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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   June 24, 2011 - v1.02.14821 Release Patch (http://forum.fulqrumpublishing.com/showthread.php?t=24037)

whatnot 06-27-2011 12:55 PM

Quote:

Originally Posted by JG52Krupi (Post 302926)
The key word is roll rate not turning ;)

Eeeeexactly. Those AI guys roll faster than a drill.. if you blink they're upside down already. :grin:

Another thing they do of which I'm not sure has basis in reality is playing with flaps. Was it a common tactic for Spits and Hurris in BOB to slow down by lowering their flaps?

David198502 06-27-2011 01:31 PM

Quote:

Originally Posted by JG52Krupi (Post 302912)
2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.

i will try it!

JG52Krupi 06-27-2011 01:39 PM

Quote:

Originally Posted by David198502 (Post 302938)
i will try it!

Always keep your eye on the red line on the rpm dial as long as the needle doesn't stray over that for too long you should be alright :D

David198502 06-27-2011 03:07 PM

well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

skouras 06-27-2011 03:17 PM

you can go at 3000 RPM on a dive but only for a little if you want

RE77ACTION 06-27-2011 03:35 PM

Quote:

Originally Posted by David198502 (Post 302977)
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

I think you are correct.

lancerr 06-27-2011 08:01 PM

AI issues
 
Might be worth compiling a short list of wierd AI behavior.

1.AI in DISENGAGE mode
I've noticed after the latest patch that AI behavior is a bit better than before when they are disengaging a fight - If I sneak up on a flight of 3 and start smoking one of them, previously they would have continued to head towards their airbase without consideration and without evasion. However, now I'm noticing that they actually respond (albeit way slower than they should), bank away and at least pretend to evade.

The problem however is that it seems that they bank away, and then come right back into formation (unless you keep pumping bullets into them). I've even had smoking spits zoom past me and straight into my gunsights. Wierd.

2. Waggle mode - Don't know what to call this but AI gets into this wierd wing waggle behavior where they rock from side to side. Don't get me wrong, with my terrible shooting abilities, this actually is quite effective in frustrating me but it doesn't seem like a standard evasion tactic

Blackdog_kt 06-27-2011 10:44 PM

Quote:

Originally Posted by David198502 (Post 302977)
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

That's more or less true and the way it should be.

Pitch is like changing gears in a car. If you use high RPM it's like cruising on 3rd gear or something, if you use lower RPM it's like doing the same on 5th gear: it will be faster when driving straight or downhill (level flight and dives), but the amount of "pull" you get is not enough to drive uphill if you happen to not have a lot of initial speed (climbs).

In other words there is no magic prop pitch and RPM setting for all circumstances, you need to be constantly adjusting it depending on what you're doing, as long as you don't exceed the useful power band (too low or too high RPM is not useful and can even cause damage, i usually vary between 2200 and 2500 RPM).

David198502 06-28-2011 05:40 AM

thx Blackdog, thats the way i usually handle the prop pitch and my rpm.though its good to have it confirmed that im doing it right.

Bartoszcze 06-28-2011 07:02 AM

Does anybody know whether the newest ati drivers change anything together with this patch? Or is crossfire-x any better than it was before?


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