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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Ice Dragon Bug? (http://forum.fulqrumpublishing.com/showthread.php?t=35651)

ckdamascus 11-07-2012 10:44 PM

Thanks a lot for the patch!

PennyT18 11-09-2012 02:46 AM

I tried the suggestion here but apparently didn't do something right. Had to leave two ice dragons on Iceland. Really hope they can fix this soon.

sethmage 11-09-2012 05:37 PM

Did anybody played today after the recent steam update? In the description of the fixes is stated that the problem was addressed. Well…?

amokay 11-11-2012 09:36 AM

ok so for me the fix works on some stacks of ice dragons but still crashes with others.It always works if there's only one stack of them but fails if there are more, in the same battle with two stacks of ice dragons it does not fail one both, one is always killable and one always crashes the game.

DeepSoul 12-17-2012 09:13 PM

Quote:

Originally Posted by rodrigj (Post 476956)
Hello,

I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon

I found the lua script here :

E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)

the line in error is the 390 : (activate status bar in notepad)



I just put the -- before the line, so it will be inactive in the lua script.

Works like a charm for me.

(sorry for my english)

Hope it can help.

(the file is 1.5mo compressed, so I prefer not join it)

JPR out!

I also have the ice dragon bug but the script looks different for me and it's on line 296.

function features_ondamage_dragon_ice(wnm, ts, dead)
if dead then
local ahc = Attack.act_after_hit_cell(0)
local initsize = Attack.act_initsize(ahc)
local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0
local dmgts = 1 + Game.Random(0, 10)/100
spawn_energetic_attack(ahc, dmgts, manaval, rageval)

if initsize == 1 then
Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
else
--Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count)
end
end
return true
end

jaden24 12-23-2012 11:10 PM

This didn't work for me.

Thanks for sharing though.

siki187 12-24-2012 04:13 PM

File works like a charm..thanks

xerxes 01-19-2013 01:14 PM

Sigh. I have the problem with the ice dragon as well. At first I thought it wasn't a problem as I'd fought a few and no crashes. But now it crashes at a particular time. When the ice dragons burn at the beginning of their turn in a the artifact fight for the silver mana ring. I've tried all the above solutions in various combinations, but no luck :(

I tried commenting out both lines as well, but no luck. Any other way to debug this situation?

n1x0r 01-19-2013 11:57 PM

Quote:

Originally Posted by xerxes (Post 494847)
I tried commenting out both lines as well, but no luck. Any other way to debug this situation?

Check out the Bug compilation thread, there's a different fix then the one suggested in this thread.
The one in this thread didn't work for me either

marko207 02-09-2013 01:29 PM

Quote:

Originally Posted by rodrigj (Post 476956)
Hello,

I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon

I found the lua script here :

E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)

the line in error is the 390 : (activate status bar in notepad)



I just put the -- before the line, so it will be inactive in the lua script.

Works like a charm for me.

(sorry for my english)

Hope it can help.

(the file is 1.5mo compressed, so I prefer not join it)

JPR out!

Thank you for this :)


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