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-   -   4.101 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=18753)

RaptorRage 02-17-2011 02:17 AM

When going into a Dogfight mission and checking the arming page, the aircraft listing includes the entire roster of non-flyable AI aircraft rather than only player flyable aircraft.

If selecting one of the non-flyable aircraft and entering the game, it starts with the clipped view within the terrain, and of course no ability to enter the cockpit. Going to external view will show the selected AI aircraft either on the ground or flying with no control capability.

Ventura 02-17-2011 02:29 AM

Field Artillery emplacements
 
First and foremost, thank you very much for your time on 4.10.1. :)

A minor and possibly already mentioned issue is that of Artillery pieces (In this case, the 75mm and 105mm IJA howitzers) positioned in dug in emplacements or sandbag positions.
Though the barrel physically clears the emplacements and or sandbags, the guns do not/cannot shoot. Ive tried moving the gun back within the emplacement with no resolution. As i said kind of a minor thing, but it does look cooler when they are in a reinforced emplacement!

Again, Thank you TD!

orangefood 02-17-2011 03:19 AM

He-111 is all messed up. Only one visible bomb when flying with 2. Also, brakes are stuck on the left wheel. Other then that good job!

Genosse 02-17-2011 06:07 AM

Compass heading and beacons
 
Folks!

For some reason I cannot change the compass heading nor select any beacon given in any DF nor COOP mission anymore. Can anybody confirm this? Maybe it's concerning just my IL-2 installation...

:confused:


** EDIT ***

After activating the "realistic navigation" option the compass and beacon setting worked again. Sorry to bother you, folks! :rolleyes:

SaQSoN 02-17-2011 06:52 AM

Quote:

Originally Posted by Ventura (Post 225047)
A minor and possibly already mentioned issue is that of Artillery pieces (In this case, the 75mm and 105mm IJA howitzers) positioned in dug in emplacements or sandbag positions.
Though the barrel physically clears the emplacements and or sandbags, the guns do not/cannot shoot. Ive tried moving the gun back within the emplacement with no resolution.

This is known issue from long ago. For some reason, AI thinks, that the trench is in the field of fire and AI doesn't "see" targets.

There is the way around it: using the "destruction" tool in FMB set the trenches to "destroyed" state. They won't look much different from the intact ones, but the gun inside the trench will be able to fire.

Alien 02-17-2011 05:14 PM

I cannot launch game :( When I double-clicked shortcut, nothing happened. Made the same with exe file - the same thing.

JtD 02-17-2011 07:33 PM

Sounds as if something is broken with your install - maybe try downloading the patch again, in case this is the broken part?

SEE 02-17-2011 07:44 PM

46. Players complain that hearing/understanding Morse code is too difficult. Added "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it.
Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET)


I have added 'ShowMorseAsText=1' to the config.ini and works fine but is 'learning mode' the same as the Morse appearing in text? From the above it could be interpreted as two additions to the new patch.

Many thanks TD and the Spitty is great...or am I suffering a 4.101 placebo effect............:grin:

Alien 02-17-2011 09:00 PM

Redownloaded from other mirror, installed over and still doesn't work :(

EJGr.Ost_Caspar 02-17-2011 10:24 PM

Just for checkup, Alien... you had a clean 4.07 -> 4.08 -> 4.09 -> 4.10 before?


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