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As said on SimHQ, look up r_gpusync. You really don't know what you're talking about.
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Currently Rise of Flight does not support multi gpu setups, and it is something that the developers need to do and they already stated that way, they are working on it.I just dont want this to happen with Cliffs of Dover. But there's no need to create an endless discussion about this, we asked, Luthier already said something, now we wait and see.And having a cpu intensive game in no way means that adding a second gpu wont increase performance, obviously it wont be a 80-100% increase as in other games but something like a 30-50% increase should happen.Then again we just need to wait, I am just happy that the game is coming out and I dont even know how its gonna run to begin with,so no more complaints from me concerning this.
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I'll wait the release.I need to know if we will have any gains(noticeable gains,in fact)
AND if COD deals OK with SLI without microstutters to justify the extra expense with another GTX 580. |
im considering eating a vegetable at the moment, 3 guesses to what it is or it gets it
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So I'm confussed....do the developers write their game code to take advantage of SLI/Crossfire or does the GPU company write drivers to enhance each particular game to run with multi/gpus. Or do the developer and graphics companies work together on this. We know that the COD developer had contact with Nvidia, but not AMD.
I find Luthier's statements provide very little insight to this question. It certainly sounds like his evasive answer suggests there will be no advantage to using SLI or Crossfire. |
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