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So true, it is...1c is moving in the right direction IMHO, they need to get to a place of a FPS with air support...thats where we come in:grin: |
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Which I think explains why 1C is putting so much effort into the ground controlled vehicals.. |
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And to be more specific.. I am talking about combat flight sims |
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Fair enough...but maybe we shouldn't use CLOD's flatline numbers as a barometer for how the whole combat flight sim genre is doing. We are talking about the worst flight sim launch in history, that has customers that still can't/won't use the product. Not a good indicator for how the whole genre is doing. |
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This flight sim could have been made by the devs who made Silent Hunter 5 who took the $ and ran leaving behind a buggie sub sim.. Folks would do themselfs well to STOP and remember that befor posting a whinnie 'are we there yet' post |
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Other than that I have a hard time remembering a similar horrible release. Luftwaffe Commander perhaps. |
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But having the devs drop all support for that game within months of release probally had that feeling of being hit over the head with a bat. Quote:
Long story short, all new games are very complex.. IT IS UNREALISTIC TO EXPECT ANY GAME TO BE RELEASED BUG FREE! With that said, I think we should be glad to hear that 1C is still 'working' on it instead of doing what the SH5 devs did |
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Guess your missing my point....Your looking for numbers on steam for CLOD and basing the whole genre on one game and on one client. 1946 is still doing well on hyperlobby, you have the DCS series that doesn't really have a way to track numbers, ROF, and not to mention the vast majority that flies offline like myself. BTW: I was looking at old numbers for MSFS X...it sold a million units. |
maybe you should ask to formers employees of Sierra-Dynamix/MicroProse/Origin/Rowan-Empire/Jane's-EA/DID-Rage/MS Games Studios (CFS)
how roomy the niche was With a shrinking pc market, a ongoing crisis, the rise of no brainer games etc ... It was hard for everybody, only FPS really made it through. The different genres are slowly crawling back (apart sub-sim which of course remains underwater) so the youth is progressively rediscovering the joy of a real rewarding game. (other rewards than angry bird stars). It's nice to see that some good old studios are still in the place (codemasters, the creative assembly, Bioware ...) There is also a trend of successful revivals (mass effect, soon command and conquer ...) I was reading a interview of the Japanese lead programmer of Final Fantasy series he said the gameplay hasn't change in 10 years, eventually the market is rebuilding itself on the same basis. And IL2 will shine for 20 years, can't you hear it approaching, trutrutrutthhhffffffffffff |
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