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-   -   4.14?!?! (http://forum.fulqrumpublishing.com/showthread.php?t=229805)

Nil 09-16-2016 10:41 PM

Quote:

Originally Posted by mmaruda (Post 714188)
First of all, I'd like to say that I play practically every combat flight sim that is currently available and works on a modern system and... IL-2 1946 is still the greatest of them all and that is all thanks to TD!

As for a wishlist for the next patch... Who needs one? Seriously, I have been flying Battle of Stalingrad / Moscow lately and while the graphics and physics are better, the experience of flying proper missions cannot be matched here.

I can not agree more.
The new IL2 is becoming very good and has a huge potentiel but it is far from replacing the original IL2 patched with love and dedication by DT.

That is why dear Sita I am supporting you guys as you noticed and I will continue to do my best.

Spartan18a 09-17-2016 11:30 AM

He 112B
 
I´ll cross my fingers for the He 112B :-P

Fighterace 09-20-2016 10:46 AM

Is there a 4.13.3 in the works?

Sita 09-20-2016 11:11 AM

yep ... from first day of release of 4.13.2 or even earlier ...

Nil 09-20-2016 12:38 PM

A question for you Sita:
Would it be possible to make the gunner always announce enemy presence even if there is no AI gunner in the plane?

Because, it is very convenient when they talk , they say "attention figthers 11 o clock" for example, but when we set all the gunners position to to manuel mode, they do not talk anymore.
Thank you!

Pursuivant 09-21-2016 03:00 AM

Quote:

Originally Posted by Nil (Post 714223)
A question for you Sita:
Would it be possible to make the gunner always announce enemy presence even if there is no AI gunner in the plane?

Because, it is very convenient when they talk , they say "attention figthers 11 o clock" for example, but when we set all the gunners position to to manuel mode, they do not talk anymore.
Thank you!

Gunners in IL2 don't do a good job of calling out attacking aircraft "in real time".

It's also difficult to distinguish between what your gunners are telling you vs. what other pilots are talking about. It can be easy to confuse location of enemy aircraft relative to your formation vs. relative to your plane.

Ideally, intercom communication would somehow be distinguished from radio traffic, if only in text.

e.g.,

[Red Two] Bandits 5 O'Clock [relative to squadron formation]

[Tailgunner] Bandits 4 O'Clock [relative to your airplane]

Jumpy 09-24-2016 10:39 AM

Quote:

Originally Posted by HW3 (Post 714122)
I do not post much but, I just want to say I look on each patch as a gift. So I just want to say thank you team DT!

Very well said.:)

Ice_Eagle 09-24-2016 08:27 PM

Different altitudes for different flights in QMB. EG: Red Flight 1 at 3000m, then you can set RED flight 2 to fly at 4000m for top-cover.

TitusFlavius 09-26-2016 09:03 AM

Thanks TD for the further development of the best flight simulation
IL2-1946!

Keep up the good work!

Verdun1916 09-26-2016 02:27 PM

Interesting how this thread has developed from a simple question to TD about their plans for 4.14 to a wishlist. :D


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