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-   -   Friday Update, April 13, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=31097)

CaptainDoggles 04-13-2012 11:59 PM

Quote:

Originally Posted by bw_wolverine (Post 408815)
This is true but it leads me to another conclusion.

Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?

Just an analogy to help the point: I've got a Mazda 3 Sport and I drive it every day. I drive it so much that I think I'm pretty good at pushing it to its absolute limit. Now my buddy gets an Audi r8. While he's brand new at driving it, he spins out in corners or whatever and I pass him. It's an even race...up until he gets skilled with it. No matter how well I drive my Mazda 3 Sport, as long as he doesn't f it up in the r8, he wins. Because we've spent all the hours we need to get mastery with our equipment.

Just sub in a Hurricane and a 109 for the cars.

This isn't a casual game. I doubt we've got too many online pilots who just play a few minutes here and there and will never make their skills improve.

Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.

Atreides 04-14-2012 12:15 AM

I really hope the CTD issue in multiplayer has been fixed with this patch. That has been the biggest problem of this game IMHO.

Wolf_Rider 04-14-2012 12:23 AM

That's what the Beta will be all about... testing in the wild over a large range of different configurations before official RTM

bw_wolverine 04-14-2012 12:44 AM

Quote:

Originally Posted by CaptainDoggles (Post 408955)
Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.

Very true.

I guess my initial post on this whole subject is really just part of my occasional 'vent' based on frustrations that sometimes come out of piloting the inferior planes.

I made my choice to fly red. I'll keep doing so. Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a big more exciting for everyone.

I'm hoping with the improved stability the patch will provide that more suitable online missions can be created that give both sides equal chances to win the mission. The simulator stuff may not be fair to both sides, but the gaming side stuff should be.

ATAG_Dutch 04-14-2012 01:03 AM

Quote:

Originally Posted by CaptainDoggles (Post 408955)
team tactics will always trump 1v1 skills.

I heard that. :)

Quote:

Originally Posted by bw_wolverine (Post 408967)
I made my choice to fly red. I'll keep doing so. Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a bit more exciting for everyone.

I heard that too, but I'll reserve judgement until after the patch......:neutral:

major_setback 04-14-2012 01:08 AM

Thanks B6, thanks Luthier, thanks to all the development team and the testers.
God bless you all!
http://www.jesus27.ru/images/stories...halleluya.jpeg

5./JG27.Farber 04-14-2012 01:17 AM

Quote:

Originally Posted by Hooves (Post 408937)
Ok then I'll see you in the skies hugging your bombers and not diving to chase me! I can't wait for our next simulated fight!


Yeah. That's my point. If you are going to "simulate" then let's go the whole 9, otherwise you have just tipped the balance of a pvp online GAME. Even further than it was already scued.

So you didnt even read my last post. Then the discussion is over. It its not a discussion but an arguement with a fanatic...

This is not a "pvp online GAME" its a simulator... :-P

ATAG_Dutch 04-14-2012 01:36 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 408971)
This is not a "pvp online GAME" its a simulator... :-P

Farbs, for the benefit of the uneducated, (me), what does 'pvp' mean please?

5./JG27.Farber 04-14-2012 01:38 AM

Quote:

Originally Posted by bw_wolverine (Post 408967)
Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a big more exciting for everyone.

Indeed.

Quote:

Originally Posted by bw_wolverine (Post 408967)
I'm hoping with the improved stability the patch will provide that more suitable online missions can be created that give both sides equal chances to win the mission.

Yes on public servers I suppose that fine.

Quote:

Originally Posted by bw_wolverine (Post 408967)
The simulator stuff may not be fair to both sides, but the gaming side stuff should be.

:confused:

5./JG27.Farber 04-14-2012 01:39 AM

Quote:

Originally Posted by ATAG_Dutch (Post 408973)
Farbs, for the benefit of the uneducated, (me), what does 'pvp' mean please?

pvp is a MMORPG term meaning player vs player... Hence nothing to do with simulation but only fairness and balance...


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