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Nike-it 03-25-2011 12:40 PM

Quote:

Originally Posted by Matt255 (Post 239533)
I don't quite get that.

You shown us three different screenshots with three different plane-detail settings i assume.

With the following FPS 25, 32, 43. How is 25 and 43 not a huge difference?

Maybe i'm reading this wrong, but on those screenshots, it's pretty obvious to see that the different settings have a huge impact on the framerate people are getting.

But other than that, if you want to convince people that CloD can run smoothly on a good system, please make a video. That's what people want to know.

I maybe really wrong as my PC can't handle normal permanent framerate in any case. But if you look at the screens attached you will find that the difference between lowest setting and normal is not that big. Looks like smth is wrong with Hurricane.

Low settings
http://s015.radikal.ru/i333/1103/bc/e4d091aa931at.jpg

Medium settings
http://s61.radikal.ru/i171/1103/ff/5d0899baf88et.jpg

sfmadmax 03-25-2011 12:47 PM

Quote:

Originally Posted by Nike-it (Post 239330)
The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all, but the visual effect is very huge. See the screens attached (again, screens made on the very weak PC - P4 3,2GHz, 2gb RAM pc3200 and Geforce 8800GT 512 mb at 1280x1024x32bit and Windows XP)

Looking forward to your high end system screenshots.

Blackdog_kt 03-25-2011 05:45 PM

From the manual, chapter "Options - Video", page 17:


Quote:

Originally Posted by CoD Manual
Model Detail. Uniform setting applied to all moving objects in the world,
including aircraft, cockpits, ships, bombs, trucks, tanks, flak guns, etc. This
setting will have a strong effect on performance, while having perhaps the
most drastic effect on the visual quality of the game. Turning Model Detail
all the way down will make Cliffs of Dover look like a flight sim out of the
early 1990s!

We therefore do not recommend reducing Model Detail more than a notch or
two for anything but the lowest-end machines.

So it's not a bug, it's actually an intended super-low detail mode. What use does this have? Well, off the top of my head i can easily think of a couple:

1) Better market penetration among people with below minimum spec PCs. I don't know how much a regular wage is in the outskirts of Irkutsk, Siberia, or how easy it is to get a good gaming PC shipped there, but since team Maddox is also selling within Russia and they are a well known studio in their country, they are bound to want to accommodate that market too. And they should.

2) Movie making. We know the game can handle a medium amount of aircraft on the air but not a huge one. Assuming we want to make a movie with super-massive bomber formations we have two options:

a) Make multiple runs of the recorded track and get multiple takes from the same or multiple sorties, working with the camera angles and editing to fool the viewer into thinking there's 100 bombers plus assorted escorts and interceptors in the air

OR

b) Throw together a mission in the FMB that does have 100 aircraft simultaneously occupying the same part of airspace. Turn everything to that super-low detail mode to boost your frame rates and play through it like you normally would, then save the track.
Now you have a single source file to work with that contains everything you need, much easier and more streamlined for editing.
With the detail still super-low, you can watch the track and select/modify your camera angles just like in IL2, then save it with a different name so that it "keeps" the camera changes.
Finally, you set everything to full detail this time and let the game's direct-to-video non-realtime renderer to export it to .avi or whatever format it supports during the night while you sleep, we all know that exporting directly to video creates footage that doesn't suffer from rate rate loss.

This way we can make movies with more aircraft and higher visual quality than our PCs can normally handle: use lowest detail with '90s graphics to boost FPS during flying of the mission and track editing, then use maximum detail for exporting the track to a video file.


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