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heloguy 01-03-2012 04:56 PM

Quote:

Originally Posted by Al Schlageter (Post 373548)

Definitely from The Last Crusade. Strike this one from the record.

wildwillie 01-05-2012 01:12 PM

Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

Code:

[20:24:01]        16>[20:26:27]        Chat: RAF238thWildWillie:        sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55]        Chat: BlitzPig_EL:        Glad I missed it...
[20:27:14]        Server: BlitzPig_EL returned to base.
[20:27:29]        Chat: RAF238thWildWillie:        yes it happened around 5:30 during a mission change
[20:27:43]        Chat: RAF238thWildWillie:        shame there were 39 in at one point this afternoon
[20:28:35]        Chat: BlitzPig_EL:        Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01]        Server: RAF238thWildWillie is safe on the ground.
[20:29:23]        Chat: RAF238thWildWillie:        same just happened to me
[20:29:35]        Chat: RAF238thWildWillie:        cc2
[20:29:46]        Server: RAF238thWildWillie has left the server.
[20:30:24]        Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: AI in a Bf 110 C-7 () collided with terrain.

As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie

wildwillie 01-10-2012 08:55 PM

Here is an error message that repeated itself for about 1 hour on our Server log.

Code:

[12:19:03]        =================================================
[12:19:03]        System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
[12:19:03]        Parameter name: index
[12:19:03]       
[12:19:03]        Server stack trace:
[12:19:03]          at System.ThrowHelper.ThrowArgumentOutOfRangeException()
[12:19:03]          at maddox.game.world.Strategy.GetEnemyAirGroupIDs(Player player)
[12:19:03]          at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[12:19:03]          at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[12:19:03]       
[12:19:03]        Exception rethrown at [0]:
[12:19:03]          at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[12:19:03]          at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[12:19:03]          at maddox.game.IBattle.GetEnemyAirGroupIDs(Player player)
[12:19:03]          at maddox.game.GameDef.battleGetEnemyAirGroupIDs(Player player)
[12:19:03]          at rCHuABc4H9R25xoZ2rS.gwP5Oxc9GIHdhmTmZwt.EkcJhCuZRP2()
[12:19:03]          at j2Oi368sT48xkPNe2h5.jIKWgB8qAeO1lM0plCB.kS01PhSet5()
[12:19:03]          at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.uwsMcYXxecTHuaEfVM1f(Object )
[12:19:03]          at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.5Mr9aL4yCNt(Boolean )
[12:19:03]          at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.DFd9arQH8PO()
[12:19:03]          at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh27g1Z9hCmya(Object )
[12:19:03]          at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755B(Boolean , Boolean )
[12:19:03]        =================================================
[12:19:03]

Same message repeated over and over.

FS~Lewis 01-12-2012 02:26 PM

This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.

On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture....

In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing..


http://i487.photobucket.com/albums/r...1-12_00001.jpg

http://i487.photobucket.com/albums/r...1-12_00002.jpg

wildwillie 01-14-2012 06:55 PM

1 Attachment(s)
Another Crash today. Just when I started my bomb run

dump attached.

salmo 01-15-2012 02:23 AM

Quote:

Originally Posted by wildwillie (Post 376512)
Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

Code:

[20:24:01]        16>[20:26:27]        Chat: RAF238thWildWillie:        sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55]        Chat: BlitzPig_EL:        Glad I missed it...
[20:27:14]        Server: BlitzPig_EL returned to base.
[20:27:29]        Chat: RAF238thWildWillie:        yes it happened around 5:30 during a mission change
[20:27:43]        Chat: RAF238thWildWillie:        shame there were 39 in at one point this afternoon
[20:28:35]        Chat: BlitzPig_EL:        Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01]        Server: RAF238thWildWillie is safe on the ground.
[20:29:23]        Chat: RAF238thWildWillie:        same just happened to me
[20:29:35]        Chat: RAF238thWildWillie:        cc2
[20:29:46]        Server: RAF238thWildWillie has left the server.
[20:30:24]        Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24]        Server: AI in a Bf 110 C-7 () collided with terrain.

As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie

The AUS_Nations@War server has also experienced the same issue. I don't have server log, but we often see Ai's in their apparent spawn points either with wheel down & rocking forwards & backwards as though having an epileptic seizure, or with wheels up & prop(s) spinning madly in the dirt.

GraveyardJimmy 01-15-2012 10:11 AM

Smoke effects are far more of a resource hog than they should be. I get a steady 40+fps a lot of the time, but when dust flies up on takeoff, bombs explode or when smoke come from an aircraft or cannon fires, my fps drops rock bottom. If I move the view away from the effects it shoots up again.

Strangely, there is little change if I put it to low and high effects seem to give more FPS than medium. I think this all needs sorting out.

salmo 01-15-2012 10:30 AM

On AUS_Nations@war server tonight, a player in a tigermoth was making a left hand bank & his plane diappeared out from under him. He was left in the hand in the air ina stationary position with a lockup. Also, when viewing other planes via external views, the camera will loose the plane after about 5 minutes of tracking. ie the plane being viewed remains in-game but is lost on the camera view.

When will the fun ever end :-P

Flanker35M 01-27-2012 07:41 AM

S!

Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug?

5./JG27.Farber 01-27-2012 08:18 AM

Quote:

Originally Posted by FS~Lewis (Post 378698)


You get the same thing in the Bf109 and Bf110 when you land. On the 109 its the lower guages and in the 110 the area is allot bigger.


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