![]() |
First off, the performance has to be improved, which should be addressed in the next patch.
Then the AI, and Commands, without that there is no game. Luckily I can get my flying fix online as AI and Commands aren't critical. The game engines FMB, Triggers, etc should allow for all the games people can think of. Far more than what was possible with the old IL-2 which was the whole point of building a new game engine. |
- Radio navigation, GCI, and if possible, electronic-assisted night bombing devices such as Knickebein or X-Gerät. Airbone radar is my ultimate dream.
- Better management for multicrew bombers: gunners that inform incoming attack, bomb aimer who takes care of the bombsight, navigator that keeps informing me about my position (should not be always accurate), pilot who can do simple things such as flying straight when I'm using the bombsight, or flying to a certain heading. |
Quote:
|
Level Stabaliser sensative to "trimelevator & rudder" would probably sort the stablity for the bombadier position,iL2 does it to a point but you tend to loose alt if your not careful.I Try to set the Bombsite before take off so it is an approximation of setting for when reaching the target.
|
An Air Superiority mode.
Make an area in the centre of the map a capture zone, the team with the most aircraft in the zone capture it. It would encourage more people to meet up in a certain area for dogfighting. |
Quote:
|
Squadron Series- The most fun I ever had was flying as sim was the S3 events on Warbirds back 10 years or more ago. Getting a historical scenario whipped up with commanders on each side and squads given specific assignments by those commanders. Victory is a completion of objectives within a preset loss range and for the other side denying victory to the aggressor is victory. Maybe a good commander will win or maybe the better squads? Limited lives-If you bail over friendly territory you get another plane after a set time out. Die and you can go back to the quake server and practice. Events have a preset start time and a limited length. No AI no co-op. All living targets.
To me, and I know a lot of others, flying with your squaddies in a coordinated objective-based manner is the most compelling reason to fly and by far the most satisfying. Anyone can get good enough flying to shoot down plenty of enemies but it is something else to keep a cohesive formation in the air and fight as a team. Now, can we do this without any changes to the existing CLOD? Yes probably, but maybe some tools to help organize multi-squad missions, like scoring tools, squad based briefings, recon photos and waypoint maps would help. -SKUD |
Quote:
|
I'm pretty easily pleased. Convincing AI chatter would improve things immensely. The current setup has just FOUR voice actors. Each one sounds like he's pulling words out of a hat and reading them with different expressions.
That and ai crews that actually do their jobs (but that will never happen). |
sdk
|
All times are GMT. The time now is 09:53 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.