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-   -   Help For Luthier (http://forum.fulqrumpublishing.com/showthread.php?t=24105)

JG52Krupi 06-26-2011 03:16 PM

Quote:

Originally Posted by Skoshi Tiger (Post 302545)
But without asking for and receiving permission to do so you'ld still be stealing the work from the artist/technician that did all the work and should be compensated for their efforts, which is a low thing to do.

If you are familiar with the copyright laws why did you ask your question?

I know! Maybe the people making the mods should sample WWII era moives for their sounds.

They'ld mostly be in the public domain by now! A reach for the Skies sound mod would be cool!

Its rather simple he wanted to lash out at the developer.. :???:

Tree_UK 06-26-2011 03:50 PM

Quote:

Originally Posted by JG52Krupi (Post 302562)
Its rather simple he wanted to lash out at the developer.. :???:

I wouldn't call it lashing out Krupi, more of a poke with a stick. :grin:

ATAG_Doc 06-26-2011 03:50 PM

Quote:

Originally Posted by JG52Krupi (Post 302562)
Its rather simple he wanted to lash out at the developer.. :???:


Indeed. Lots of post have other motives. Must be rough to be a developer of a popular sim such as this and having everyone go through your sim with a fine toothed comb and discussing it on internet boards.

Then making mods to unfinished products and having them passed around to people.

A developers hell.

JG52Krupi 06-26-2011 03:52 PM

Quote:

Originally Posted by timej31 (Post 302571)
Indeed. Lots of post have other motives. Must be rough to be a developer of a popular sim such as this and having everyone go through your sim with a fine toothed comb and discussing it on internet boards.

Then making mods to unfinished products and having them passed around to people.

A developers hell.

I do feel sorry for them :( but soon the boot will be on the other foot :D

Thee_oddball 06-26-2011 04:58 PM

Quote:

Originally Posted by Ataros (Post 302537)
As far as understand it is OK to use soundmods online if they do not modify any other files than sound files. The issue with current sound mods is that they modify engine config files to force DB and Merlin using separate samples.

I think we can ask modders to make a lite version of their mods that do not modify anything but sound files.

I remember reading at least once in early May that a basic sound mod that was available back then helped to solve sound disappearing issues when using external views (Current 1st person multiplayer sound bug was not introduced back then yet).

Of cause do not try any mods online if you think $50 is a lot to loose just for experimenting purposes.

ps. Also we can ask luthier to officially approve at least one sound mod for online. I would vote for Jafa's one but it is not available yet. But we can start talking to luthier about this anyway.

i read just like you what Luthier said about the mods...there would be wide spread bans without warning

but i am not sure VAC definitions have been written yet given the constant flux of the game.

If the sound mod can fix the online bug then we SHOULD be allowed to use it without penalty and when it is officially fixed we should be notified so we may revert back to stock.

S!

Zorin 06-26-2011 05:00 PM

Quote:

Originally Posted by timej31 (Post 302571)
Indeed. Lots of post have other motives. Must be rough to be a developer of a popular sim such as this and having everyone go through your sim with a fine toothed comb and discussing it on internet boards.

Then making mods to unfinished products and having them passed around to people.

A developers hell.

Currently, all you need is a pitch fork...

Ataros 06-26-2011 06:48 PM

Quote:

Originally Posted by Thee_oddball (Post 302593)
If the sound mod can fix the online bug then we SHOULD be allowed to use it without penalty and when it is officially fixed we should be notified so we may revert back to stock.

Obvious, isn't it? That is why someone may wish to try it and start talking to luthier about it if this is a solution. If no one reports it, luthier would never know about it.

Quote:

Originally Posted by Ataros (Post 302537)
ps. Also we can ask luthier to officially approve at least one sound mod for online. I would vote for Jafa's one but it is not available yet. But we can start talking to luthier about this anyway.


BigPickle 06-26-2011 07:58 PM

The copyright logic i have heard banded around is nonsense. Listen to the 303's in the stock game, tell me honestly they didnt come from either the battle of britian movie or from Wings of victory, i checked and they are identical but because our 303 is slightly reworked its been used here.

For a company trying to re-coop fundings recording their sounds from new is not an option. They will of course either use and expand on the same sounds, or buy sounds already made.

Personaly I dont want them to use anyones mod I want them to sort out their sound and clearly they will do this, entertaining the idea that they will come to the community to ask for help is a ridiculous notition. They are a professional development team and dont need our help.

Zorin 06-26-2011 08:11 PM

Quote:

Originally Posted by BigPickle (Post 302643)
They are a professional development team and dont need our help.

Oh really? I would rather say they don't want our help even though they are in bad need of some help.

One thing they really need is a team of beta testers that will stop them from releasing new patches that are either full of factual (loadouts, technical data like weights, ship speeds, armaments) and gameplay (QMB, FMB, etc) faults or introducing new bugs and perfromance hits.

That would let them regain some credit in my book at least. The whole mess-up called Minensuchboot is a perfect example of their current face palm actions.

BigPickle 06-26-2011 08:24 PM

Agree'd Zorin, but it think thats a leadership issue when no clear direction is displayed.
They wont ask for help with sound and rightly so because they get paid for their work and i fear they could come off looking lame asking unpaid guys to do their work for them.
They already use the community for beta testing problem is no-one looks at the results properly and then decides if the extra ship should be put in or should they fix the spastic AI that fly with in-human characteristics.


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