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-   -   Poll!! Regarding old style Coop GUI (http://forum.fulqrumpublishing.com/showthread.php?t=28429)

ACE-OF-ACES 12-13-2011 02:34 PM

Quote:

Originally Posted by BPickles (Post 369704)
Also mate, with reference to what i was saying (my basis being modding for ArmA which is slightly different of course) you need resources which are not available to the scriptwriters at the moment which also Furbs has highlighted too.

As an example : In ArmA you would need to know class names of all the units in game that you want to script for, without the similar required documentation resources for clod, script writers will only be able to produce so much, hence why some scripts so far are limited to basic principles.

You really need to take a look at some of the script examples Altros has in the FMB section, becaues from what I have seen during the review of those examples that kind of stuff is doable in CoD using the C# scripts

robtek 12-13-2011 02:37 PM

Quote:

Originally Posted by JG52Krupi (Post 369753)
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays

You shouldn't try to impose the old il2 limitations on CoD.

Just tell me please, except from the gui and the debriefing, what exactly can't you do in a CoD - "dogfight" - mission that you could do in a old il2 coop mission, and how important is that particular point?

BPickles 12-13-2011 02:39 PM

I have they are not bad scripts, and your right will be very doable but as i say somewhat limited right now. My fave is the emergency vehicles script.
I'm hoping when the proper documentation comes out it will have all the relevant info to produce some good external scripted addons, like say play a custom sound file attached to one of the emergency vehicles as an example. Until that sort of thing can be achieved I'm not going to look at script writing.

ACE-OF-ACES 12-13-2011 02:40 PM

Quote:

Originally Posted by BPickles (Post 369773)
I have they are not bad scripts, my fave is the emergency vehicles script. I'm hoping when the proper documentation comes out it will have all the relevant info to produce some good external scripted addons.

Yeah it sucks not having any documentation.. But Altros and the gang have reversed enginered alot of it by just pulling the info from the DLLs

robtek 12-13-2011 03:18 PM

But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.

Isn't that the same? Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.

ACE-OF-ACES 12-13-2011 05:05 PM

Quote:

Originally Posted by robtek (Post 369782)
But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.

That is the way I understand it, granted I am not a mission making expert, but from what I have read that is the way it works.

Quote:

Originally Posted by robtek (Post 369782)
Isn't that the same?

Same end result, a little different path to it

Quote:

Originally Posted by robtek (Post 369782)
Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.

Again, based on what I have read that is the case

But there must be something missing.. In that even Altros said the current CoD coop is 'broke'.. Not 100% sure what he means by that?

But.. I look at it this way, we may have lost a few ways of doing things, but we gained much more than we lost IMHO

furbs 12-13-2011 05:06 PM

Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.

ACE-OF-ACES 12-13-2011 05:10 PM

Quote:

Originally Posted by furbs (Post 369810)
Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.

I still don't see anything you listed that can not be done..

Please focus on one example of somthing that you think can not be done, than maybe we can find a solution?

That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done

KG26_Alpha 12-13-2011 05:52 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 369811)
I still don't see anything you listed that can not be done..

Please focus on one example of somthing that you think can not be done, than maybe we can find a solution?

That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done

OK

You don't get it and never will so leave it at that please as this incessant going around in circles is pointless,
you don't seem to understand what's being said,
if you don't care and it don't affect you then leave the discussion and let those who do care it does affect explain and put their point across.

You have had your say and we have all heard.

I apologise if I sound harsh but your just not getting it.

Thank you

JG52Krupi 12-13-2011 05:55 PM

Quote:

Originally Posted by furbs (Post 369810)
Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.


Yeah, spot on furby


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