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-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   Spawn Points - Default and Airfield (http://forum.fulqrumpublishing.com/showthread.php?t=26925)

5./JG27.Farber 10-10-2011 07:01 PM

It worked...

salmo 11-06-2011 04:24 AM

I've been playing around customising Croydon airfield (it isn't congigured very historically accurately). Been able to construct runway, taxi-points & spawn points OK. Spline roads can be used to make taxiways, dirt roads etc. I'm trying to figure out a way to mask over the existing grass runways (they are alligned historically incorrectly). Tried masking with spline roads of various types without sucess. Anyone got an idea how to mask over the hard-coded grass runway texture?

ATAG_Bliss 11-06-2011 04:33 AM

Do spline roads work in a dedi server environment now? Just wondering if anyone has tested since the last official patch.

Gromic 11-06-2011 08:10 PM

Speaking of AI / spawns, does anyone have issues with them not taking off? They spawn where they should with engines running but don't move a bit. They're not set to idle. This happens regardless of whether they are spawned parked or directly on the runway. They act like union members on a wage strike and to think that I paid full price for this game.

Note, I only have this issue if I spawn them within a dedicated server environment. If I run the mission directly from the FMB they take off just fine.

This happens on two airfields - Hawkinge and Manston. Aircraft type also has no effect on thier reluctance to get airborne.

I'm using the latest official patch.

Cheers

Gromic


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