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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 10, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29662)

pupo162 02-12-2012 05:33 PM

Quote:

Originally Posted by Chivas (Post 390127)
There will be a collision model for the trees long before the developers ever advance the series into combined operations sims.

source?

Chivas 02-12-2012 05:43 PM

Quote:

Originally Posted by pupo162 (Post 390131)
source?

You don't need a source to know the devs will eventually be able to add a collision model for the trees. Its a must have and will be implemented after the sim is better optimized, the trees are optimized, computer systems upgrades allow it, or a combination of these fixes.

pupo162 02-12-2012 06:27 PM

Quote:

Originally Posted by Chivas (Post 390135)
You don't need a source to know the devs will eventually be able to add a collision model for the trees. Its a must have and will be implemented after the sim is better optimized, the trees are optimized, computer systems upgrades allow it, or a combination of these fixes.


http://forum.1cpublishing.eu/showthr...859#post387859 check rule 18.

i will not report you this time tough

Chivas 02-12-2012 06:32 PM

Quote:

Originally Posted by pupo162 (Post 390145)
http://forum.1cpublishing.eu/showthr...859#post387859 check rule 18.

i will not report you this time tough

LMFAO, I could give a rats ass, you might as well shut down the forum, while your at it.

pupo162 02-12-2012 06:42 PM

Quote:

Originally Posted by Chivas (Post 390147)
LMFAO, I could give a rats ass, you might as well shut down the forum, while your at it.

name calling? 10 more points to you sure.


ok ill stop it :grin:, i jsut love this new infraction sytem and how hard it is not to break it.

pretty sure im breaking rule 14 with the above comment, perhaps rule 5 ....

i wouldnt count the trees tough. im MY OPINION, no speculation, simply a mans opinion on computer game development, we wont see it in 5 years.

Chivas 02-12-2012 06:48 PM

Quote:

Originally Posted by pupo162 (Post 390149)
name calling? 10 more points to you sure.


ok ill stop it :grin:, i jsut love this new infraction sytem and how hard it is not to break it.

pretty sure im breaking rule 14 with the above comment, perhaps rule 5 ....

i wouldnt count the trees tough. im MY OPINION, no speculation, simply a mans opinion on computer game development, we wont see it in 5 years.

Personally I think we will see a tree collision model, by atleast sometime next year, sooner or later depending on how long its going to take to fix quite a few other must have features.

Volksieg 02-12-2012 07:52 PM

Quote:

Originally Posted by Chivas (Post 390152)
Personally I think we will see a tree collision model, by atleast sometime next year, sooner or later depending on how long its going to take to fix quite a few other must have features.

If they want to take it into combined operations territory, they will definitely have to do this... otherwise, my mind is filling with images of tanks driving through trees etc :D

mazex 02-12-2012 08:32 PM

Quote:

Originally Posted by Volksieg (Post 390175)
If they want to take it into combined operations territory, they will definitely have to do this... otherwise, my mind is filling with images of tanks driving through trees etc :D

I guess it will not be that much of a problem adding collision detection for all objects for the tanks (which naturally is a must). Then you only have to do collision detection for a rather small area around the tank as it's not travelling at 500 km/h over tens of thousands of trees per minute?

mazex 02-12-2012 08:34 PM

Quote:

Originally Posted by Flanker35M (Post 390047)
S!

In Aces High manned ack and AA vehicles are still a big part of base defence. The only problem I see with ack implemented is the too fast movement of it when player controlled. Aces High has it quite nicely done, you do not turn and aim in an instant as it should be. I tried to be the aimer on a 23mm Russian AA gun and boy was it hard :D

I did try a 40mm Bofors (they have one on Bornholm nearby left over since the war). I was amazed how fast it actually was to traverse it! Then of course, you control horizontal on one side and vertical on the other so it takes a good team to aim good ;)

beazil 02-12-2012 09:21 PM

Quote:

Originally Posted by Damixu (Post 389420)
Now, THIS was an update! Thank you B6 & 1C team.

So we are eventually closing in to WWIIOnline: Battleground Europe's turf ;)

Nice!

I was wondering when this was going to come up. Nicely done! I couldn't help but notice either. :)


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