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-   -   Bug/improvement suggestion thread (http://forum.fulqrumpublishing.com/showthread.php?t=16337)

Mrzafka 09-14-2010 07:17 AM

Quote:

Originally Posted by rancor26 (Post 181181)
If you mean did i download the editor from steam tools then the answer is no. Sounds kindy silly though if you have to download extra to get stuff to the editor... shouldn't it all come with a game?

It all comes with the game, it's just compressed :) The editor uses only uncompressed textures, that's why 12 GB or so extra space is needed.

rancor26 09-14-2010 07:27 AM

Quote:

Originally Posted by Mrzafka (Post 181194)
It all comes with the game, it's just compressed :) The editor uses only uncompressed textures, that's why 12 GB or so extra space is needed.

Alright then. I guess i have to wait until official release then if you have to download those textures from steam? or where do i download those? I can't wait to start making my own maps :-)

Mandea 09-14-2010 08:42 AM

can we modify medals too? I can't stand the trap medal so I'll try to make a more usefull one.

rancor26 09-14-2010 08:50 AM

Quote:

Originally Posted by Mandea (Post 181207)
can we modify medals too? I can't stand the trap medal so I'll try to make a more usefull one.

Ofc we can. I don't know how to do it in editor yet though... but you can edit the "medals.txt" located in every campaigns .kfs folder (for example original AP has ses.kfs, orc on the march has orcs.kfs etc.) You can open .kfs files with winrar for example.

Mandea 09-14-2010 08:52 AM

oh, yes, I forgot about that. nevertheless I want to use the editor, when it'll be available. 3-4 days from now :)

Saiko Kila 09-14-2010 09:48 AM

Quote:

Originally Posted by Zechnophobe (Post 181107)
I'm pretty sure this is intentional. I think the same happens with paladins. In fact, I'm pretty sure one of their traits says something about them being bad necromancy targets.

Still amuses me when enemy necromancers revive my inquisitors for me. I often play with inquisitors being only 3rd level units, and they tend to die quickly. Paladins on the other hand never die with me ;)

I'd have to check that, but I think that inquisitors revived that way can't be resurrected further, as if their number in stack was reset.

rancor26 09-14-2010 09:53 AM

Quote:

Originally Posted by Saiko Kila (Post 181219)
Still amuses me when enemy necromancers revive my inquisitors for me. I often play with inquisitors being only 3rd level units, and they tend to die quickly. Paladins on the other hand never die with me ;)

I'd have to check that, but I think that inquisitors revived that way can't be resurrected further, as if their number in stack was reset.

Well i had a great laugh last game i played... I was playing against some mage hero on defender of the crown at some point of the battle he spawned pretty big group of units using call of nature (cant remember what units they were) and next turn he used exorcism on his own summoned units and he had a huge amount of intellect and exorcism does a lot of damage against summoned units so the whole group died there lol :) AI can be so stupid sometimes...

Saiko Kila 09-14-2010 10:14 AM

Quote:

Originally Posted by rancor26 (Post 181222)
Well i had a great laugh last game i played... I was playing against some mage hero on defender of the crown at some point of the battle he spawned pretty big group of units using call of nature (cant remember what units they were) and next turn he used exorcism on his own summoned units and he had a huge amount of intellect and exorcism does a lot of damage against summoned units so the whole group died there lol :) AI can be so stupid sometimes...

Really? :grin: I don't remember such instances in original campaign, but maybe there were not many heroes with exorcism in the first place. I didn't know you can cast exorcism on your own summons.

I think that AI can be quite smart with cloned units, though. Enemy heroes most often kill my phantomed units with dispel (note that at least Dispel III can't hurt you own unit if you cast it and they have a bad effect, so you don't need to be too smart and not kill accidentally your own phantom-soldiers) and if I kill their phantoms that way too often, they stop phantoming, even if they have mana for it.

t9s1n2 10-02-2010 03:18 PM

When fighting kraken poison spit scroll causes the game to crash.

BB Shockwave 10-05-2010 12:21 AM

Not sure if anyone mentioned - but Rune Mage doesn't seem to be affected by many Morale raising abilities/items: for example Royal Griffins's ability. But oddly, the "Cheer" talent works on him.


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