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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Il-2 Sturmovik: Cliffs of Dover Podcast (English version) (http://forum.fulqrumpublishing.com/showthread.php?t=19352)

ChrisDNT 03-22-2011 02:01 PM

Terrain looks quite good in this vid.
Water still too dark, waves too big.

Sternjaeger 03-22-2011 02:06 PM

..still feels like watching a porn in foreign language..

kendo65 03-22-2011 02:31 PM

Quote:

Originally Posted by HanneG (Post 237295)

.. Individual bullet holes? It's the same scripted visual damage modeling we have in Il-2, ie. texture overlays, nothing new there. Have you even played IL-2 before? :D

Read up on the interview published about a year ago where a German (I believe) journo was given a preview of the game in Moscow.
One of the programmers demonstrated the individual bullet tracking on a Stuka.

Do you even know ANYTHING about this game!!? :)

---

Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.

Flanker35M 03-22-2011 02:43 PM

S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.

Qpassa 03-22-2011 02:46 PM

its sad to not watch a full realistic video

T-JETTer 03-22-2011 02:55 PM

.............

David198502 03-22-2011 03:12 PM

man i want this calendar!!!but i think as oleg mentioned it will only be content of the russian version.

SG1_Gunkan 03-22-2011 03:29 PM

Quote:

Originally Posted by Flanker35M (Post 237331)
S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.

+1, please, no more unrealistics "flap fights"

Biggs 03-22-2011 03:40 PM

Quote:

Originally Posted by SG1_Gunkan (Post 237356)
+1, please, no more unrealistics "flap fights"

it looked like "luthier" was just showing the guy the flaps and landing gear... I dont really think he was doing for combat purposes.

I swear some of you guys take things way too seriously.

HanneG 03-22-2011 03:41 PM

Quote:

Originally Posted by kendo65 (Post 237325)
Read up on the interview published about a year ago where a German (I believe) journo was given a preview of the game in Moscow.
One of the programmers demonstrated the individual bullet tracking on a Stuka.

Do you even know ANYTHING about this game!!? :)

---

Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.

Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in ;)

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.


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