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-   -   CO-OPs again... (http://forum.fulqrumpublishing.com/showthread.php?t=28757)

Chivas 12-30-2011 07:14 PM

Quote:

Originally Posted by Tree_UK (Post 374840)
I like you too Chivas and have much respect for you as a person and a pilot, even though you have disagreed with me right from the offset and even with most things I pointed out before release having sadly come to fruition i still would not wish you or anyone else for that matter banned, because although the points you made before release sadly fell on stoney ground I still think you were/are entltled to say them, I have never pm'd a moderator to ask for someone to be banned because im not that sort of person. Sadly you do not feel the same way. So i guess we should agree to disagree but I would never ask for a ban for you despite your track record of not being able to read between the lines. I hope you have a great new year.

I've never PM'd the moderators for the ban of you or anyone else in these forums. I've also said for the last five years I didn't think it would be possible for the developer to apply all the features they talked about with playable frame rates. i've also told you a few times its the easiest thing in the world to predict missing features and delays in a development this complex. I understood the developers were letting the community know what they were working on and that there were never any promises. You never understood this and took everything they said as a promise, and accused them of being liars if they didn't succeed on your time frame. I hope you have a great new year aswell. :)

Tree_UK 12-30-2011 07:36 PM

Well if somebody tells a lie then I do have a tendancy to point that out. i think even the most ardent fan of this sim would be hard pushed to say that we haven't been given more than a few porky over these last few years.

bongodriver 12-30-2011 07:38 PM

The cake is a lie......

JG52Uther 12-30-2011 07:42 PM

This thread is about co ops, so talk about co ops...

Tree_UK 12-30-2011 07:44 PM

Quote:

Originally Posted by JG52Uther (Post 374890)
This thread is about co ops, so talk about co ops...

yes, lets get back on track, so any news on when the Co op's will be fixed?

JG52Uther 12-30-2011 07:47 PM

Dunno. Hopefully the devs can be persuaded to look at it again. Some people seem happy with the new set up, but I think there is a significant portion of the community IMO (I guess mainly squad flyers) that would prefer the old system. I don't know if it is just a GUI issue or the whole system.
My own opinion is there was absolutely nothing wrong with the old system, but who knows what will be developed for this series in the future.

Chivas 12-30-2011 08:07 PM

Personally I don't think the developer has stopped looking at it. It appears their plan is to have a server platform with plenty of options to satisfy most simmers and the SDK will probably help the community further modify the platform. There is a huge amount of documentation to be done yet, never mind every other aspect of the sim they are still working on.

It will be a Keystone Cop movie in the developers office until the basic game engine is working. Until then I still enjoy the odd flight on the ATAG server where I can fly my ground attack mission or air interdiction against humans and AI, most everyone on comms, much the same way I did flying COOPs just without the wait. The fine details will come eventually.

JG52Krupi 12-30-2011 09:21 PM

Quote:

Originally Posted by bongodriver (Post 374888)
The cake is a lie......

Respect ;)

I am hoping Co-op will come back with a properly implemented gui.

HR_Naglfar 12-30-2011 09:52 PM

Quote:

Originally Posted by furbs (Post 374832)
Naglfar i would really like you to some me how its possible, some sqd mates and myself would appreciate it.

Ok. I don't know what exactly do you need to know, so I'll try to explain it all.


First of all you'll need a coop script. There are two right now:

- By Naryv: http://forum.1cpublishing.eu/showthread.php?p=354537

- By 41Sqn_Banks: http://forum.1cpublishing.eu/showthread.php?t=28559


I've used Naryv's one, didn't have time to try the one from Banks, so I'll explain how to use Naryv's script. With pics and stuff :mrgreen:

To start you'll need a coop like designed mission. In this example it's just a group of Blenheims with a Spitfire escort, flying to attack some german airbases. And a trigger acting like some kind of radar to alert a group of 109 and 110 defending the airbases:

http://i242.photobucket.com/albums/f..._90/coop01.jpg


You need to make sure that all the airgroups are idle, so they'll start only when the script says so. Just selecting each group, and cheking idle in the airgroup properties tab:

http://i242.photobucket.com/albums/f..._90/coop02.jpg


When your done editing your mission just save it. Then you'll have to rename the script file to the same name as your mission file, and put it in the same folder of course.

You can edit it if you need (to add other scripts for example) clicking Edit, Script, and selecting the Script tab in the FMB (you can also copypaste the script directly here instead of rename the file):

http://i242.photobucket.com/albums/f..._90/coop04.jpg



Now we are ready to fly the mission.

Join the game and select side, the script will put you in a plane. You can open the map, press the right button, and click in briefing to read it. Or you can hit ESC to go again to the map room and read the briefing there.

When you've decided what plane do you want, simply hit TAB to open the comms menu, and then select option 4, Mission:

http://i242.photobucket.com/albums/f..._90/coop05.jpg


You'll see this; select option 1, Select Group (sorry for the chat :-P):

http://i242.photobucket.com/albums/f..._90/coop06.jpg


Then you'll have a list of all the selectable Air Groups, select whatever you want (then you'll have a list of all the planes of the group, select again what you want...):

http://i242.photobucket.com/albums/f..._90/coop07.jpg


With a plane selected, you'll see a list of all the available positions in the plane. If there is someone ocuppying this position, you'll see his name. Again select the position you want:

http://i242.photobucket.com/albums/f..._90/coop11.jpg


Finally, when you're happy with your plane and your position, open again the comms menu, select Mission, and this time select Start Battle.

When everybody is ready and selects Start Battle well... the battle starts:

http://i242.photobucket.com/albums/f..._90/coop12.jpg



It's very easy to do and much quicker than it looks here.

Only one more thing if you host the mission in a dedicated server. The server is counted as a player, so if it's a dedicated server it can't say that it's ready to start. The solution is simple, just edit this line in the script (put 1 instead of 0) to make the battle start when everybody minus one is ready:

Code:

int readyCount = 0
It's in the middle of the script aprox...



Now all the people will say that this is not a cooperative and I'll have made all this for nothing :lol:

jimbop 12-30-2011 09:58 PM

If you're not satisfied with the current system why not ask BlackSix to add it to the next list of questions for Luthier at the sukhoi thread here? Be specific with your query and suggestion.


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