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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugfixes (http://forum.fulqrumpublishing.com/showthread.php?t=35494)

h0ly_z0mbie 07-27-2013 07:13 AM

Quote:

Originally Posted by Totoro (Post 507199)
You can't enter the upper half of Demonis. It's just a leftover from the Legend (developers used several same maps there).

And you can't find Amelie, she's dead. You just gotta keep doing the quests. And forget about quests that you can't finish.

It's been 3 days since i've killed every enemy units in all the maps, still there's no way to finish a quest about orcs invading tungsinn, and now i'm giving up.

I've updated the game to the latest patch (1.31 if i remember correctly). And starting the whole thing again. :sad:

It may be a great game, but since there's too many bugs, i can't say i like it.

Hope they'll keep patching. Thanks anyway.

Totoro 07-27-2013 07:53 AM

It's not necessary to ally with vikings or anyone to finish the game.

oas 08-19-2013 03:36 PM

Quote:

Originally Posted by messiahgov (Post 490948)
A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:

  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else

Or this (line 5805):
Code:

  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else

Or this (line 6664, seem to be fixed already):
Code:

if not need_res then
        if not Attack.is_computer_move() then
        Game.InvokeMsgBox("warning", "<label=sw_default>")
        return true
        end

..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:

if h > max_hazard then
        max_hazard = h
        target = act
        prob = k * (1 + hit_count*0.5)
end

Became this (official):
Code:

if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end

==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:

effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:

effect_freeze_attack(cell, dmgtsi, 3, nil, 1)

I'm curious about this as well.
According to the patch: the patches replaces most of the fixes, except:
- Ice Prison/Hilda's Arrows
-Highterant eggs

i'm not sure if the patch fixed:
-- Fear (partial?) fix
- Various warning fixes
-blizzard

Can anyone confirm this?

bacchus1974 08-30-2013 10:52 AM

i think that the new patch don t arrived never

please if somebody know a mod to repair a lot of bugs like blessing

thanks for your help

Csimbi 08-30-2013 03:21 PM

I'd wager the new patch'll come with the collector's edition (or, whatever they'll call it).
That's the one I'm waiting for at least.

graffen69 09-01-2013 05:09 AM

Too bad 1C Company doesn’t seem to care about the non-steam versions of this title, what with not being able to find any workable non-russian patch that solved all crashes.

Not really a fan of Steam and its inability to play older versions of a game (at least not without a big hassle) but in KB-WotN´s case i bought it purposefully from Steam so it would auto update to latest patch & it works like a charm.
Haven't had any crashes since. Period. :-P

(Sorry for posting similar posts in both "Bug" Threads, but since the threads are split i thought it might help someone not checking the other)

Csimbi 09-01-2013 05:51 AM

Well, no Steam for me.

bacchus1974 09-02-2013 06:45 AM

Csimbi you think that a new patch out ???????????????

sonhot 10-14-2013 02:45 AM

So....,it's been nearly a years,is this game out of bug yet?can someone confirm please

ansu 10-17-2013 06:43 PM

"Got damage 0" bug: Unit is destroyed
 
Hello guys!

Couldn't find any useful information regarding this issue (although it's being acknowledging not only by me - http://steamcommunity.com/app/203350...4052812860975/), decided to post it here. Maybe someone will help me out...

When any of my units is getting poisoned, burned or freezed (once that has somehow happened when an orc's casted his magical axe on me), there's a strong possibility that it'll gain damage 0 (better to say 'infinite') and the entire unit will die at once. This is happening only with my troops, but quite often (up to 3 or 4 units in a single battle), so it's a common situation, yet extremely annoying. What is interesting, the log below doesn't specify the number of casualties; it only says something like 'Royal snakes got damage 0' (can't quote precisely). My difficulty level is 'Easy'.

Do you have any ideas? Any advice?

Thank you very much!


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