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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Liz Shaw 11-03-2009 01:23 PM

Would cutscenes and new scripted dialogue work in DtS missions?

forlik 11-03-2009 02:11 PM

Quote:

Originally Posted by Liz Shaw (Post 116993)
Would cutscenes and new scripted dialogue work in DtS missions?

I think yes, but I don't know how to create them :confused:

Liz Shaw 11-04-2009 09:39 AM

Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?

AHO 11-04-2009 10:47 AM

1 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 117183)
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?

Voice over is possible. You just have to edit the briefing.shadvs
I tested it with the mission "Paycheck".

forlik 11-04-2009 10:48 AM

Quote:

Originally Posted by Liz Shaw (Post 117183)
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?

Yes, it's possible.

Liz Shaw 11-05-2009 09:07 AM

Update on my additions to the mod - I corrected the interaction option for locking Shestakov in the sauna in "Renegades" (the text should say "LOCK THE DOOR" instead of "CLOSE THE DOOR").

About Jagdpanther, would the new uniforms be in other missions as well, even those in MoT?

forlik 11-05-2009 10:47 AM

Quote:

Originally Posted by Liz Shaw (Post 117436)
Update on my additions to the mod - I corrected the interaction option for locking Shestakov in the sauna in "Renegades" (the text should say "LOCK THE DOOR" instead of "CLOSE THE DOOR").

Have you changed constant in strings.shadvs? This may affects to all doors in the game!

Quote:

Originally Posted by Liz Shaw (Post 117436)
About Jagdpanther, would the new uniforms be in other missions as well, even those in MoT?

No, in "Jagdpanther" only. Perhaps we'll publish reworked training mission together with "Jagdpanther", but I can't guarantee it now.

Liz Shaw 11-05-2009 11:06 AM

Quote:

Originally Posted by forlik (Post 117457)
Have you changed constant in strings.shadvs? This may affects to all doors in the game!

This interaction is in Renegades' LUA file, so it doesn't affect every door. It's possible to lock Shestakov in the sauna.

PS. Speaking of the LUA file for Renegades, I also changed one of the failed mission texts, from "A SOVIET MAN WAS KILLED" to "A SOVIET CITIZEN WAS KILLED". This is because you could kill a babushka and the text would say you killed a man...:grin::grin::grin:

brucemendes 11-05-2009 12:01 PM

Hey Forlik.
Myself Brucmendes I read your entire post But I want to make DtS authentic in my mod. What exactly is wrong with the things you mention above. I'm not a WW2 expert so please
help me out.
Thanks.

AHO 11-05-2009 07:45 PM

Quote:

Originally Posted by brucemendes (Post 117480)
Myself Brucmendes I read your entire post But I want to make DtS authentic in my mod.

What kind of mod is this. Did you do something till now?


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