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Well if somebody tells a lie then I do have a tendancy to point that out. i think even the most ardent fan of this sim would be hard pushed to say that we haven't been given more than a few porky over these last few years.
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The cake is a lie......
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This thread is about co ops, so talk about co ops...
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Dunno. Hopefully the devs can be persuaded to look at it again. Some people seem happy with the new set up, but I think there is a significant portion of the community IMO (I guess mainly squad flyers) that would prefer the old system. I don't know if it is just a GUI issue or the whole system.
My own opinion is there was absolutely nothing wrong with the old system, but who knows what will be developed for this series in the future. |
Personally I don't think the developer has stopped looking at it. It appears their plan is to have a server platform with plenty of options to satisfy most simmers and the SDK will probably help the community further modify the platform. There is a huge amount of documentation to be done yet, never mind every other aspect of the sim they are still working on.
It will be a Keystone Cop movie in the developers office until the basic game engine is working. Until then I still enjoy the odd flight on the ATAG server where I can fly my ground attack mission or air interdiction against humans and AI, most everyone on comms, much the same way I did flying COOPs just without the wait. The fine details will come eventually. |
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I am hoping Co-op will come back with a properly implemented gui. |
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First of all you'll need a coop script. There are two right now: - By Naryv: http://forum.1cpublishing.eu/showthread.php?p=354537 - By 41Sqn_Banks: http://forum.1cpublishing.eu/showthread.php?t=28559 I've used Naryv's one, didn't have time to try the one from Banks, so I'll explain how to use Naryv's script. With pics and stuff :mrgreen: To start you'll need a coop like designed mission. In this example it's just a group of Blenheims with a Spitfire escort, flying to attack some german airbases. And a trigger acting like some kind of radar to alert a group of 109 and 110 defending the airbases: http://i242.photobucket.com/albums/f..._90/coop01.jpg You need to make sure that all the airgroups are idle, so they'll start only when the script says so. Just selecting each group, and cheking idle in the airgroup properties tab: http://i242.photobucket.com/albums/f..._90/coop02.jpg When your done editing your mission just save it. Then you'll have to rename the script file to the same name as your mission file, and put it in the same folder of course. You can edit it if you need (to add other scripts for example) clicking Edit, Script, and selecting the Script tab in the FMB (you can also copypaste the script directly here instead of rename the file): http://i242.photobucket.com/albums/f..._90/coop04.jpg Now we are ready to fly the mission. Join the game and select side, the script will put you in a plane. You can open the map, press the right button, and click in briefing to read it. Or you can hit ESC to go again to the map room and read the briefing there. When you've decided what plane do you want, simply hit TAB to open the comms menu, and then select option 4, Mission: http://i242.photobucket.com/albums/f..._90/coop05.jpg You'll see this; select option 1, Select Group (sorry for the chat :-P): http://i242.photobucket.com/albums/f..._90/coop06.jpg Then you'll have a list of all the selectable Air Groups, select whatever you want (then you'll have a list of all the planes of the group, select again what you want...): http://i242.photobucket.com/albums/f..._90/coop07.jpg With a plane selected, you'll see a list of all the available positions in the plane. If there is someone ocuppying this position, you'll see his name. Again select the position you want: http://i242.photobucket.com/albums/f..._90/coop11.jpg Finally, when you're happy with your plane and your position, open again the comms menu, select Mission, and this time select Start Battle. When everybody is ready and selects Start Battle well... the battle starts: http://i242.photobucket.com/albums/f..._90/coop12.jpg It's very easy to do and much quicker than it looks here. Only one more thing if you host the mission in a dedicated server. The server is counted as a player, so if it's a dedicated server it can't say that it's ready to start. The solution is simple, just edit this line in the script (put 1 instead of 0) to make the battle start when everybody minus one is ready: Code:
int readyCount = 0 Now all the people will say that this is not a cooperative and I'll have made all this for nothing :lol: |
If you're not satisfied with the current system why not ask BlackSix to add it to the next list of questions for Luthier at the sukhoi thread here? Be specific with your query and suggestion.
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