimed. |
They should be less than 1 second (pref 1/4 -1/2 sec) bursts aimed with lead deflection shots that the target flies through. 20 hits to the wrong spot is worth less than a single critical hit.
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I was flying a P40 vs 109G6s and I was getting kills by smoking their engines, putting holes in their wings, making them lose controls etc. The 109 pilots were doing their best to avoid my shots so I couldn't get more than a quarter-secon burst in at a time. Many of them took a lot of hits and still kept flying, I was content with letting them go to let them slowly "bleed to death" on their way back to base.
Near the end of the map I caught one pilot unaware, and got a long (one whole second) burst in from a nice angle right at convergence, and he blew up the way that Zeros or 30mm cannon victims sometimes blow up, not a typical 50cal kill vs a decently armored plane like the 109G6. This is what first made me think that perhaps long bursts may be more effective than short ones, even if the short bursts end up getting more hits overall. Occasionally I get similar results in the lightly armed Yak-9: I can expend all my ammo on a 109, get lots of hits and cripple him by pecking away with short bursts, but a single long burst will make him go pop sometimes. |
Those planes carried oxygen as well as fuel.
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Fuel tanks could also ignite from multiple hits.
With bombers exploding from hits, this could happen from the bombload being ignited. Explosion would be spectacular... and dangerous. Often happened vs nightfighters because of the angle of the Schräge Musik cannons. In principle greybeard is about right, I think. There was an American training video made by Disney, to US Naval aviators in WW2. It's on youtube. And most importanltly it was narrated by the infamous John Thach. He is the tactical innovator behind the Thach Weave manouver. Thach recommends in the video, to always aim for the frontal engine (vs an enemy fighter aircraft). Unless that is, you can confidently pop some bullets directly into the cockpit of the enemy. The reasoning being, that once you have solid aiming point in the engine, first bullets, even if only a few of them, will hit the vulnerable engine. Any engine will lose performance, once damaged, I think. Other bullets in the burst will sweep across the other vulnerable parts such as the cockpit. The only reliably effective cockpit armor vs heavy machine guns or cannons, is armor steel or titanium. Neither of which, exist to protect the pilot in the plexiglass canopy, out of which the pilot is observing the world around him. Yes, the radial engine would act as sort of armor, blocking shots from the front, to the pilot. But engine might get knocked and lose power so it's not exactly a win-win scenario here... Oftentimes there would be fuel stores just in the centerline fuselage, behind the cockpit. (such arrangement exist in me109 and fw190, also spitfires for the Allies) Basically when you hit the engines with a good solid burst, you will have a chance of damaging any of the following three: engine, pilot, internal fuel tanks. You can also damage the control surfaces more to rear, the tailplane, if it was a longer burst. Although despite Thach's advice about aiming, it was also specifically very effective to aim for the wingroots of A6M zeroes, as they had vulnerable fuel stores there (of course every respectable IL-2 player knows this already!):cool: |
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Short or long burst... aimed effective gunnery will always be better than just spraying the entire target. Which is why your 109 target blew to pieces :D |
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To get a fuel tank to blow up, you need a strong primary explosion to vaporize and heat the fuel while exposing it to air, or you need prior damage which allows air to get into the system or fuel to leak from the tank and vaporize. So, in some cases, a "long" burst might be more effective at setting a plane's fuel systems on fire since the first hits tear open the fuel tank, letting air in and splashing the fuel around to vaporize it, then subsequent hits provide the spark or explosive heat needed for the vaporized fuel to explode rather than burn. |
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