Quote:
Originally Posted by IceFire
(Post 502448)
I definitely understand this and how it doesn't make any sense at all to shoot at a burning bomber. I curse the AI while I'm offline... and then I take a step online and what do I see? Three guys all jockeying for position shooting at a burning bomber.
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Offline, I think that this problem has more to do with how the game recognizes kills than AI. For example, sometimes the game doesn't credit you with a kill even when you've set a plane on fire and seen the crew bail out.
Online, it has more to do with "vulching" and the natural tendency to fixate on a single target. That, plus the fact that the game doesn't credit your team with a kill until the plane blows up or crashes.
But, even so, target fixation is a rookie/average pilot mistake. Veteran and ace pilots shouldn't just chase a single plane while ignoring every other bandit in sight. Instead, they should choose their targets more carefully.
A very simple algorithm which would aid AI team behavior immensely would be "lead pair takes nearest appropriate target, next pair takes next closest appropriate target, etc."
And, even if they are trying to take out a single plane, veteran or ace AI should use section, flight or squadron tactics. I have yet to see even Ace AI use a simple "drag and bag" technique where the lead plane in a section breaks to give his wingman a shot at an enemy plane on the leader's tail.
In a 4-1 fight one section should try to "box" the enemy plane to "herd" it into the other section's guns. In a 6-1 or 8-1 fight, veteran or ace AI should "envelope" the plane attacking from multiple angles at once.
Against heavy bombers, Average or better AI should always try high-side or head-on attacks if possible (using some algorithm which measures relative time required to get into position for the shot). Failing that, they should try level or low beam attacks - from the front quarter if possible, otherwise from the side and then from the rear if nothing else is possible. If only stern chase attacks are possible, they should target the tail gunner first.
When a flight of average or better AI planes attacks a formation of heavies (or a single heavy bomber), they should all attack at once with different sections attacking from different angles in order to split the defensive firepower.
OTOH, Rookie AI will do stupid things like attack one at a time vs. a formation of heavies. Yes, that really happened. A friend of mine's father was a B-24 pilot and told a story about how his flight was bounced by Zeroes. The Americans thought they were dead for sure, but the Japanese peeled off and attacked one at a time.