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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Il-2 Sturmovik: Cliffs of Dover: Patch 1.00.14072 -ARIL 15 (http://forum.fulqrumpublishing.com/showthread.php?t=21452)

bongodriver 04-15-2011 03:25 PM

Quote:

Originally Posted by Redroach (Post 263841)
Great news! Looking forward to it!



This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please :(.

However, contrary to my last sentence ( :rolleyes: ), I'm still missing some remedy for the "which heading am I going" - issue (like the old hdg bar). I hope it's just left out from the notes :)

yeah, I was affraid of this sort of thing happening too......RPM gauges are electric now too........bummer

Kankkis 04-15-2011 03:26 PM

First test behind, night and day, its the difference, very smooth over london now

THANKS TO DEVS FOR GREAT WORK, holy moses, it's so beutiful witout stutter.

Kankkis

tf_neuro 04-15-2011 03:29 PM

Quote:

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
IMHO 'most of the players' should learn how to fly, rather than forcing the rest of us on a dumbed-down, less realistic version....

But anyhow.
Getting the patch, I'll be submitting reports

(please consider switch back to dead-on settings or at least make them optional. Some of us like realism...)

41Sqn_Banks 04-15-2011 03:30 PM

Quote:

Originally Posted by Redroach (Post 263841)
Great news! Looking forward to it!



This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please :(.

Yes, to many changes are made because some people "feel" that it is not right. Sad :(

Give us back the complicated compass, real negative g cut out limits and mechanic gauges!!!

tranquillity 04-15-2011 03:31 PM

first of all thanks to the dev team for your hard work:)
really appreciate it!

Quote:

Originally Posted by Redroach (Post 263841)
Great news! Looking forward to it!



This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please :(.

However, contrary to my last sentence ( :rolleyes: ), I'm still missing some remedy for the "which heading am I going" - issue (like the old hdg bar). I hope it's just left out from the notes :)

That is also my opinion:
whereas it is really amazing that you listen so much to your community, I also think you should provide the sim how YOU, as dev team want it to be.
If you wanted to have mechanical tachometers, and researched and implemeted them properly, you should leave them untouched, just because some ppl complain is no reason to provide us with electrical ones if there were none present at that time.
Same as with the emergency gear air chamber:
just let it be how you researched and implemeted it, because that is the way how it behaves(or how it can be simulated in the most realistic way).
I mean why do you care if some folks are pissed because their gear failed..

give this gorgeous simulation that finish, that it deserves as a realistic ww2 air combat sim and successor to il2.
don't make it easy because some complain. not when you yourself researched and are confident that your work is "representational" of these old machines.

in fact, you should not listen to me now, too:)
but I mean you sure get the point.
(look at the colour saturation discussion. the majority wants it how YOU as devs made it. they just want it finished. if a tachometer bounces, because mechanical tachometers do bounce, it bounces. no need to change it:) )

kind regards,
tranq:-P;)

Gollum 04-15-2011 03:32 PM

Quote:

Originally Posted by luthier (Post 263800)
Hi everyone,

What to look for:

AIRCRAFT

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)

* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.

[/url]


Sensing some well deserved sarcasm here. I hope the requests of the faint of heart don't take realism out of the sim because they don't like how things were back then>>??

Dano 04-15-2011 03:32 PM

Slightly faster than kegetys mod here, however I'm now getting a few graphical artifacts:

http://dl.dropbox.com/u/7721109/shot...415_161942.bmp

http://dl.dropbox.com/u/7721109/shot...162158_639.bmp

Nvidia 8800GTS 640Mb and 270.51 beta drivers, W7 X64.

bounty 04-15-2011 03:33 PM

First link is 178mb the mega upload one 199mb ?

smink1701 04-15-2011 03:34 PM

Really appreciate your efforts!

reflected 04-15-2011 03:34 PM

Bloody hell guys, what have you done??

Flying above cities is now 95% stutter free with a decent FPS of 30-50 even if I increase the amount of buildings and trees to medium!!!!

Fantastic job, now go ahead and buy yourselves a pint! :D


PS: What's the difference between textures= medium/original?


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