![]() |
Had a good time on the map today, looks like everything was working great. Got one CTD. Dont know if it gor annything with the map to do .
Thanks for putting down so mutch effort in the sim :) ~S~ Wandalen |
Quote:
"What are the settings for the AI Bomber Gunners and the AI Player gunners." Setting is Ace but the gunner level is mixed. Just don't approach from behind or in a casual manner as you will get youer a$$ kicked! Bombers are in tight formations and set for protection. You will find my mission far from tiresome, never the same mission twice or in the same way. Besides.. you the player choose the challenge. Bomb, SND, CAP, ATTACK, DEFFEND etc. |
Oh, cool that sounds quite interesting.
|
I had a quick play last night. Stunning job with the coding ! well done Wolf.
I too did get a CTD immediately after calling up a High level bombing mission. |
Server 2 will be up tonight. 14.08.2012. Dedicated Channel Command mission.
Some last minute adjustments but Good to go now. http://theairtacticalassaultgroup.co...7122#post17122 |
Channel Command up on Server 2 now
Channel Command LIVE on ATAG Server 2 now
|
There was nobody on but I joined just to see the load time, much better it is! Not sure what is going on with all the AI crashing.:)
http://i51.photobucket.com/albums/f3...814_160221.jpg |
Hi all, Update: 16.08.2012
The Mission has been up for 48 hours now on Server 2 and while there has been low numbers on the server, the good news so far is this. People enjoying the dynamic mission. Mission runs on its own with no issues over the 48 hours, Fast loading times and high FPS. No CTD reported since last minor adjustment to mission (I took out Patrols for now). Intercepts trigger and work well. All sub missions / Targets load fine. All Menu and Objective work. Stage Defence increases work fine. All systems nominal! Hopefully as the weekend comes more people will get on and have a go as word spreads of stable mission. |
Channel Command looking good
Update: 17.08.2012
Looked like a good night on Atag Server 2. I am yet to look at the server log. But there were 16 on at once when I had a quick look and my FPS was at 75 while watching 5 planes dogfight at ground level at Littlestone. Flack and Balloons for Blue side were updated last night and applied before mission restart. Red side had some flack guns that were not firing so I switched them to boomers! Red & Blue stage2 Balloon heights were adjusted. To improve defences on both sides when they reach stage two defence all balloon heights of new balloons increase to a range of 500 - 1500m as historical notes recommend. Blue side Stage 2 balloons were added and Flack revised. Croydon Airfield was added with defences and ground life. No additional objects were added to all this and the overall count, just a clever adjustment and timing when they come into effect. Noted: Reports from 2 people their game crashed over Calais may have been resolved with the change above, which came into effect after game restart. There were no reported crashed post re-start. Thanks for the feedback people, I am trying to accomodate everyone from dedicated human bombers to fighter on fighter human combat. |
StaffelFuhrer
Had no problems level bombing. Nice positioning of target in AT26.
The StaffelFuhrer was babbling like crazy, too many schnapps! Something not quite right there - the whole dialogue library is broadcast at each iteration. Is the radio silence menu item intended to silence StaffelFuhrer? It seemed to dampen his enthusiasm anyway! Good addition to have this feature. Great work, good luck with it. |
All times are GMT. The time now is 09:21 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.