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-   -   Anyone running CoD under Windows XP ? (http://forum.fulqrumpublishing.com/showthread.php?t=19777)

Carosel43 03-31-2011 08:49 PM

Quote:

Originally Posted by Lps_Indyana (Post 247035)
Hi All


, as promised here a few pictures about my Graphic Problems with Windows XP SP3, Nvidia Drivers 270.xx

http://farm6.static.flickr.com/5224/...733d322d_b.jpg

As you can see, its not pretty at all :-P

Lps_Indyana


i have the exact same problem and cant get it to workm i also have the green sea and random bluescreens

system spec:
Win Xp MCE Sp2
AMD Athlon X2 7750 2.7ghz
4Gb DDR2 800Mhz (only 3.25Gb useable due to win xp)
nVidia GTX 460 and 266.58 drivers

Stiboo 03-31-2011 10:48 PM

Hi Folks

I had the green sea problem with XP

my fix - that I found all by myself !....

in the config.ini change


VisibilityDistance=3

into

VisibilityDistance=2


this should fix the 'green sea'


I've switched forest off and grass off and shadows off but have model detail high and the rest medium....over water FPS is good even with 6 Vs 6 dogfight.
Over land not as good, but have managed to fly the first 2 missions of RAF campaign.




.

Killerwatt 03-31-2011 11:36 PM

Quote:

Originally Posted by Stiboo (Post 247405)
Hi Folks

I had the green sea problem with XP

my fix - that I found all by myself !....

in the config.ini change


VisibilityDistance=3

into

VisibilityDistance=2


this should fix the 'green sea'


I've switched forest off and grass off and shadows off but have model detail high and the rest medium....over water FPS is good even with 6 Vs 6 dogfight.
Over land not as good, but have managed to fly the first 2 missions of RAF campaign.




.

Are you sure it wasnt switching forest off that fixed your green sea? Turning forest to very low fixed my green sea issue. Where can I find the config.ini in XP?

Carosel43 04-01-2011 09:52 AM

nothing will fix my green sea, also i have massive corruption of all textures, i can only think its a compatability issue with dx9

335th_GRAthos 04-01-2011 10:04 AM

It can not be, or mybe you should install the DX9 version that is included with the CoD.

For me (WinXP) setting forrest OFF fixed the problem of the green sea
before
http://grathos.de/temp/Sea_Problem.JPG
with these setings
http://grathos.de/temp/Sea_Problem_Fixed_settings.JPG
http://grathos.de/temp/Sea_Problem_Fixed.JPG

Carosel43 04-01-2011 04:45 PM

Quote:

Originally Posted by Nike-it (Post 245976)
Just tested it on XP. My conf is P4 - 3.2ghz, 2 gb Ram and 8800GT at 1280x1024 low settings. The quick missions above the sea runs at generally 20 FPS (for example mission with 9 German bombers) with random slowdowns to 7-10 FPS if bombers are too close. The situation with land is not that good - 13-15 FPS (depends on the amount of planes on the screen). In any case it's 100 times better then before the patch, as it was absolutely unplayable.

can i have the details of your exact directx and the exact nvidia driver you are using to see if i can get mine working. also did you edit your conf at all?

Carosel43 04-01-2011 05:04 PM

http://steamcommunity.com/profiles/7...80945480824707

this is how it looks for me :(

Il2Pongo 04-01-2011 09:04 PM

My results original russian version
 
using the original russian version, with this system
XP SP3
Q6600
EGA 285 card
4 gb ram
Ch pro set
Track IR 5

I havent tried in a few days but it was working ok at 2500 res, but slow.
I only flew by myself with the grass on.
Track IR got working fine
None of the graphical things I am seeing here and I think I had medium settings on everything(hard to read in russian)
Once again, just goofing arround, not even any other bad guys in the air.

335th_GRAthos 04-02-2011 12:11 AM

WinXP and DX9 mode

So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:

A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...)
http://grathos.de/temp/CoD/2_270fps.JPG

Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit
http://grathos.de/temp/CoD/2_270cockpit162fps.JPG

Still the graphics quality is excellent!
http://grathos.de/temp/CoD/2_Window1024.JPG

In dogfight, constant 130fps
http://grathos.de/temp/CoD/2_pass.JPG

The sun effects are magnificent, when the sun hits the front window you are completely blind
(on the side)
http://grathos.de/temp/CoD/2_sun.JPG

Also when the sun reflects on the front thick window from the rear, you also become blind
http://grathos.de/temp/CoD/2_sun2.JPG

These are my settings
http://grathos.de/temp/CoD/2_Window1024settings.JPG

Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the patch)
http://grathos.de/temp/CoD/B_1.JPG

88fps inside the cockpit
http://grathos.de/temp/CoD/B_2.JPG

130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?)
http://grathos.de/temp/CoD/B_3.JPG

120fps external view
http://grathos.de/temp/CoD/B_4.JPG

This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned
http://forum.1cpublishing.eu/showthr...=20055&page=12

Quote:

kalimba
It is very promising
--------------------------------------------------------------------------------

After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low

setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we

are in for a good ride within few weeks:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and

buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over

London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll

take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all

render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the

performance boost is especially noticeable in larger missions with lots of stuff going on.

So double + double should look good ! And add the SLI in the near future And maybe 64 bits...

Salute !
PS. Somebody asked me for my conf.ini settings from the MyDocuments directory, here they are:
Quote:

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=1
Render=D3D9
ColourBits=32
FullScreen=0
; width=3072
; height=768
ChangeScreenRes=0
: Use3Renders=1
; Use 3 Monitors on a Matrox Parhelia - This does "widen" your view
; (put 1=for 3Renders)
SaveAspect=0
; Preserve a 4:3 view aspect (0 for widescreen put 1=for 3Renders)
; saveaspect=1 keeps a 4:3 setup of screen
posLeft=1405
posTop=112
width=1024
height=768

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=6
; Argument is a bitmap bit 1 is Processor/thread 1
; 2 is Proc/Thread 2 etc etc, so 9 which is 1001 binary would use Proc/Thread 1 and 4 for the game
; 1 Use the first processor
; 2 Use the second processor
; 3 Use both processors
; 5 = 101 uses first and third CPU (on my i7)
; 6 = uses second and third CPU (on my i7)
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=0
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
; I put clouds -1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

SEE 04-02-2011 02:21 AM

I have a bottom end spec

4Gb Ram - XPsp3 - GTS250 (512mb) - Dual Core E5400 2,7Ghz

Screen Res 1280x768

Nvidia control panel set to default (no triple buffering, etc)

VideoSettings Low except for Model Detail/Effects which are medium. Trees, grass, roads, shadows all off.

I have a minor artifact that suddenly shows up all the time (ringed in the pic below) and can be seen in the other screenshots. Nothing major and runs well enough untill the fixes and upgraded CPU/GFX card are fitted.

Combat over Sea is acceptable and, as can be seen, fps drops as ac get closer and debris starts to fly off. These are momentary drops and still acceptable. Switch mirrors 'off' and FPS increases but not necessary most of the time.


http://i626.photobucket.com/albums/t...oevs/FPS1A.jpg




http://i626.photobucket.com/albums/t...oevs/FPS4A.jpg





http://i626.photobucket.com/albums/t...oevs/FPS3A.jpg


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