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-   -   BoM should have playable demo (http://forum.fulqrumpublishing.com/showthread.php?t=31829)

Blackdog_kt 05-07-2012 03:21 PM

Quote:

Originally Posted by MajorBoris (Post 421105)
How far? I ask how much? With over 40 variants of the bf109, would you pay $7-$14 a plane? with no reason for the rof devs to develop anything other than sellable content (scarf anyone, $3.99 please).

These are two different approaches to a business model and for ww1 the RoF model works ok but ww2 I think not...

As far as the patch goes it has fixed some major things for some(for me the ctd when when flying bombers in formation) and the fps upgrades are still to come it would seem, patience is required for any new cfs in the begining after all if this was RoF we would have another 6 months before the ctd's would be fixed if you compare the timelines(to be fair)...

Big fat +1 from me on the above.

RoF sold everything separately and it still took 18 months to fix. Terrain shimmers at distance, no SLI support, CTD's, you name it, RoF had it's fair share of them all, plus it also had a more constant supply of cash to throw at the problems.

Initially at least, because last i heard (a few months ago) they too were facing some financial problems.

Also, the "pay per plane" model tends to shoehorn development a bit too much for my taste. If we had a WWII sim with a similar business model, it would be full of Spits, 109s and P-51s, but nobody would buy the not so hot-rod, workhorse aircraft like the Hurricanes, Henschels and Blenheims.

I've seen numerous RoF pilots complain about this in previous months, don't know if they got around to modelling more obscure planes as a result of those complaints though.

It's a matter of personal taste in any case. I prefer the 1c way of "give me 50, i'll give you an operational theater", instead of RoF's "give me 5 and i'll give you a plane/airspeed dial/fancy gunsight" approach. Your mileage may vary of course. ;)

SiThSpAwN 05-07-2012 03:28 PM

Quote:

Originally Posted by Blackdog_kt (Post 421147)
It's a matter of personal taste in any case. I prefer the 1c way of "give me 50, i'll give you an operational theater", instead of RoF's "give me 5 and i'll give you a plane/airspeed dial/fancy gunsight" approach. Your mileage may vary of course. ;)

I thnk there is room for both models of course, but the ultimate would be closer to were Eagle Dynamics (although they are not there yet either) but if you could have tools for user created content as well then you are looking at even more options.

addman 05-07-2012 03:42 PM

Quote:

Originally Posted by bongodriver (Post 421114)
What I spend my money on is my business......assman.

Wow! Easy there Bongs! I didn't question your spending habits did I?:)

jibo 05-07-2012 03:42 PM

I thought to myself the same thing recently, Rof is becoming more and more Rise of price

addman 05-07-2012 03:46 PM

Quote:

Originally Posted by jibo (Post 421165)
I thought to myself the same thing recently, Rof is becoming more and more Rise of price

Yes I agree that there's too many trinkets for sale in RoF but 5-10€ for a plane I'd really like? yes I'd buy that. In fact, I bought an A2A J-3 Piper Cub the other day for 25$ and I don't regret it for a second, awesome modeled aircraft worth every cent. It's all about how much something is worth to you and how much you are willing to spend. For example I wouldn't spend 1$ on any additional 109's or Spits because I've flown those to utter boredom. A Cr42 on the other hand, yes I'd pay good money for that.

Feathered_IV 05-07-2012 03:56 PM

Rise of Flight planes and extras aren't like pokemon. You don't gotta catch em all. You get to pick and choose which cockpits etc you'd like to purchase, and which ones you don't. You still get the full game and you stay current with everyone else. I rather like that way of doing business. More so than the Maddox one of an addon every 21/2 years.

bongodriver 05-07-2012 03:57 PM

Quote:

Originally Posted by addman (Post 421163)
Wow! Easy there Bongs! I didn't question your spending habits did I?:)


sorry dude I did sound harsh.

David Hayward 05-07-2012 04:06 PM

Quote:

Originally Posted by addman (Post 421087)
AoA, Carguy and DavidH....

And you, apparently...

ATAG_MajorBorris 05-07-2012 04:32 PM

Quote:

Originally Posted by Feathered_IV (Post 421177)
Rise of Flight planes and extras aren't like pokemon. You don't gotta catch em all. You get to pick and choose which cockpits etc you'd like to purchase, and which ones you don't. You still get the full game and you stay current with everyone else. I rather like that way of doing business. More so than the Maddox one of an addon every 21/2 years.

Feathered, have you ever been online with RoF and the map changes, what happens in some cases is half of the pilots dont have the next map's content and the other half quits for lack of online pilots.

So you dont have to "catch em all" at once but your time will come up sooner than later if you dont.

With that said, if online play struggles it's a big problem because no matter how great the sim is, if no one is on when you log in, it just doesnt matter...

Madfish 05-07-2012 05:06 PM

I'll make it short because I'm kind of tired of the debate. There are so many people and they're all different somehow. But:

1. A demo is great. It can't possibly harm anyone. If done right it shouldn't take long to set one up and it draws people into the game. If possible allow semi-full multiplayer with one"weaker series" plane only per side e.g.

2. Do NOT sell maps, planes or other crap individually. All it does is it splits the playerbase even more. Guy A has the FW190 and Moscow map, guy has a Zero and Japan map and both can now successfully not play together. What an achievement.
Not everyone want's to or can afford to buy all the planes. Also it actually reduces the amount of planes available since each of them has to have a "selling point". I have yet to see a game that sells content like this and produces quality that's available to everyone. And no, model quality alone doesn't equal quality.


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