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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v1.06.17582--Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=31760)

MadBlaster 05-07-2012 06:40 PM

@ fruitbat re: cockpit textures
I vote pre-patch. much better. the other one tires the eyes after awhile.

JG52Krupi 05-07-2012 06:40 PM

Quote:

Originally Posted by Kankkis (Post 421391)
No problem anymore with FPS, not even before alphapatch, but i have new GPU, it's different game after 5970
That memory makes the difference. 5970 is fast card but only 1 gig :(

Nice, do you have settings at max?

Kankkis 05-07-2012 06:43 PM

Quote:

Originally Posted by JG52Krupi (Post 421405)
Nice, do you have settings at max?

Allmost, no ssao. When i upgraded it was different game right away, no much difference in 3dmark versus 5970 but clod was really smooth, so must be memory.

Blackdog_kt 05-07-2012 07:14 PM

Quote:

Originally Posted by ATAG_Doc (Post 421241)
This is definitely an alpha. Probably will be a few other alpha releases before a beta comes along.

All in all this is a step in the right direction. I started having crashes where I didn't before.

I could easily say its a step back but I have to be more objective about this.

It's smoother to me. No CTD in bombers yet and that could easily be reproduced within 10 minutes. That is gone.

Just send in your crash files and lets get this done. I'd hate to have to fix everyone's particular setup but this is what you get when you develop for PC's and not consoles.

Get busy and play a lot. Enable log=1 and flood'em. Sooner we get this done the better.

Quoted for emphasis. The more we give them to work with, the higher the probability of fixing the majority of underlying issues. ;)

Dano 05-07-2012 07:16 PM

Hurricane ROTOL low engine speed (just started, cold engine) cuts out intermittantly, much like the Tiger Moth.

III/JG53_Don 05-07-2012 08:03 PM

Wanted to post this in the Bugtracker, but the site seems to be down atm?!
Specs are below, tested on my PC.

Anyway if you bail out now you dont hear the normal cockpit sound of your plane anymore... thats an improvement!!
But now when you bail out, the engine sound of your plane stops immediately. If you switch to the exterior view of your pilot, you can hear the engine sound fading away together with your former plane. But as soon as you switches back to the 1st person perspective the engine sound stops at once.
This is a general bug for all planes I think.

Jatta Raso 05-07-2012 08:12 PM

Quote:

Originally Posted by atag_doc (Post 421241)
this is definitely an alpha. Probably will be a few other alpha releases before a beta comes along.

All in all this is a step in the right direction. I started having crashes where i didn't before.

I could easily say its a step back but i have to be more objective about this.

It's smoother to me. No ctd in bombers yet and that could easily be reproduced within 10 minutes. That is gone.

Just send in your crash files and lets get this done. I'd hate to have to fix everyone's particular setup but this is what you get when you develop for pc's and not consoles.

Get busy and play a lot. Enable log=1 and flood'em. Sooner we get this done the better.

this

kilosierra 05-07-2012 08:28 PM

For those thinking the throttle is bugged, check the axis settings of the throttle.

Very likely the 100% position is messed up. Check if 0% is at 0% and 100% at 100 %, then input and output should match again.

klem 05-07-2012 08:30 PM

Quote:

Originally Posted by Kankkis (Post 421379)
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway;)

You need to enable triple buffering with Vsynch On otherwise there is a risk of a timing issue that results in jumps between 60 and 30. The extra buffering tends to overcome that.

nakedsquirrel 05-07-2012 08:36 PM

AI no longer drops bombs when the player drops bombs

There are no commands to tell AI when to drop bombs.


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