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-   -   Torpedoing moving ships (http://forum.fulqrumpublishing.com/showthread.php?t=39097)

RPS69 04-17-2013 03:41 PM

Quote:

Originally Posted by RPS69 (Post 501153)
I can't disagree more with this comment. This is not a flight sim. This is a ground attack flight sim. Hence it's name... Il2 Sturmovick.
It is aboslutely reasonable to ask for better behaviour from your main targets. Dogfighting is just a by product. And the fly simulator term is absolutely diminishing.
And I may also say thanks for your work on several ships, but the implemebtation made in the original code, implied that destructing a turret was much more difficult than sinking the ship itself. After mods, the punishment needed to see this happen was made somewhat more proportional. In the original game that was out of the question. Good that they asked you to make them anyway. Don't know how it is working now with TD job. I will give it a look later.

Well, I can say that on 4.11 stock, big ships turrets can be damaged. I used Hvars. Destroyers don't enjoy this effect.

IceFire 04-17-2013 08:19 PM

Quote:

Originally Posted by Plane-Eater (Post 501278)
If there are ANY issues with art content creation to make new naval ops features happen - you guys need new models, need old models changed, or whatever - please feel free to contact me, and I will make it happen.

I'm busy building art for something super-secret at Microsoft right now but I'll have lots of time on my hands here in the next couple months, and I would give one or more extra internal organs to make the Pacific Theater naval combat part of the game what I always hoped it would be when we originally built it 9 years ago. :grin:

Are you offering to build new ships? :D

Because I really think that we're in some desperate need of some new targets. I've been using the same two transport vessels as targets for years! :)

I know the N-G licensing issues affects a number of ships but I'm sure there are other options out there.

Plane-Eater 04-18-2013 12:45 AM

Quote:

Originally Posted by IceFire (Post 501510)
Are you offering to build new ships? :D

Because I really think that we're in some desperate need of some new targets. I've been using the same two transport vessels as targets for years! :)

I know the N-G licensing issues affects a number of ships but I'm sure there are other options out there.

N-G may have an arguably valid claim to aircraft, but the US naval vessels of WWII were designed by the US Bureau of Ships - a government department. Their design and construction was conducted by federal employees using taxpayer funding and conducted at federal facilities. N-G believes they have ownership of those things because they purchased Newport News in the last few years... that couldn't be further from the truth.

I was mainly thinking of deck crew / Landing Signal Officer models and animations, but ships aren't completely out of the question. There's a horrible shortage of capital surface combatants on all sides for the Pacific theater, but just as much missing gameplay of their interaction with the air war. Air Boss direction and contact with planes over the radio, good dynamic Ship AI, lots of small things that would add immensely.

IceFire 04-18-2013 02:13 AM

Quote:

Originally Posted by Plane-Eater (Post 501514)
N-G may have an arguably valid claim to aircraft, but the US naval vessels of WWII were designed by the US Bureau of Ships - a government department. Their design and construction was conducted by federal employees using taxpayer funding and conducted at federal facilities. N-G believes they have ownership of those things because they purchased Newport News in the last few years... that couldn't be further from the truth.

I was mainly thinking of deck crew / Landing Signal Officer models and animations, but ships aren't completely out of the question. There's a horrible shortage of capital surface combatants on all sides for the Pacific theater, but just as much missing gameplay of their interaction with the air war. Air Boss direction and contact with planes over the radio, good dynamic Ship AI, lots of small things that would add immensely.

The whole thing with N-G is laughable if it wasn't so incredibly insane.

LSO interaction would be great for sure. I remember Aces of the Pacific had the little animated guy in the corner of the screen giving you the information on how well you were landing it.

KG26_Alpha 04-18-2013 08:23 AM

@Plane-Eater

A long time ago I made a suggestion for crew abandoning ship using the columns abandoning vehicles when attacked scenario, is this possible to have ships crew abandoning shipping, not sure if its your department but just a thought :)

ElAurens 04-19-2013 01:03 AM

Need Japanese cruisers badly.


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