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-   -   Realistic pilots? (http://forum.fulqrumpublishing.com/showthread.php?t=18076)

ElAurens 01-12-2011 02:21 AM

I really am glad Oleg is in charge here and not you guys...

No one would buy this sim if you lot were turned loose to change it at your whim.

:rolleyes:

MikkOwl 01-12-2011 03:15 AM

Quote:

Originally Posted by Sven (Post 211180)
Physical and mental are very closely related as I already pointed out, one cannot do without the other, you could take the whole mental part out, of course, but what are you trying to model then? Inhumane behaviour?

There is plenty you can simulate that does not rely on mental. No amount of determination in the world will stop you from blacking out at sustained 10G. Just the same - get exhausted enough and your strength will diminish. It is more humane to model this than not to.

Quote:

Originally Posted by ElAurens (Post 211226)
I really am glad Oleg is in charge here and not you guys...

No one would buy this sim if you lot were turned loose to change it at your whim.

:rolleyes:

Assuming we dismiss the probably not genuine suggestions, I find it difficult to believe you cannot see how you (probably) accept and even desire a whole range of the simulation of a large amount of complex systems, including G-loc, wounding, bleeding, wind, turbulence, complex damage model, torque effects, structural limits, limited munitions, limited fuel, yet see (the option of) fatigue simulation as something no one could possibly ever want except lunatics at the fringe. I see it as just another piece of a big, complex puzzle.

WTE_Galway 01-12-2011 03:59 AM

Quote:

Originally Posted by Skoshi Tiger (Post 211220)
This could be easily modeled in the sim through a calculation based on the number of flying hours that the have done multiplied by the altitude that you have been flying at times a modifier = the number of ice blocks you need to put in your underpants before each flight!

Why have do we need to simulate physical effects when we can easily recreate the actual effect?

Cheers! ;)


For open cockpit planes a large fan pointed into your face will suffice for wind chill. Though if its raining you may want to get a relative/friend/partner to spray water in your face occasionally.

For added realism have them hit you with a bat on bumpy landings and set fire to your trousers if your plane catches fire in game.

swiss 01-12-2011 04:18 AM

Quote:

Originally Posted by ElAurens (Post 211226)
I really am glad Oleg is in charge here and not you guys...

No one would buy this sim if you lot were turned loose to change it at your whim.

:rolleyes:


http://hooniverse.com/blog/wp-conten...0/04/Homer.jpg

lol

Splitter 01-12-2011 06:02 AM

The game should ship with an inflatable collar and automatic air pump. Pull too many G's and......

On a serious note, the whole "leveling up" thing is one of the worst trends ever to hit the video game market.

Splitter

LukeFF 01-12-2011 07:17 AM

Quote:

Originally Posted by ElAurens (Post 211226)
I really am glad Oleg is in charge here and not you guys...

Some people here are also glad you aren't in charge.

TheGrunch 01-12-2011 08:20 AM

Options are always nice. I think most of these ideas are cool (well, the more sensible and practical fatigue-related ones, anyway). For the 50m furballers it would just exaggerate the already amusing effect of new planes being fed into the meat-grinder, gradually getting damaged, lower, and slower and also more tired than the opposition, and then being destroyed by the latest newcomers. I'd quite enjoy the amusement to be honest. :)

Either way, it's not a terribly difficult suggestion to plan a sensible implementation of, I just dread to think how anyone would arrive at any hard numbers for it. Have a little green bar at the bottom of the screen that depletes (slowly) but at a rate that varies exponentially depending upon how many Gs you are pulling, and gradually reduce the maximum stick force allowed to the pilot from its usual 50lbs and their blackout G-tolerance from its usual er...however many Gs it is (5?) - up to a reasonable point. Then for good measure, make it a difficulty option, because sometimes you just don't need the hassle, haha.

Splitter, I totally agree about 'leveling'. It's ruined several games or at least constituted an annoyance during gameplay. Especially in online games! Let the effects of player experience tell by allowing them to perform every action from the start, just make their successes dependent upon how good they are at doing so in the sense of planning and hand-to-eye coordination! All of these FPS games with 'levels' and 'feats' are just weird.

Furio 01-12-2011 09:42 AM

Quote:

Originally Posted by TheGrunch (Post 211250)
Options are always nice.

Here I agree wholeheartedly. “Option” is the word I like, since it protects me from changes I don’t like.
Generally speaking, the burden of the proof belongs to the people who ask for changing, and all aspects must be duly considered. For example, if you factor fatigue, you must also factor rest. And how do you implement rest? Referring to the calendar? If my pilot named Joe Dumb is fatigued today, I let it on the ground and fly with my second pilot, Jim Foggy. Or, if I fly just once a week, I’ll never have long-term fatigue effects. But, if I fly for Luftwaffe in 1945, or in VVS in 1942, I should not be allowed rest, so, what?
Then, we should not focus exclusively on online, as most Il2 players fly offline. In that case, fatigue must be introduced for AI pilots, with the same considerations about resting time and active pilots available.

Another point: if we talk of realism, we should consider that in real life prolonged high-g combats were a rarity. Most dogfights lasted few minutes, just seconds sometimes, before opponents got separated.
If our goal is realism at all cost, we should address this first. But we really want long and boring flights with just seconds of frantic action, and then an equally boring returning home? You can easily see, here, that “realism” is a word that should be used with caution.

JoeA 01-12-2011 10:03 AM

Quote:

Originally Posted by ElAurens (Post 211226)
I really am glad Oleg is in charge here and not you guys...

No one would buy this sim if you lot were turned loose to change it at your whim.

:rolleyes:

Thought they already have. ;)

Baev 01-12-2011 10:05 AM

Hi all, this is my first post on this forum.

Very good idea, at current situation the pilot can slam the stick like insane, until landing. But planes are different, some have light stick, some heavier (I suppose), hense adding such option will start mass whine.
Also this issue is directly linked to another, trimming (trim cheat). Examle: if the pilot is tired, he wouldn't be able to get full stick/pedals deflection, well, it's not necessary, there is a trimm(cheat):cool:.You can instantly switch trim to possitive/negative dead end. Poor I-16 pilots!
So, trimming issue must be solved.

Off topic
Other aspects of tream cheat, IMHO:
-reduces take off/ landing speed
-reduces drag (energy bleeding) during turning, hence Bf-109 is an exellent t&b fighter
-reduces turn time
Off topic

Sorry for bad english.


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