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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Monday (???) April 4 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20565)

Conte Zero 04-04-2011 08:09 PM

Quote:

Originally Posted by adonys (Post 252056)

Also, please give us a BIG water only map. It should be a work of only 2 mins for your guys, but it will mean a lot to us.

^THIS, damn how muuuch do I quote! :mrgreen:

Ali Fish 04-04-2011 08:12 PM

good news, nice but brutally realistic humour. lol

so are these updates applicable with the epilepsy filter on or off. doesnt this itself pose a bigger problem for the development here ?

Anvilfolk 04-04-2011 08:16 PM

Great stuff! I'm sure you guys can start taking weekends off :) With so much new stuff for people to complain about, I'm sure the forum will be busy enough that you don't need to worry about another patch for awhile ;)

addman 04-04-2011 08:17 PM

Great job luthier and Co! Put those labels back in that FMB! ooo yeah just like that....:cool:

Also, PLEASE release some more documentation (especially on the FMB) if possible, fumbling in the dark here.

ARGH 04-04-2011 08:19 PM

building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.

Rattlehead 04-04-2011 08:23 PM

As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update.

HenFre 04-04-2011 08:32 PM

Great to hear Luthier.. Keep up the good work.. This flightsimulator is going to be the best ever thanks to you and your team..

JG52Uther 04-04-2011 08:34 PM

Thanks Luthier! For all its bugs,I am LOVING CoD!

Kankkis 04-04-2011 08:36 PM

Quote:

Originally Posted by ARGH (Post 252075)
building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.

As Luthiers mentioned before, if trees has collision model it's really heavy and we want playable framerates, secondly there is possible choose treedensity, think what it causing in multiplayer when someones doesen't have trees and others have.

Kankkis

mazex 04-04-2011 08:42 PM

Great update, keep up the good spirits as far as that is possible in this dawn of mankind where all glasses are half empty and thrown into the face of hard working people like you ;)

One thing that I really am interested in and many others - are you really not going to add force feedback support to this game? One of the major swedish gaming sites just gave CoD a 3 out of 5 and the reviewer seemed completely baffled by the fact that FF was missing, and so do many of us others with G940 systems and MSFFB2 sticks in the cellar as backups. Sure - it is long down the list of priorities, but a simple statement like below is just fine:

"Yes, we are planning to add force feedback down the road after more important matters have been taken care of!".

Good luck this week! /Mazex


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