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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

BadAim 12-29-2010 12:48 AM

Quote:

Originally Posted by MadBlaster (Post 207646)
I've read through that thread. I'm not finding what I'm after. If someone from Team Diadalos could tell me if the game coding in 4.1 with the 2 second fusing allows for skip bombing land targets or not? If it doesn't, that is fine. Just don't want to spend hours trying to do something that may be impossible to do. If it is or isn't, I'm sure you have your reasons. Thanks.

Depending on your speed, you'll need to drop at like 30-40 meters minimum in level flight to get the 2 sec fly time to arm the bombs, if your in a dive, you'll need to be higher still. If you used to skip at very low level like I used to, it'll take a bit more practice, but all in all you'll be bombing at much more realistic heights (at least in my opinion).

IceFire 12-29-2010 01:01 AM

Ok this is circumstantial at this point....

But...

When on a dogfight server you now have access to the communications menu. It seems that using the menu seems to cause warping. Not corroborated yet but has anyone else seen that?

DrJet 12-29-2010 02:36 AM

I would appreciate if you can show us your exemplary skip bombing. I've been flying online server for the last three years in addition to playing IL2 once it came out. I succeeded one out of ten attempts in offline due to two seconds bomb fusing. It made all of my fun gone. :(
Salute,
DrJet

MadBlaster 12-29-2010 04:35 AM

Hi. I can confirm skip bombing on land does work. I don't want to spoil anyone's fun, so mum's the word.

_RAAF_Furball 12-29-2010 04:49 AM

Originally Posted by _RAAF_Furball:
"Could I please have an official reply to CRT=2 and CRT=1 not allowing players to join a server? (see pages 2, 10, 16 & 17)"

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 207566)
Confirmed as a bug, can happen at special circumstances.

Thank you.
Will it be fixed?
There are many who don't like MODs.

FlyingShark 12-29-2010 05:26 AM

The following is not a 4.10 bug but a major Il2 flaw from since the beginning, I first didn't want to post it here because it's not a 4.10 bug but I decided to post it anyway as I think it can be no big deal for you people to fix.
If you use certain products like Saitek or CH products throttle quadrants, you have to give serveral attemps to get to either full power or 0 power, the same with full or 0 prop pitch. I have watched ingame and noticed that the according handles move slower than your phisical movement on the handles.
Maybe we could get a fix for this in 4.101?


~S~

indy 12-29-2010 06:32 AM

Quote:

Originally Posted by FlyingShark (Post 207700)
The following is not a 4.10 bug but a major Il2 flaw from since the beginning, I first didn't want to post it here because it's not a 4.10 bug but I decided to post it anyway as I think it can be no big deal for you people to fix.
If you use certain products like Saitek or CH products throttle quadrants, you have to give serveral attemps to get to either full power or 0 power, the same with full or 0 prop pitch. I have watched ingame and noticed that the according handles move slower than your phisical movement on the handles.
Maybe we could get a fix for this in 4.101?
~S~

Hello,
If you'll take a look into conf.ini file and find strings like
X=0 10 20 30 40 50 60 70 80 90 100 0
in the joistick control sections. Probably you'll see that first and/or last number are not zero.
Accidentially time to time this numbers are not equal to zeroes. Don't know why. But if you want to use entire joystick diapason these numbers should be equal to zero. This is the reazon of your issue.
I faced this issue only once. And when I set zero to the last and first position everithing came ok with joystick.

Cheers.

Fenrir 12-29-2010 06:55 AM

The MkVc cockpits are incorrectly positioned - vertical position 1m too high.

http://i9.photobucket.com/albums/a52...comparison.jpg

http://i9.photobucket.com/albums/a52...-starboard.jpg

http://i9.photobucket.com/albums/a52...rstarboard.jpg

Also the spinner is too long - there should be a gap of only 1/4" between the rear of the prop and the cowling.

Be nice to see these fixed chaps, specially as it's just a couple lines in the hier file.

Cheers!

EJGr.Ost_Caspar 12-29-2010 11:36 AM

Quote:

Originally Posted by Fenrir (Post 207707)
Be nice to see these fixed chaps, specially as it's just a couple lines in the hier file.

Cheers!

Yeah, its good to know, that everyone seems to be sure, how to do something best and how we have to do it. :(

However, we will probably going to adjust that, still... that is an old known issue and not a 4.10 bug!

ImpalerNL 12-29-2010 11:50 AM

There are no specifications and descriptions in the object viewer for some of the new airplanes.
There is only a blank page.


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