Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugfixes (http://forum.fulqrumpublishing.com/showthread.php?t=35494)

Sharog 12-24-2012 02:30 AM

Is it possible to edit unit type in lua as well? like changing 1 unit from human to dwarf etc, if so, where can i find it?

gempepaine 12-28-2012 08:21 PM

1 Attachment(s)
You can try to change it from unit's atom file
(race=human //viking)

Like in this picture.
Soothsayer viking changed to human:

messiahgov 12-31-2012 08:20 AM

A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:

  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else

Or this (line 5805):
Code:

  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else

Or this (line 6664, seem to be fixed already):
Code:

if not need_res then
        if not Attack.is_computer_move() then
        Game.InvokeMsgBox("warning", "<label=sw_default>")
        return true
        end

..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:

if h > max_hazard then
        max_hazard = h
        target = act
        prob = k * (1 + hit_count*0.5)
end

Became this (official):
Code:

if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end

==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:

effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:

effect_freeze_attack(cell, dmgtsi, 3, nil, 1)

wailoktam 01-11-2013 01:09 AM

Crystal Collector REAL bug?
 
Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.

May I know how this can be fixed? Can the save game scanner helps in adding the achievement?

Nirual 01-11-2013 10:05 AM

Quote:

Originally Posted by wailoktam (Post 493028)
Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.

May I know how this can be fixed? Can the save game scanner helps in adding the achievement?

I suppose its possible that the counter updates incorrectly but still gives you the medal once you hit the next requirement (much like the Greedy achievement was bugged at launch). Do you have the Level 2 medal? In any case, try getting to 100 crystals and see if it updates correctly.

wailoktam 01-11-2013 01:56 PM

Sadly, I am now at 103 crystal and still nothing happen...counter stuck at 48...

balder1980 01-13-2013 05:58 AM

Is there any way to download the latest patch (V4) without Steam? Is anyone kind enough to provide a download link?

camelotcrusade 01-18-2013 04:10 PM

Quote:

Originally Posted by balder1980 (Post 493414)
Is there any way to download the latest patch (V4) without Steam? Is anyone kind enough to provide a download link?

No, they haven't released any standalone patches. Steam update is the only way I know of, and it changes and replaces files everywhere vs. downloading some patch and executing it (so there is no intercepting it).

If you got it via Gamersgate no idea how the update works.

Nirual 01-22-2013 01:07 PM

Quote:

Originally Posted by camelotcrusade (Post 494757)
No, they haven't released any standalone patches. Steam update is the only way I know of, and it changes and replaces files everywhere vs. downloading some patch and executing it (so there is no intercepting it).

If you got it via Gamersgate no idea how the update works.

Gamersgate says on the product info that you need Steam. No way around it for patching.

Quote:

Originally Posted by xtrm (Post 488675)
Never had that issue before.
Btw I have never donated and also never let Valkiryes to manage my runes, they are known to have some bugs.

Donation bugs were fixed with the first patch, I believe. And as for the rune management, noone is quite sure what if anything it does.

wizardelo 02-11-2013 02:53 PM

hello, where is the skills.lua file located? because i could not find it in my game install folder. is it in a .kes file?


All times are GMT. The time now is 11:05 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.