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Organized squads are a part of the remaining 20% that flies online and i don't know how much of that 20% it constitutes: while organized online wars and coops were a big part of the community scene, so were the objective based DF servers and the free-for-all ahistorical, pure dogfight servers. I'm not trying to rain on anyone's parade here, but combining stats straight from the horses mouth with the distribution and make-up of online hosts (easy to see for all, just fire up hypperlobby), it doesn't look like organized squads being the main source of income. I think we are all jumping to conclusions a bit here, some to what they wish for and others to what they fear ;) The way i see it working out long term is something like this: Quote:
The good things here are that a) These possibilities are not mutually exclusive. Depending on difficulty settings, VAC approved mods and missions, each server can cater to specific audiences, from a BF style small map ground scenario to a full blown online combined arms campaign. b) The people in the development team who would be left with nothing to do are given something to do in the meantime, something that has the potential to draw more buyers and most of all, buyers from genres that will be somewhat easier to cater to. The people who play CoD or BF won't be so demanding in what they expect, because let's face it, modelling a foot soldier is many orders of magnitude simpler than modelling a tank or an aircraft and (surprise) it usually sells more as well. This constitutes a very good return of investment, especially since the physics and ballistics to support all kinds of combat are already in the sim: make infantry models 5% of the time and potentially gain many more buyers, which in turn lets them spend that remaining 95% of the time and money gained to model the expensive but hard selling aircraft to us. I think it's a clever scheme and if they can manage their balancing act well (priorities, etc), it will be good for all of us. Heck, if this goes well we might not even have this discussion again because maybe they'll have enough cash to hire a dedicated tank team or FPS team, or simply outsource it to 3rd party studios or modders. The bottom line is that they can spend a bit of time to create something that can potentially fund a stream of extra flyables for us, while giving us a richer gameplay environment as well. Best thing of all, this doesn't cost us anything, it would be idle time anyway if they didn't do it: like it or not, different people do different jobs in game development. The guy who is doing vehicles probably only did the suspension in the aircraft, explained it to the aircraft guy and moved back to making vehicles (code resuability and so on: "change this parameter here in the code for shock absorber travel, change this for stiffness", etc) In other words, the fact that he's working on a truck dashboard (with a minimal amount of gauges, less controls and systems than an aircraft and an already working graphics engine to cast shadows over it and already working combustion engine model) doesn't detract one bit from having a flyable Wellington. The fact that they need more aircraft guys detracts from it, but if the ground combat portion can "steal" buyers from other games they'll be able to hire more and do not only a Wellington, but a Hampden too and maybe even add a few ship guys to model a couple RN destroyers as well. To cut a long story short, the sim needs funding to get fixed. The options here are: 1) Start a micro-transaction model, which most of us don't like. 2) Send them money through a paypal account or something, which i guess most will object to because "i still didn't get the game i paid for initially". 3) Subscription based model which most of us again don't like. 4) Do it like the previous series, with sequels being used to fund the development of the core engine. Most of us like this, but some can't overcome the fact that for reasons beyond their control (and in some cases beyond the developers' control too), things didn't turn out as planned. The choice is simple: either spend our time on whatever works in the sim and play another game too from time to time while they fix the remaining issues, or cut our nose to spite our face by choosing option 5: "none of the above, i've been wronged so i won't contribute a thing, but i'll still complain if the sim fails". :-P And best of all, this contribution thing doesn't even have to be financial. Instead of complaining that "i've been a beta tester for years and couldn't get it to run well up until recently," just tell the rest of the forum how you eventually got it to run decently. Instead of complaining that "i couldn't bomb because the bombsights are wrong, you need to do some crazy conversions to hit the target", submit a bug report in the relevant threads and tell the rest of the forum how you managed to get a workaround going. Identifying a problem, reporting it and explaining to others how to avoid it or move around it is a contribution: it keeps people playing and enjoying the game. Identifying a problem and a solution, but only harping on about how it annoys us without sharing anything of value is just being selfish. It's not about positive or negative opinions about the sim. It's all about a positive, proactive attitude because if some people are committed in their minds to not enjoy the sim, whatever parts of it work well, they never will enjoy it no matter what. Quote:
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This is what happens when you lose half a wing. http://www.youtube.com/watch?v=T_A4xdGFXoE Duxford Flying Legends (Sunday show) 2011, the one that didn't crash lost the wing http://i7.photobucket.com/albums/y29.../Skyraider.jpg |
Here a better pic, its not half wing but yeah, he managed to land with this damage :
http://i43.tinypic.com/2hx924i.jpg |
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Blackdog i remember about 9 months ago asking you when do you think CLOD would be mostly bug free and the missing features added, you told me you expect it to take about a year. Its almost a year now...and il ask you again, when do you now expect CLOD to be mostly bug free and the missing features added? |
about a year doesn't mean exactly 365 days, it could mean 13 months.
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Yeah, and I bet that in 365 days any similarity with the CLOD released and the the current one will be pure coincidence ;) |
Why would anyone think that Blackdog would have the answers:confused::)
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It is not something new that this sim didn't sell very well, but it is known, that a lot of money must have been spent on its development. this allows to think 1c took credits for the development and they have to get the money back in, in order to keep on developing and fixing. but anyhow...as it has been said before: the tankguy isnt modelling the airplanes or is into fixing a memory leak. this renders your anger quite invalid. |
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