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-   -   v1.05.15950 PATCH BUG THREAD (http://forum.fulqrumpublishing.com/showthread.php?t=27168)

gelbevierzehn 12-04-2011 09:23 AM

Quote:

Originally Posted by timej31 (Post 364783)
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.


It's not a bug. There is a planet with two suns in the outer Ram System... :)

Foo'bar 12-04-2011 10:38 AM

Quote:

Originally Posted by timej31 (Post 364783)
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

Did you touch/alter the MeshFirstLod attribute in your conf.ini file?

MegOhm 12-06-2011 12:07 AM

Quote:

Originally Posted by robtek (Post 366442)
You have a key assigned for the brake and you are using the rudder?

Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it

klem 12-06-2011 07:41 AM

Quote:

Originally Posted by MegOhm (Post 367629)
Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it

I find it turns best if you give it a small burst of speed then hit the rudder and brake but I have noticed some of our guys have more trouble than others. There must be a knack in it but I have also found it harder on some fields than on others. Maybe something to do with the way the ground is modelled?

Buster_Dee 12-06-2011 10:17 AM

It's odd. I've read that the 109 was very tail heavy on the ground and needed a bunch of power to get rolling. I had always assumed this would affect taxi turns as well. In contrast, the Spit is supposed to be so nose heavy that any inattention will break its prop. I know it is not much of an argument, but I would expect the Spit to turn without effort.

KelB 12-06-2011 11:03 AM

I don't believe the Spit has toe-brakes. As I recall you have to apply the brakes via the brake lever and then use the rudder controls to turn.

Hope this helps.

ATAG_Doc 12-06-2011 01:23 PM

Quote:

Originally Posted by Foo'bar (Post 367113)
Did you touch/alter the MeshFirstLod attribute in your conf.ini file?

MeshFirstLod=0
MeshShowLod=1

FFCW_Urizen 12-06-2011 09:43 PM

1 Attachment(s)
I got this weird Statistics Screen after flying a quick mission in a Spit2a, i don´t know what caused and wasn´t able to reproduce it, using the same settings. Same happened in a 110 whilst flying TEF´s Dynamic Campaign.
OK i´m a poor shot, but not that poor :grin: .

335th_GRAthos 12-22-2011 09:16 PM

JU88

The Pitot Heater lamp indicator (Staurohr) on the cockpit is not working. Instead, pressing the pitot heater turns on the lamp indicator for the autopilot (Kusrsteuerung).



~S~

ramstein 12-26-2011 07:03 AM

should I post this here ?:
======================

Unable to move Fuel cock switch on Spitfire

==========================
Apparently, this problem has been going on almost the whole year... I did a search and found this info after making a post on the Banana forums..
Apparently_more: it was intermittent for some pilots, they thought a patch would fix it,, and it looks like some pilots, like myself stull have thsio problem.. its convaluted...

IL-2 COD
switch the fuel cock

unable to move it:

http://forum.1cpublishing.eu/showthr...h+mouse&page=5

threads from many months ago with same problem and maybe fixes:

http://forum.1cpublishing.eu/showthread.php?t=20612


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