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"Charly Brown", don't you remember!? |
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Funny developers ;) |
Ambient Room Sounds
1 Attachment(s)
Ambient Room Sounds
Inside buildings of some levels like corridors in HQ of level Cannibal, Stronghold, in WCs of level Embassy, Hotel, Project Y etc. there were abmient sounds, which were not hearable because the sound files just contain silence. I replaced the files with adequate room sounds. Sample is in attachement... |
Professor Charles Brown
4 Attachment(s)
Professor Charles Brown
In level "Project Y" one of the target persons Professor Charles Brown, looked like the other generic scientists. Earlier I replaced the half of the generic male scientists with another, older man. Now I isolated and exchanged the professors visual look. See pictures below: Pictures: #1 The original generic scientist #2 Second scientiest, implemented earlier by me #3-4 New professor C. Brown. I hope you like him :) Notes:
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Colonel Scott Baker
3 Attachment(s)
Colonel Scott Baker
In level "Project Y" one of the target persons Colonel Scott Baker, looked like the other generic American Officers. Now I isolated and exchanged the Colonel's visual look. See pictures below: Pictures: #1 The original generic American Officer #2-3 New Colonel Scott Baker Notes:
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Paul Weber
2 Attachment(s)
Paul Weber
The target person in level "Wintercold": Paul Weber was a generic german officer with winter coat. I made him unique ;) Facts:
#1 Before #2 After |
Clothes
2 Attachment(s)
Clothes
In level "Hotel", there are five locked rooms. In three of them there are now powerful clothes available. They are lying on the beds. |
Good job!
So, when will you release these new modifications? |
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