![]() |
Quote:
CLOD released March 2011... Working trees sometime maybe depending on other things getting done in 2013! Classic! almost a new sig! In fact...mind if i use it? |
Quote:
|
Chivas i dont think the CLOD maps will be used in 10 years for combined arms, they would be so far behide the technology by then they would be useless. Just take a look at maps being used right now for ground sims ...now imagine 10 years from now.
Not a chance. |
Quote:
Alot of people confuse what goes into the 3D mapping info (wire frames, elevation data points, etc) with the 3D graphics engines.. What with the detal going into these maps these days I would not be suprised that they are still around in 10 years. Oh sure the graphics engine will more than likly change greatly over the next 10 years, but the basic map info does not necessarly have to change at all. We use alot of gps data in our 3D too (RAGE) here at WSMR.. But we can scale how much of it we want to use on the fly. As for a combined forces sim.. Emmmm if past experance means anything than I hope they dont! Because thus far every sim that tries to be all things to all people tends to do no 'one thing' very well.. I personally hope 1C sticks with the main focus on flight sims. |
Quote:
|
Wow, I'm just going to shelve this game and fire it up in ten years and then I'll have the best flight sim in the world. Can't wait.
ROTFLMFAO |
The new game engine was designed to be easily upgraded, much more so than the original Il-2 engine. Take the ocean and rivers for example, the engine is capable of improving water much like the water was improved in the original series. Also the new engine is capable of giving the rivers, riverbanks, which will make a huge difference in the overall look of the terrain.
All aspects of the terrain can be adjusted more realistically as resources allow. I have no doubt that the terrain will look much different as it evolves over the next ten years. Personally I don't think we will lose flight sim quality as the sim slowly evolves into a combined forces sim. People building terrain vehicles, or ships arn't adversely affecting those people building the aircraft and other game play features in the sim. It will only add to the overall immersion of flying aircombat with a ground and sea war going on below. Maybe I feel that way as my flying as evolved into enjoying more ground attack missions over air to air. Although I do enjoy jabo runs and shooting a Spit down for something to do on the flight home. ;) |
Quote:
|
Quote:
Steam won't eve be here in ten years then what? Good luck with that. |
Looking back on luthiers involvement in the il2 series, it is very much his habit to jump from one area to the next without finishing things completely. An all-forces gang bang that fails to represent any area fully would be the ultimate expression of his dilettante style of project management.
|
All times are GMT. The time now is 05:35 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.