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-   -   so if a bomber takes 2 gunsights at 100m and 1 at 100 m then how many at 150 m? (http://forum.fulqrumpublishing.com/showthread.php?t=38711)

Art-J 02-27-2013 10:17 AM

Zapa, I don't quite get Your leaning-comparison from post #11. It doesn't matter whether one almost puts his nose in the monitor, or looks at it from the opposite side of the room - the relative size of 109 and gunsight reticle remains the same - you lean closer, the 109 gets twice bigger, but so does the reticle, just like the whole displayed image. Leaning to 2D image on the screen cannot be compared directly to leaning in real cockpit, unless the real pilot suddenly decides to look at his cockpit or through his gunsight using a pair of binoculars ;).

But then again, You seem to note just that in the last part of Your post... so now I have no idea what You're up to :D.

P.S. - What do You mean by "game and PC setup correctly"? Is it the one where objects in the cockpit (gunsight, gauges etc.) are displayed in "real" size? If that is the case, then I'm afraid only a minority of players (the ones with single enormous screens, TV projectors or triple screen hardware) are interested in dealing with problems discussed above!

zapatista 02-27-2013 10:44 AM

Quote:

Originally Posted by SlipBall (Post 498541)
zapatista, I have changed my thinking on this and agree that objects/especially ground in the distance are rendered too small in the game...and speed of aircraft while looking to ones side view/low alt. is way to slow.

you'r halfway there, at least you noticed there IS a problem with ingame planes/ground-objects not being displayed in their correct sizes for many CoD users :)

and yes, your observations relate to the exact same issue i am trying to raise :P

zapatista 02-27-2013 11:02 AM

hiya Art,

Quote:

Originally Posted by Art-J (Post 498543)
Zapa, I don't quite get Your leaning-comparison from post #11. It doesn't matter whether one almost puts his nose in the monitor, or looks at it from the opposite side of the room - the relative size of 109 and gunsight reticle remains the same - you lean closer, the 109 gets twice bigger, but so does the reticle, just like the whole displayed image.

i tried to deliberately not give that example with the distant plane seen through the gunsight retticle (unless i miss typed in one of my examples), and was giving the example for a plane seen from the virtual cockpit in general. eg if you pause the game and then lean closer to the screen the distant plane object will be much easier to see (which would not be the case in a real aircraft cockpit). i only stated the example with the gunsight included it to avoid somebody raising that exact issue out of context later, so lets maybe leave it aside.


Quote:

Originally Posted by Art-J (Post 498543)
- What do You mean by "game and PC setup correctly"? Is it the one where objects in the cockpit (gunsight, gauges etc.) are displayed in "real" size?

you could use that as an example, but it tried to avoid using an in cockpit object for the comparison to real life since it is complicated by other issues to. but you are right about the concept it also applies there but is maybe less important and a bit more tricky. its easier and more obvious to deal with trying to display the correct size of a distant aircraft on your pc monitor (with or without looking through the reticle of the gunsight), and i referred to looking at it through the gunsight reticle because that provides an indication that the reticle function works correctly ingame (which it didnt in il2-1946).

its just that for most CoD pc players both the gunsight reticle size and distant aircraft sizes are "wrong", but proportionately both are distorted in the same way so their relative relationship looks right (eg a 10m wide 109 at 100meters is correctly displayed in the reticle as being 10 cm wide, as measure by counting reticle markings), its just that on your screen it wont be 10 cm wide when you measure it after pausing the game

Quote:

Originally Posted by Art-J (Post 498543)
If that is the case, then I'm afraid only a minority of players (the ones with single enormous screens, TV projectors or triple screen hardware) are interested in dealing with problems discussed above!

yes that is the issue, but for people with giant screens that 109 at 100 meters might be displayed to large on such a huge display, having a huge display might now make things to big :)

so how can you correctly configure your personal CoD setup (be this a normal pc monitor in front of you, a multi monitor setup, or a very large single screen ) so these ingame objects are displayed in their correct sizes (1:1 as would be seen with the human eye in a similar RL viewing condition) ? this is possible in principle in CoD, just not many do it or know how to do it. this is not just important for seeing objects/aircraft correctly, but if objects are displayed the wrong sizes it also distorts your sense of speed and makes it harder to aim etc..

raaaid 02-27-2013 11:59 AM

i already answered your question and this is an old topic if you ignore it let it be info for the rest


30º fov implies you set your monitor distance so the vertical of the screen has an angular size of 30º implies objects appear at real size

you neither paid attention how winscape solved this issue of varying distance to screen with head trackers to show a realistic size rendition

zapatista 02-27-2013 01:24 PM

raid,
if you havnt articulated your comments coherently, others here cant decipher what you might have intended to say. no rudeness intended on my part, i am trying to avoid adding in more levels of unnecessary confusion.

