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Thanks a lot for the patch!
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I tried the suggestion here but apparently didn't do something right. Had to leave two ice dragons on Iceland. Really hope they can fix this soon.
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Did anybody played today after the recent steam update? In the description of the fixes is stated that the problem was addressed. Well…?
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ok so for me the fix works on some stacks of ice dragons but still crashes with others.It always works if there's only one stack of them but fails if there are more, in the same battle with two stacks of ice dragons it does not fail one both, one is always killable and one always crashes the game.
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function features_ondamage_dragon_ice(wnm, ts, dead) if dead then local ahc = Attack.act_after_hit_cell(0) local initsize = Attack.act_initsize(ahc) local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0 local dmgts = 1 + Game.Random(0, 10)/100 spawn_energetic_attack(ahc, dmgts, manaval, rageval) if initsize == 1 then Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count) else --Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count) end end return true end |
This didn't work for me.
Thanks for sharing though. |
File works like a charm..thanks
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Sigh. I have the problem with the ice dragon as well. At first I thought it wasn't a problem as I'd fought a few and no crashes. But now it crashes at a particular time. When the ice dragons burn at the beginning of their turn in a the artifact fight for the silver mana ring. I've tried all the above solutions in various combinations, but no luck :(
I tried commenting out both lines as well, but no luck. Any other way to debug this situation? |
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The one in this thread didn't work for me either |
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