Slipstream2012 |
12-12-2012 04:02 AM |
Quote:
Originally Posted by Bearcat
(Post 487097)
.. and what's so amazing about clickable pits .. Frankly using my mouse when flying kind of takes away from the immersion for me.. I'm happy if the function is there and can be assigned to some control.. but that's me...
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From my point of view, clickable pits add immersion by allowing the user to interact with the operation of the aircraft visually.
I like to fly simulations, so that I can operate the aircraft as per the handbook, so using a keyboard key to switch fuel cocks on or off, or set a gun-sight etc... doesn't really float my boat. Also technology, including games, are mean't to progress and become more advanced, I was pushing keyboard keys 10 years ago, but I like the interactive approach.
Don't get me wrong I still use keys for some things, but that's because I use the HAT still, so adjusting rads for instance, in-flight would just increase workload. But with the advent of TrackIR, clickable pits go hand in hand with it, plus its the natural progression until everyone is using touchscreens, so if your going to brand something a "simulator", it should simulate.
But that's just my opinion.
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