your original post question in this thread seems to have been answered, and others now are now diverging on another tangent

Quote:

Originally Posted by raaaid (Post 498551)
..... let it be info for the rest

yes :)

zapatista 03-30-2013 01:06 AM

1 Attachment(s)
with all the self proclaimed "full real" affectionado's trawling aviation forums, bit surprising still no real answers are provided :)

seems the cigar will stay in the box for now

ZaltysZ 03-30-2013 06:08 AM

F=2*atan(w/d/2)

w - screen width;
d - distance from viewer to screen;
F - in game FOV for 1:1 scale;

Setting FOV according to this, you will get real life sized objects on the screen, however that FOV will be too narrow for adequate SA in most use cases (i.e. using average display at normal distance).

zapatista 03-30-2013 02:06 PM

1 Attachment(s)
Quote:

Originally Posted by ZaltysZ (Post 500527)
F=2*atan(w/d/2)

w - screen width;
d - distance from viewer to screen;
F - in game FOV for 1:1 scale;

Setting FOV according to this, you will get real life sized objects on the screen, however that FOV will be too narrow for adequate SA in most use cases (i.e. using average display at normal distance).

exatemoundo !

give the man some el primo cubanos :)

to translate it into plain english:
- if you use a FoV that is to wide for your display, all ingame objects will shrink in size compared to what they should look like in real life (but you gain extra peripheral vision). conversely, using a to-narrow FoV for your monitor size will artificially magnify all ingame objects (and simultaneously narrow your peripheral vision).
- using the correct FoV will allow all ingame objects to be correctly displayed in size, but your ingame peripheral vision will only be as good/wide as your monitor is wide (if you then want better SA, get a larger monitor or consider using multiple monitors). if the game is coded/programmed/designed correctly you should now be able to spot all distant aircraft (or ground objects like trucks/tanks) from exactly the same distances as you will be able to see/spot them in real life. you can then briefly still snap to a narrow view for more specific aiming, or briefly use a wider FoV during a dogfight to improve your SA (but it will distort your sense of distance and speed).

if you want to experience the virtual ingame CoD world "correctly", and see all in-game objects in their correct sizes (which will affect your sensation of speed and perception of altitude as well etc), you MUST be using this "correct FoV" setting most of the time while flying around :) if you then still cant spot that distant aircraft at 1000 or 1500 m (which you would be able to see/spot in a similar real life situation) then there is an error in the game where these distant LoD models in CoD dont stand out enough (or contain errors, like some of the old spitfire lod models in the original il2 series which had missing wings etc)

regarding viewing distances, be aware that most pc gamers will sit with their eyes/head at roughly an arms length from the monitor on their desk (in comparison, for users of large displays like projectors and large lcd tv, on average they will sit at a distance of 2x the height of the screen ). to get the needed variables to calculate your "correct FoV", measure the approx distance from your eye's to the monitor (used during game play), and then measure how wide the monitor display area is, then use the appropriate formulae to calculate the exact FoV figure it represents, and then simply set the il2 game to that wide setting.

for those who have problems spotting/seeing/tracking nearby or distant aircraft (or ground targets), this should be a significant help. it will also reduce the problem of the disappearing LoD models for most (unless the game contains LoD model design errors)

note: if you use a trackir, it is pretty amazing to see how the gunsights in CoD are correctly modeled to allow 3DoF and the gunsight reticle functions correctly as it would in a real cockpit with you leaning forward/back

zapatista 04-07-2013 03:38 AM

Quote:

Originally Posted by SlipBall (Post 498541)
zapatista, I have changed my thinking on this and agree that objects/especially ground in the distance are rendered too small in the game...and speed of aircraft while looking to ones side view/low alt. is way to slow.

if you set your FoV correctly, as just detailed in the previous 2 posts, you WILL see all ingame objects (like distant planes and trucks/tanks) in their correct sizes (and so should be as easy/difficult to spot as they are in real life)

similarly, with your FoV set correctly your sense of speed when flying low to the ground will now be correct :)

SlipBall 04-07-2013 11:47 AM

Quote:

Originally Posted by zapatista (Post 500993)
if you set your FoV correctly, as just detailed in the previous 2 posts, you WILL see all ingame objects (like distant planes and trucks/tanks) in their correct sizes (and so should be as easy/difficult to spot as they are in real life)

similarly, with your FoV set correctly your sense of speed when flying low to the ground will now be correct :)


So Zap there is 30/70/90 degrees, which is correct


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