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-   -   Got a reply from Igor Belago (http://forum.fulqrumpublishing.com/showthread.php?t=2232)

Ubaku 11-08-2007 03:20 PM

Thank you very much Evgeny for translating the letter, I just do not have time right now to do it.

USA Driver 11-09-2007 12:13 AM

Yes. Thank you for the translation. :)

Ron Falco 11-11-2007 02:55 AM

Quote:

Originally Posted by JOleg
Evgeny said, on behald of Softlab-NSK. It was posted here on this forum. This thread:
http://forum.1cpublishing.eu/viewtopic.php?t=140
first post

He didn't say it was removed, he just said it wasn't planned to be in the final release. But, as we all know, things can change...

number9ark 11-11-2007 07:42 PM

Quote:

Originally Posted by Freak Of Nature
Then go and play 18Wos, Simulation doesn't mean real life you know....

I think some things need to be explained a little . simulation simulates "REAL Life" as close to as Real as possible . I Think the very first thing for any real world game at the beginning of development should start out with the game engine and the game designers giving the game gravity . when you drop the apple it falls to the ground , as on the the quake engine .. real world titles cannot ever be a simulator without having gravity, gravity controls phsyics,motion,movement,weight,friction etc...



and thank you for the translation ,

JOleg 11-11-2007 08:43 PM

number9ark,

short and to the point. Well said. And I also agree.

Ubaku 11-11-2007 09:37 PM

number9ark,

Yes gravity and also inertia which depends on mass. In some of the videos the trucks stop in an instant which is of course nonsense. Newton's first law. In all of the interviews they bragged about how realistic the physics of the game will be and how they consulted real truck manufacturers to get the most realism. Was this just talk like everything else about this game?

I hope these are just bugs, and I hope these bugs will be fixed.

GinXeng 11-12-2007 03:06 AM

Wow ubaku your real smart.


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