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Just lure them up above 15,000 Feet and, just like the I-16, they have problems flying and maneuvering at higher altitudes.
I lured an I-153 up to above 20,000 Feet with an Fw-190 A5, in arcade, continued climbing to 42,000 Feet, pulled a stall turn and dove down at speed from above. By now he was at around 22,000 Feet, airspeed 87 MPH in level flight as a sitting duck. Death was quick..... It is only because players tend to dogfight next to the ground, where the 1930's fighters have a clear advantage and the wartime fighters don't, that helps them along. Keeping the fight up above 6,000 Feet, where there is plenty of sky to maneuver in, lets the faster aircraft exploit their superiority. Basically, just go with the advice that "Fllying Tigers" mercenary P-40 C pilots were given when flying against slower but more agile Japanese Ki-27 "Nate" fixed undercarriage fighters..... "Don't get into a turning battle with them!!" |
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And I think your problem isn't exactly with the I-153, but how to deal with it. I know BnZ isn't fun, and that's why I stick with either the Yak's, La's, Polikarpov's, and other low altitude planes. Because TnB is what I like best. And like I already said, it's not your fault or their's if your or them are flying the I-153, and get so many kills because your enemy isn't smart enough to realize that the I-153 has a HUGE advantage in turning. And once again, if your dumb enough to try and turn with a I-153 (Sim or Realistic) then you deserve to be shot down because you tried turning with it, and knew the outcome would be fatal for you. If you really don't like dealing with the I-153, then just do some BnZ passes; or just completely IGNORE it entirely. The player flying it, will probably just give up trying to chase after once he realizes he cant. It's not hard to understand, that if your not flying the I-153 Chaika, you have every advantage except roll and turning. If Erick Hartmann can get 352 kills, using BnZ; then I'm sure it wasn't that boring. And if it is boring for you, then just go after the other planes. Common sense is something important when flying. Remember, "Beware of the Hun in the Sun." :D |
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Of course you can bnz a biplane and an I-16 too... that's why they had to be replaced with faster planes.
The issue is that in DOGFIGHT mode, they end up with an unfair advantage, because ) it takes longer for bnz kills to add up than kills for whoever happens to be behind the i-153 behind its target. ) the polikarpov's don't blow up very often, they get winged and then they crash for no credit. I just finished a match against an I-16 that crashed 6 times, then got credit for a kill for crashing into me, and won the match. It didn't hit me with one gunshot, and I died only the one time it crashed into me. It's hard to get credit for killing those things. |
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Firstly i'm talking purely about arcade here so take that into consideration. The i153 is too fast in a climb which i think is wrong, It has the best turns in arcade no stalls(Correct). Perhaps we're missing the point here..... yes you and i can beat an i 153 with tactics and not in a turn (though depending on the skill of the pilot it is entirely possible to out turn them). When you do beat them it can be quite exhilerating i remember a match in arcade where i, coordinator and Iamjack faced off against olife firepilot and another reasonable 153 pilot and beat them resoundingly I had an adrenaline buzz the entire match.
Surely there should be a plane it's equal.... another biplane. I don't know any makes other than say a fairy swordfish or glouchester gladiatior but i'm sure there more than just an i153. that would make a great addition to this game. If you could set the start altitude of a online game like you can in training mode than would also help in alleviating the reputation of the I153 in arcade. |
I don't fly arcade so they have never really been an issue. I can see why some would have a problem with them specially in arcade. I also usually don't play strait dogfight so i can usually call on a buddy to clear my tail.
The games I play we usually team up against them with drag and bag tactics. Usually cuts them to pieces. One guy goes into a shallow climb...if the bi-plane follows the other swoops in for the quick kill. Alt makes no difference. I was in a game a few weeks ago and me and another player tore these two guys who were flying them apart. But that was realistic. It got so bad they wouldn't even come up and fight us. (we were sitting at 6,000 ft just waiting for one to climb up and pick a target while the other one of us would dive on the climber) |
I can't help but feel that looking for balance in a game mode with supersonic Spitfires is somewhat wishful thinking.
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Everybody on this thread is right. Now what? I need 5 wins to unlock its weapons for the trophy. So do you guys. That's all. Everytime I try to fly it, the lobby erupts. Last night the host, an excellent player, quit in the middle of the match. He was losing and I never even took a shot at him! I've never won a match with it. I can't shoot! I'll get my wins in strike (maybe). I just leave the thing alone because of the controversy. Sometimes I tire of this kind of thing. It's just a game! It's things like this that make me glad we can't boot out players or blacklist players from the lobby. What a mess that would be!
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If I had heat-seeking cannon rounds that could make sure to hit the engine, I'd use them. Hitting the engine is a low-percentage shot compared to hitting the plane in general. With other planes, hitting the plane in general a few times is likely to get a kill credit. But hit a Polikarpov once or twice, if it's not a lucky engine hit it will begin a long journey to the deck and no credit, cause there's not enough hits. In one-on-one dogfights, of course I bnz them. I don't fly anywhere near them. I fly up to 5000 meters and laugh at them. |
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