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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   "We like the offline AI. It's realistically dumb." (http://forum.fulqrumpublishing.com/showthread.php?t=31111)

SlipBall 04-14-2012 08:21 AM

Quote:

Originally Posted by kendo65 (Post 409040)
Thanks Addman and JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through)

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.

I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy.

Thanks again.

It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!



I strongly agree...thanks for the tips guys on the AI settings, its like a whole new game now for off-line.

Allons! 04-14-2012 08:26 AM

Then, couldnt somebody fix the quick missions and post them to the devs to include them into the next patch? Quick missions will be very important as everybody new to the sim will first try out the quick missions and then will be disappointed.. I lost a year or so on IL2 classic uninstalling it over and over because i hated the QM and didnt know about its online possibilities..

Greetz, Allons!

kendo65 04-14-2012 09:24 AM

The devs could fix them themselves in about 5 minutes....! Hopefully they will.

(that is they could fix them by tweaking the Advanced Flying settings downwards in 5 mins. Long-term (or even in the patch) I hope (and expect, no make that DEMAND!) that they re-do the high-setting Advanced Flying AI itself to stop the crazy rolling. Then we can all use it as intended)

Also, with the redone GUI coming in BOM I expect the Quick Mission interface will be much improved. Something like a tweaked version of il-2 QMB would be nice(r).

5./JG27.Farber 04-14-2012 11:53 AM

Quote:

Originally Posted by kendo65 (Post 409040)
Thanks Addman and 5./JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.

Yes there are allot of things we deem "broken" or wrong with the game but are actually not but seem so due to the poor explination of even simple things in this sim.

Glad I could help.

S!

Ataros 04-14-2012 12:09 PM

Quote:

Originally Posted by kendo65 (Post 409080)
The devs could fix them themselves in about 5 minutes....! Hopefully they will.

(that is they could fix them by tweaking the Advanced Flying settings downwards in 5 mins. Long-term (or even in the patch) I hope (and expect, no make that DEMAND!) that they re-do the high-setting Advanced Flying AI itself to stop the crazy rolling. Then we can all use it as intended)

Also, with the redone GUI coming in BOM I expect the Quick Mission interface will be much improved. Something like a tweaked version of il-2 QMB would be nice(r).

Please post it into the bugtracker. Otherwise it may never happen. Luthier does not read all threads here. http://www.il2bugtracker.com/projects/cod/issues

addman 04-14-2012 12:11 PM

Agree, documentation would've gone a long way preventing long and often fruitless discussions, still there'd be some people asking you to turn the pages of the manual for them and read loud to them in a David Attenborough voice how to do things.:rolleyes:

Strike 04-14-2012 01:13 PM

Hey guys!

Just tried this out, unknowingly of how much of a difference it makes.

AI now catches you completely off guard with tracers screaming past your canopy. Very much better aiming and saving ammunition. Also the F-16 snap rolls seem less frequent with a low advanced manouver setting. That's good :) Actually, the game just got a fresh breath of air now :)

5./JG27.Farber 04-14-2012 01:34 PM

Quote:

Originally Posted by addman (Post 409129)
Agree, documentation would've gone a long way preventing long and often fruitless discussions, still there'd be some people asking you to turn the pages of the manual for them and read loud to them in a David Attenborough voice how to do things.:rolleyes:

:-P:-P

Also guys Bombers need high basic flying, very low advanced... Or they start twitching and wierd stuff. Putting their awareness to nothing might also help.

Zappatime 04-14-2012 04:16 PM

One of the most helpful threads in a long time, tweaked these AI skill parameters in a fmb mission and it plays more like I was originally expecting, thanks for the links to heinkill's guide. Most of the Blenhein's circus
antics are now curtailed :)

Bakelit 04-14-2012 04:38 PM

Dr. Strangelove: "Of course, the whole point of a Doomsday Machine is lost, if you *keep* it a *secret*! Why didn't you tell the world, EH? "





Yeah, 1C et al why not tell the players about this feature ???

Thanks to the clever people who found out nevertheless.


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