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And yet, Clod is dead............. so now what? Gonna play BoB for ever? HAve fun with that. |
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I really disappointed about that future:( |
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CloD's ideas weren't bad, but it was incomplete and badly developed: those ideas and some solutions can be reproduced in the 777's engine. |
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Why not? Am I missing something? |
Il2 has ALWAYS been a SURVEY SIM guys... Loss of click-able cockpit is not that important if all other aspects of combat is simulated well (CEM, FM, DM, collision, ballistics)....
If you want a uncompromising study sim, go fly DCS P-51D and pay for your $40 worth... |
I guess having clickable cockpits is a nice addition, but for me I would not really use it , as I prefer to map the main functions to my HOTAS. I personally do not want to be looking down and clicking away with my mouse whilst flying and in combat.
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As long as we don't have some kind of touch based screen type standardized, click-able cockpits in a combat sim is something of a fun "extra". It's fun to poke around with but impractical as *curseword*. Maybe some of you (self-masochists?) take enjoyment in trying to control stuff like radiators and control-surfaces with the mouse, mid-combat. I, personally prefer to just slew those things to the HOTAS/joystick. In conclusion, it's a fun feature but far from game-breaking. There are more important stuff that makes up a good combat sim, co-ops for example....hrrrm.:rolleyes:
P.S It's things like click-able cockpits that was partly to blame for the failure of CloD, the team was too ambitious -yes they were- and tried to do EVERYTHING but that led to many half-finished or half-hearted features. I hope too see more of a focused approach on the new IL-2 title(s). |
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Clickable pits is a huge feature.
Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game. Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh.... Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version. Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII. |
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As I said, it is a nice feature, but for me I prefer to use my HOTAS for the most part. Only time I would use the cockpit would be for say starting the engines. |
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