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The blind faith in "once the SDK comes the modders will do their part" is kinda amusing. The complexity of objects in CloD is considerably higher than in 1946 and even there the overwhelming majority of the modded objects did not fulfill the specifications (i.e. lack of shadow models, incomplete LODs, way-beyond-the-scales number of polys etc etc). Sorry, but for miracles you better refer to BenedictXVI(at)vatican.va ... ;)
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With the current level of complexity there is no modder that could produce 2 models every six months, paid or not. Unless you really like Frankenplanes and a lot of that junk that is out there in the mod world. (not all, but a lot of it.)
As I said, it has taken 2 years to get the B24 to the point of almost being ready to release, and it's not anywhere close to CLOD specs. |
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the fact is an SDK has been mentioned, that means one way or another mods will be produced, who how when where are all just something we will wait to see. |
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bongodriver,
I hope that you get the chance, honestly I do. I'll take one Gladiator cockpit please. :cool: At least I didn't ask for all the crew stations on the Sunderland. :!: |
What ElAurens said. I'm not arguing against using the SDK, mind you, I am argueing against the obvious believe in the fairy tale that once the SDK is out the mods will appear as if by magic, creating a land where milk and honey flows and grilled doves fly straight into the player's mouth. ;)
Working for CloD will be a serious undertaking, both in time and development input, and it will require a lot more details to make them approach the quality and depth of the systems that MG has already modeled. It may take years for real quality to appear ... Just saying. |
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