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AHO 01-08-2009 10:46 AM

Quote:

Originally Posted by Liz Shaw (Post 64514)
Okay, thanks anyway!

Peanuts??? I never thought there was a connection!!!

One of the main characters from the cartoon "Peanuts" is called:
"Charly Brown", don't you remember!?

Liz Shaw 01-08-2009 11:45 AM

Quote:

Originally Posted by AHO (Post 64515)
One of the main characters from the cartoon "Peanuts" is called:
"Charly Brown", don't you remember!?

Of course I know what you're talking about, it never occurred to me that the professor may be a reference to Charlie Brown...

AHO 01-08-2009 12:05 PM

Quote:

Originally Posted by Liz Shaw (Post 64519)
Of course I know what you're talking about, it never occurred to me that the professor may be a reference to Charlie Brown...

Well it's just an easteregg (joke) like in other games.
Funny developers ;)

AHO 01-08-2009 12:33 PM

Ambient Room Sounds
 
1 Attachment(s)
Ambient Room Sounds

Inside buildings of some levels like corridors in HQ of level Cannibal,
Stronghold, in WCs of level Embassy, Hotel, Project Y etc. there were
abmient sounds, which were not hearable because the sound files
just contain silence. I replaced the files with adequate room sounds.

Sample is in attachement...

AHO 01-08-2009 03:17 PM

Professor Charles Brown
 
4 Attachment(s)
Professor Charles Brown

In level "Project Y" one of the target persons Professor Charles Brown,
looked like the other generic scientists.

Earlier I replaced the half of the generic male scientists with another,
older man.

Now I isolated and exchanged the professors visual look.

See pictures below:

Pictures:

#1 The original generic scientist
#2 Second scientiest, implemented earlier by me
#3-4 New professor C. Brown.

I hope you like him :)

Notes:
  1. Complete new face texture incl. BumpMap
  2. Grey hair
  3. Light grey shirt
  4. Dark grey trousers
  5. Green tie

AHO 01-08-2009 06:23 PM

Colonel Scott Baker
 
3 Attachment(s)
Colonel Scott Baker

In level "Project Y" one of the target persons Colonel Scott Baker,
looked like the other generic American Officers.

Now I isolated and exchanged the Colonel's visual look.

See pictures below:

Pictures:
#1 The original generic American Officer
#2-3 New Colonel Scott Baker


Notes:
  1. Complete new face texture incl. BumpMap
  2. Grey hair
  3. Name plate
  4. Other military isignias

AHO 01-08-2009 08:00 PM

Paul Weber
 
2 Attachment(s)
Paul Weber

The target person in level "Wintercold": Paul Weber was a generic german
officer with winter coat.

I made him unique ;)

Facts:
  1. Complete new face and hair
  2. He is now wearing a green coat instead of grey
    (the green coat already existed, but was not used in the game!)
Pictures:

#1 Before
#2 After

AHO 01-08-2009 11:19 PM

Clothes
 
2 Attachment(s)
Clothes

In level "Hotel", there are five locked rooms. In three of them there are
now powerful clothes available. They are lying on the beds.

Liz Shaw 01-08-2009 11:20 PM

Good job!

So, when will you release these new modifications?

AHO 01-08-2009 11:22 PM

Quote:

Originally Posted by Liz Shaw (Post 64550)
Good job!

So, when will you release these new modifications?

Soon ;)


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