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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   June 24, 2011 - v1.02.14821 Release Patch (http://forum.fulqrumpublishing.com/showthread.php?t=24037)

smink1701 06-24-2011 03:14 PM

Thanks Luthier. It's pretty clear that you have a huge mess on your hands and not near enough resources to fix it. We have half a game here but the half we have is really amazing.:)

David198502 06-24-2011 03:16 PM

hey luthier!may you can give a comment about the ubi logo which drops fps dramatically on at least some pcs?wonder how that is possible?
....i wonder if the explosions are back with the official patch.

ATAG_Doc 06-24-2011 03:17 PM

Don't know if it is just me or not. But the beta patch wont allow me to reduce the fuel load the slider doesn't work now.

But at any rate...LOL AI pilots can now give chase to enemy cowards trying to escape!!! NICE!!!

SG1_Lud 06-24-2011 03:17 PM

Quote:

Originally Posted by luthier (Post 301537)
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.


ouch! Understood. Luthier you are the most qualified to judge the situation and the best decision, but I'd say please, give us understandable explanations like this and you will get all our support. The silence is not always the best option.

With this explanation you gave, I am willing to go back to the game and continue supporting it. Before, i was seriousy considering to give up-


Thanks you very much and keep on.

PS: Thanks to Tree_Uk too.

Allons! 06-24-2011 03:18 PM

Quote:

Originally Posted by luthier (Post 301537)
Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Good to know, a minor improvement could be to finally add the missing last note in the "Bomben auf Engelland" jingle..

Greetz Allons!

David198502 06-24-2011 03:18 PM

Quote:

Originally Posted by timej31 (Post 301558)
LOLOLOL AI pilots can now give chase to enemy cowards trying to escape!!! NICE!!!

yup...sounds nice...lets see how it is to be a coward against ai.

Strike 06-24-2011 03:24 PM

Quote:

Originally Posted by smink1701 (Post 301555)
Thanks Luthier. It's pretty clear that you have a huge mess on your hands and not near enough resources to fix it. We have half a game here but the half we have is really amazing.:)

Ha ha, yeah. Funnily enough that's really honest and pretty much the same I feel. The mess is bad, but the working half is so brilliant it keeps me just above the line of "doomsday syndrome". The future is bright, and lit with pretty distant 2D clouds I tell you ;)

Winger 06-24-2011 03:26 PM

Thanks for being honest. However i wonder why we get the E-1 instead of the E-4?
Also i wonder why you talk about SLI. At least for me (and i tried every single setting) there is no working SLI. I get it to produce more FPS but at the same time lots of flickering in watertextures.

Winger

ATAG_Dutch 06-24-2011 03:29 PM

All I saw of the Beta patch was the disappearance of vehicles and AA gunner in 'The Black Death' track, thought 'FFS' and left it alone.

Hope the retail is an improvement.

JG53Frankyboy 06-24-2011 03:31 PM

well, perhaps they plan to give the E-4 the newer canopy, headarmour and a automatic propeller system - that is more work than 'just' change the weapons in the already existing E-3............

anyway, if its true that the mineshells(MG-FF/M) are already in gamecode, i am wondering why the 110C-4/-7 dont get it - they deserve it , otherwise they are no Mark 4 and 7 !


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