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Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated. Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently. Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM. |
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Why did zuti leave and stop supporting MDS??? MDS was his baby. Why would someone put all that work into a free mod for the community, give it to UP, which I would argue was the most popular online mod pack, and then disappear of the face of the planet without handing over the reigns? Maybe 1c money, I think. It's a legitimate question. |
But UP wasn't really that popular, it was simply the only option.
Mds killed coop's, a complaint we hear about CoD all the time. It made additional mods to UP difficult bordering on impossible. In short UP is a one trick poney with MDS, DBW and now HSFX are just better, with more content, and more flexibility. But no one knows what the future holds. |
Well Hades says out in the open on UP website that it is not for co-ops. It's for dogfight, mission based server and was built for that purpose, and until recently, very popular. So, Hades wasn't trying to pretend it was for co-ops crowd.
Now ask yourself, the 1c "announcement" we are all waiting for, MMO or whatever...128 player online battles that never materialized. How do you get that going when your game doesn't even work? In cutthroat business, you buy the competing talent. Zuti is the talent. He made it happen already. He is proven commodity. So, make logical sense to me for 1C to buy him out. It is quite possible that is why he did MDS in the first place. To show off his talent. Then get big money contract and sign deal, then shut the free game down. But, of course, I can only speculate. So, I ask my questions because I want to know why the best mod pack for full real moving dogfight mission based servers seems to be going down the drain overnight. And since I paid for CLOD, I can ask. |
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Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.
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2) We have no date. "When It's Done". Quote:
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please. Quote:
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Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.
BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world. I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all? |
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It is the influence of the wind on the fuselage. To see publishing of missions. |
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