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What you want then , is a wuss simulator . What I want is te AI to actually stick around and fight . To the death . There's already far too much buggering off in the offline missions .
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It would be nice if they AI reacted according to skill level, a novice pilot cutting out before a veteran would... of course this is a low priority item...
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And if you're talking about your second reply, why not quote your paradoxon as a whole: Quote:
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This lack of innovation openness is killing CloD and probably killed it. People are demanding useless stuff that costs a ton of rescources to implement and refine (colors anyone?) but the game itself is completely VOID of innovation. Nay sayers everywhere. Killing every spark of innovation and argueing over plane performance so their side wins. The game still feels lifeless and dead though. If things stay this way then BoM will be the first and last expansion for sure... :rolleyes: |
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A few minutes work, here is a sound player in .cs form. You can call it from within the mission script quite easily.
The wav files go here: Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\Sounds If you use the loop be sure and kill the sound when the pilot dies or the mission ends. Code:
public void playSound(string sound, int trigger) and / or Check the amount of damage done to pick more intense screams (or sobs). EDIT: call the function like this: Code:
playSound("scream01", 0); |
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