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i like to see some Tropical Hurricanes with the 40mm cannons the mk IID i think [the can opener] in the sim :-P plus new cockpits for the p47 and bf109s
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Currently if an online map has an air base in top part of the map and you want to select that base, you first have to make message window (or whatever it is called) smaller so that it doesn't overlap with the base. Could there be some better solution to this? That maybe you could show/hide this message window with a keypress, like you can do with map?
Would be much faster to do it like this than change window height back and forth with mouse. Or is such better trick in the game already? :) |
If it has been mentioned feel free to ignore this then.
What about a Sea Hurricane variant? |
Sea Hurricane would be cool. Working catapults from modified merchants would be cooler :cool:
I don't know about the other players here, but I've always had a funny feeling about our He-111 cockpit. Despite the green-house canopy, visibility isn't great, and it's surprisingly hard to land. I've compared our cockpit to that Clod and photos, and I think there are some real differences. The pilot's viewpoint seems to be too high (so that the instrument panel obscures a lot), and the control yoke seems to be too large. What are your ideas? I'm not asking for a complete rebuild, but maybe editing camera position and scaling of objects? http://relojdeavion.es/IMAGENES/M109...20junghans.jpg http://i984.photobucket.com/albums/a...-10-50-130.jpg http://www.aviationartstore.com/imag...11_Cockpit.jpg I don't own CLOD, so I took some screen-captures from Youtube: http://i984.photobucket.com/albums/a...-46-45-362.jpg http://i984.photobucket.com/albums/a...-45-48-916.jpg Compared to Il-2: http://i984.photobucket.com/albums/a...k/grab0005.jpg Again, I'm not worried about "quality". I can live with the old model and textures...However, it certainly seems that forward visibility in this bird is severely hampered. Just something for your consideration. ;) |
Good point Luno..
I always get into the nose gunner position to land when flying a He111 Made this from the pics that you posted above. (give it a second, and it'll start to change) http://img.photobucket.com/albums/v3...nkelVision.gif |
FMB Nationality/Squadron picker?
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TD, thanks for all the work you've already put into IL2.
May I request some way of picking nationalities in the FMB that doesn't mean scolling through the whole list? For example, when placing static aircraft, you can choose the color and the specific country. However, when placing non-static aircraft, you can only choose the color, and then have to scroll thru the whole list of squadrons to get to the country you wish. That is quite time consuming and frustrating. If you could add the country picker to active aircraft, that would be quite useful! The pictures in this post show both the static aircraft nat'l chooser and the active aircraft nat'l chooser. Thank you! Aardvark892 |
TY TD for 4.11!
My requests:
New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs). New gunsight position (higher) for P47 earlies and P51B/C New cowling for Fw190A: at the moment the antons just don't look right: the frontal part of the cowling is way too wide open, and doesn't not look like a Fw190A at all. Better aux fuel tank for LW would be nice too... New wings for P40 removing filet on early P51D Better detailed and colored gunsights would add immersion without costing too much in performance? New real fov for larger screen New hit effect for canon shells: there should be no more 3 sec lasting orange yellow fireball but a flash effect when a shell hits. Also 50 cals should produce thin smoke puffs when they hit a target. |
To make it perfect
Hello Team
Thank you again for your new update 4.11. What a beautiful job. I have been waiting every day to see the Rearm/Refuel/Repair option. Can it be possible? Since we have more TrackIR options it is possible to be able to move the head out of the cockpit? Why? for taxiing purposes. What about to put vehicles moving along a square or circle or randomize area? Like the new feature of AI airplanes. That way you in FMB don't have to draw all the movement that you want with vehicles. This idea is for having a "living city", aswell animals in a farm. Thank you. |
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