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-   -   Kinect support for headtracking in birds of steel please (http://forum.fulqrumpublishing.com/showthread.php?t=23452)

StiC 06-02-2011 06:28 PM

Quote:

Originally Posted by Gilly (Post 292429)
Though i would in defence say that the camera track in arcade and realistic does the job of tracking your target just as you naturally would do and recreates this as best as possible on a 2D screen.

I couldn't agree more. I use this when playing Arcade & Realistic and it is essential to my game play , inept as it is. When this feature is not available though I need something quick, accurate and easy to use to replace it.

Quote:

Originally Posted by Gilly (Post 292429)
I use a stick myself in sim but that's more for ease of use than anything else as the hat switch sits more comfortably with my gorilla fingers. That said sim has the benefit of zoom facility which itself is un-sim like!!

What method do you use to track targets? and do you find it lacking in any way? Valid point on the zoom, but I do like using it when targeting specific components.

Quote:

Originally Posted by Gilly (Post 292429)
At the end of the day I don't care about the tinsel I'd rather the game itself is solid and enjoyable, everything else is just gravy.

Understandable.

StiC

StiC 06-02-2011 06:37 PM

Quote:

Originally Posted by guiltyspark (Post 292447)
im not trying to be insulting


Being the father of, and raising an autistic child I found your outburst to be very insulting.

Bobbysocks spoke the rest of my mind.

StiC

guiltyspark 06-02-2011 10:23 PM

Quote:

Originally Posted by StiC (Post 292504)
Being the father of, and raising an autistic child I found your outburst to be very insulting.

Bobbysocks spoke the rest of my mind.

StiC

Im sorry for your loss :(

It isnt my fault that the first thing that jumps to your mind when "mentally disabled" is mentioned is your son. Seems like there are some personal issues you need to work out.

Anyway.

I walked into this thread expecting widespread support for an idea that is so benifitial to the flight sim genre it is completely mindbending to as how anyone who realistically calls themself a fan of any il2 game , console or pc ,
can object to it on the means that "bu if u look at da scren and terun ur head it dont wurk"

I tried explaining why its important for the game , but was still met with logic i could equate to an old man refusing to use the internet because its "hocus pocus mumbo jumbo"

Fact . birds of steel will be a simulator type game
fact . Head tracking not only GREATLY benifits the gamers by giving them extreme situational awareness , but it could also free up some buttons to use for other functions.
Fact. You HAVE TO BE dense to refuse these facts and try to pass it off as an opinion to damage control your own ignorance on the topic.

I wasnt trying to be insulting , but now i am very much so being insulting , you have to be of limited intellectual function to disagree with this feature. I could equate this as saying cockpits are bells and whistles because i would rather the developers work on the "core game".

its just useless tripe trying to convince yourself that head tracking isnt needed for this game when its completely possible with the hardware available

Rambo Rich 360 06-02-2011 11:10 PM

I must stand corrected. I didn't really know about Track IR or other products. Seems like a pretty decent and cool product.

Perhaps it would be a good add-on for Birds of Steel, but its not a make or break for me. If they want to add support for it, that's fine and dandy, but i'll be purchasing the game (probably even a backup) regardless.

StiC 06-02-2011 11:19 PM

Quote:

Originally Posted by guiltyspark (Post 292572)
Seems like there are some personal issues you need to work out.

I guess that wasn't meant to be insulting either.

The only personal issue I have is with people who resort to personal attacks when they can no longer convincingly argue their side of a debate. I defend the same side of this issue you do, but I will not support your views of people who will not, for their own reasons, accept head tracking as a meaningful method of input and immersion.

I don't argue my case because I think Gilly and Rambo are wrong, but because it is something I believe in. If I can convey my beliefs in a public forum, in a convincing way, perhaps we will be gather enough support for head tracking to make it happen. Insults, as we've seen, just serve to drive people away from your cause.

Regards

StiC

Davedog74 06-02-2011 11:37 PM

http://www.youtube.com/watch?v=STIvN...eature=related

flynlion 06-03-2011 12:04 AM

I have to admit that after watching Guilty Spark's link, I think that head tracking in a flight game is something I'd really like to try. I won't comment on his other "arguments".

StiC 06-03-2011 12:05 AM

Quote:

Originally Posted by Davedog74 (Post 292602)

and what does this have to do with head tracking and who asked you for your two cents worth! jk

lol I imagine this is just how it looks to someone on the outside of this discussion.

StiC 06-03-2011 12:19 AM

I found this to show we already have the tech for head tracking.http://www.youtube.com/watch?v=lEszkIhrzfE

bobbysocks 06-03-2011 02:39 AM

http://www.youtube.com/watch?v=5hfYJsQAhl0


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